You know when your start menu doesn't show, and you check on some sites on the internet how to fix it, and they suggest that you click on the start menu to reach whatever tool? That's EPIC!
Yeah :P That's when I get a "CRITICAL ERROR" message from windows, telling me that my start menu isn't working, suggesting that I sign out/sign in again so that they try to fix it.
Not too bad. Mostly just setting up blueprints for my students to use, and those behave very similarly to the graphs we used in Snowdrop.
Though it seems to be easier to crash than Unity. 😅 At least for the particular way I was misusing it before I found out how to properly check for an unassigned value.
This project is actually from a different class. I'm teaching playtesting and data gathering, and instead of giving them an example game to test like last year, I invited them to test the games they've been building in their Design Practice stream.
Most are using Unity, so I built a little package to make it easy for them to log telemetry events to a database I maintain using that engine. Now I'm porting it to Unreal and RPGMaker.
So far my biggest pet peeve with the engine is they decided to make "single value" / "array of values" / "set of values" / "map of values" into symbols, so scanning around for keywords I found no leads about how to make an array variable, and was doing it wrong for almost a full day.
Not sure. My beef was more about the UI presentation. The underlying variable types make sense, once you know how you can actually select them. Though I am a little sad that the TQueue type available in C++ isn't exposed natively in blueprints, leading me to abuse arrays in an inefficient way.
Our next project will be more heavy in terms of vehicle AI and pathfinding, and I'm not sure we'll get away with it easily if we don't have means to design/test stuff "live".
Not exactly. Reading week for Sheridan was last week, and York's was the week before that. This week it's Sheridan's "Design Week", where ordinary classes are on hold and students participate in a week-long game jam.