I wish there was a way to close or hide questions from hot network question or just the week tab. I want to see what comes up, but I keep spending most of my time re-reading and skipping the same questions.
Maybe I should click the questions I don't want just so they are in the history and the link is colored differently. That would probably screw with the algorithms trying to gauge interest :D
But the bigger problem is that people edit titles and then the link changes and then it doesn't get colored anymore.
I've got ethical concerns with the energy and ecological cost of proof of work currencies. I'd rather invest in more sustainable alternatives, rather than try to ride a speculative wave on known wasteful underpinnings.
A lot of people are critical of his vacuous claims, the treatment of workers in his company, and his hoarding of immense wealth at a time of staggering inequality.
It's not really bad that he has a lot of money. I mean, he worked hard for that money. He didn't just inherit it for no reason.
@DMGregory The great thing about Ravencoin is that it banned ASICs, that take a lot of energy. You simply just mine on your normal computer. It's a great system, really. Puts crypto back into the hands of common people and saves energy.
@nwp while I suspect jest, there's something there. I'm running my PC, working on a game. Maybe that game sees the light of day & makes people happy, maybe it doesn't. One could argue my use of electricity isn't better or worse than that of OKProgrammer.
It's not in jest and it's different than what you're doing. I for one have hobby projects that sometimes involve compiling clang repeatedly. Nothing will ever come of them besides me enjoying myself. You making games for other people's enjoyment is already a league ahead.
Also, let’s just say in an alternate universe this crypto I mine becomes absolutely worth a ton. I’m not just gonna keep it all, I’ll donate to Christian organizations that help people.
That's okay too though. Plenty of recreational activities require resources.
@OKprogrammer If that's your goal, I'd like to gently encourage you to look into how crypto gets used in practice, meaning what sort of commerce does it tends to get used for.
Remember that cryptocurrency doesn't create value out of nothing. It just attracts investment. So by mining crypto, you're not creating new money to donate to charity. You're just moving around existing value created in other ways. That value could be directly donated to charity without crypto as a step in between.
I mean if you're just using your own idle CPU cycles it's one thing - not any worse than streaming videos for entertainment as was pointed out before. But when it starts motivating people to build and run machines that do nothing but mine, in addition to the owners' normal personal energy use, then it's beginning to become a problem.
And by design, the processing/energy costs only grow with time. It's not like other technologies where the initial versions are wasteful (looking at you, incandescent bulbs) but we eventually refine them to more efficient versions. Here, the waste is designed-in as an ever-growing obstacle, and an essential load-bearing component of the system.
@DMGregory It's the part that attracts gold bugs and makes me sure it was set up as a ponzi scheme.
(gold bugs are people who think our currency should be tied to some physical asset)
"hehe I'll make this thing that gold bugs will think is a currency to attract investment. that feature that makes them like it will also guarantee I get a ton of it before anyone else buys in"
Sometimes I read questions about how to get a visual feature in a game, while the asker in the very early stage of developing the game, and I wonder.. will the game even be fun? Are you working the graphics for something that will never come to life? /shrug
Yeah. I think sometimes folks just want to dabble in GFX because that's the first thing people see, and it's all right, just that a game is rarely only about GFX.
Yeah, the assets are important, but only when you know you need them. What if the gameplay testing shows that this turret breaks the game balance and they end up not using it.
Doing both jobs works probably well only when there is only one person on the project, and they hire someone only to make the assets when it's time :P
In this case, it seemed as if it contradicted the original, so I rejected it as "changes intent". But it got me wondering about general community norms.
Condoning both seems like a way to sort of force your view.