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9:22 AM
Do anyone know of a good way of making a player move continuously after the mouseposition in Unity? It moves fine when im pointing outside the player, but when pointing at the player, the player moves in a stuttering way and it almost stops. This game has that desired player navigation i want: crowdcity.io
 
 
7 hours later…
4:06 PM
make a movement factor diminishing so if you point near the character it won't move or rotate or do it very slowly
@abobakrdy see my comment above
 
 
2 hours later…
6:00 PM
@trollingchar What do you mean? Could you provide a code examle, or a little more context? Ive tried multiplying the position vector (which the player moves towards), but that doesnt do it either
 
 
3 hours later…
8:53 PM
@JonKoelzer Did you check the Boost library implementation? Back in the day, I recall looking at some of there stuff for research sims. I haven't used it (or C++ for that matter) in a long time, so I'm not necessarily try to vouch for them today. I do recall their libs having some things I couldn't find elsewhere.
 
 
3 hours later…
11:54 PM
Good evening?
Errr. !
 

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