@genaray the general advice I've seen around is "pay them a fixed amount, don't 'share' the revenue", making them as employees. You get to keep the copyright.
I usually have chat on a separate tab, so I can still see new questions, but browse old ones too
https://gamedev.stackexchange.com/questions/177642/mingw-for-commercial-projects Apparently triple-A games would never use `gcc` or `Clang`, I've been doing it wrong :P
I'm thinking how to modify my homing missiles. They work, but if I mark the empty space as their target, they fly back and forth. I want them to circle around it.
At this moment, controller modifies their velocity vector by "moving" it closer to the desired velocity, which is a vector of constant magnitude, aiming at the target, via Lerp
This gives a smooth flight with inertia and no superspeed, but the projectile doesn't circle around the target
Wait no, it doesn't use Lerp but limits acceleration magnitude.
maybe I should just limit rotation so the missile will not suddenly fly in the opposite direction
You could try a different approach of the missile simply following its velocity, which is directly affected by where target is located, and decreases/increases slowly
@trollingchar give the missile a finite turning velocity. It moves at a constant speed, but its angle changes to direct it toward the target, but at a limited angular velocity
@TomTsagk they don't, Lerp is what I use for smoke and liquid blobs, to reduce speed quickly
@Almo this is what I have in mind, except that it does not always have the same speed when entering homing mode, but this can be handled easily. I'll try this approach