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12:25 AM
@AlexandreVaillancourt I always took it to mean hanging out without talking / interacting. So you are no longer lurking :)
 
1:14 AM
But if I take out my phone once every hour and check stuff here, am I lurking?
 
1:27 AM
Probably. If you also wear red shoes, drive a filthy go-kart, live in The Pits and dream of someday riding a magnificent horse, you are definitely lurking.
 
My grandma would have said "he'll fall down on his nose because he did not tie his shoelaces."
I don't have read shoes though.
 
Don't be trippin' on his Adidas.
 
I would have said "converse", though ;)
I don't know Adidas as much.
 
1:46 AM
You're right, they do look like Converse. I was trying to make another 80's reference to the Adidas song by Run DMC. It was a bit of reach.
To be honest, I haven't worn either - every time I tried, I didn't like the fit.
 
I know some people who wear an additional sole in it for it to be comfortable (Dr Scholl's style). It's been a while I tried Converse on, so I can't remember how they fit.
And I obviously did not get the reference ;)
 
I thought about linking the video to make the point, but didn't want to turn this into a nostalgia fueled link festival.
...
A NEStalgia Fueled Link Festival sounds like a great name for a retro Zelda convention.
Anyway, these days I mostly wear Keens or Merrells.
 
2:02 AM
AKA "Not-summer-shoes"
 
How so?
 
I had Keens as winter boots, and Merrells as spring and fall shoes. In the summer I wear sandals, or happy colour shoes purchased at Old Navy (they'll die soon).
But I guess there keens and merrells sandals too?
 
Yeah, I have a pair of Keen sandals.
 
And my Merrell's are super minimalist shoes.
 
2:06 AM
Marie Kondo style?
Oh, that's right, she's not minimalist.
 
Lol, no - these
sad to see they've updated past them. I don't like the looks of the update. Too much shoe.
They're not great outside of summer - the material is mesh like. You can hike through streams etc & they dry quickly.
 
Oh, ok, but if it's raining and you're going to work, better carry another pair and some dry socks I guess?
 
Yes.
 
Oh, well you gotta like hiking then :)
 
yes.
They're also very light & flexible. I had a much earlier version that was black & grey. Dark enough that I could get away with them for work. So in the winter, I wore boots to & from the office & would pack the shoes in my backpack & change as needed.
Was actually nice to not worry when it dumped snow because I had real boots with.
Not a problem now that I'm at home, but if I were to switch back, I would probably do something similar again.
 
2:17 AM
Yeah. I just keep a pair of shoes at work during the winter, and put them on when I get there.
At home you can work in your PJ :P
 
I made a new UI for my game.
 
Theoretically. It'd be harder to get the kiddo to change for the day if I'm not on the same program.
 
@TheMattbat999 Congratulations! And, I'm sorry?
 
@Pikalek it is fine.
 
2:21 AM
@Pikalek Ah, right!
 
I don't like dealing with UI. So you probably should get a card or something.
 
@TheMattbat999 Cool!
 
Anyways, whenever you lose health, magic, or stamina, it recedes back into the respective symbol, leaving behind a black background. Thabks, Alex
It works great (only thig i haven't tested is how well the XP bar scales)
 
@TheMattbat999 Do you have XP levels?
 
@Pikalek yes. Per each level you gain, the maximum amount of xp needed to level up again. So to get to level 2 you need 25 xp, to get to level 3 you need 50, etc. Note your XP count is drained everytime you level ul, kinda like Pokemon.
The soft limit is 10, but there is no limit on how far you can level up.
Right now, anyway.
 
2:26 AM
In that case, you could always scale the current XP as a % of how close you are to the next level.
 
I wanna do all my bars on a percent bases, but i haven't figured out the math to it.
 
I'm off to bed :) Good night all"
 
Night!
 
As in having the maximum value of your HP being treated as 100%, while your current HP is a percent.
Goodnight, Alex!
 
@TheMattbat999 Eh, that's what design iteration is for :)
You already got something up to show for your trouble. The math & refinement can follow.
 
2:30 AM
@Pikalek that is true.
I am just ready to get this game out though. I have been at it since January of 2018
Over a year.
I got a ton of stuff done, but... i have been dragging of late.
 
Yeah, sometimes I feel the same way. Then I read about devs with more experience who've taken even longer than me & I don't feel quite so bad.
 
I know. I just... losing interest i guess.
 
I've found that I need an alternative thing to work on. Having something to switch off to gives me a way to refresh my enthusiasm. There's the cost of needing to context switch, but eventually I found something that works well me.
 
I actually did that for a while. I made a text RPG called "Avelaroar". It is set in the same universe as my main game i am working on, just in a different time and place.
It actually turned out pretty good. I put a link to a download for it here not long ago
 
Looks like last summer?
 
2:43 AM
No, i am pretty sure it was earlier than that... i hope
 
Might just be my lacking search-fu. Probably need some sleep. On that note, I should head off myself. Again, nice work on the UI update!
 
Thanks. Wait... i know where i can get a download for it...
@Pikalek goodnight, but a link to the github download is above.
 
 
12 hours later…
nwp
2:20 PM
@JesseTG On keyboards that require a modifier key to reach the [ and ] key you cannot insert a coin. I had to change my keyboard layout to play.
 
nwp
2:33 PM
Oops, should have used the feedback room.
 
I think I can move the message if you want :P In any case, he'll get it :)
 
 
1 hour later…
3:52 PM
@nwp Ok, I've definitely got to pick a better key. Thank you. What did you think of the game otherwise?
 
nwp
I only played for a minute or so and I'm not good at judging games. Getting smashed by falling pieces was pretty frustrating.
It's probably worth exploring some different modes. Like having 1 shot break all the pieces which turns it more into Tetris.
 
@nwp Can you elaborate?
 
nwp
You can turn it into a bullet hell game by making the pieces shoot more and adding upgrades. You can turn it into a puzzle game by making the ship immune to damage and adding an easy way to destroy pieces. I have no idea which one would be worth pursuing, but I can see that there are many possibilities.
 
@nwp Are you suggesting that I should lean more closely towards shooter or puzzler, rather than sitting in between?
 
nwp
4:08 PM
No. Sitting in between is fine. I'm saying there are options you can explore.
 
@nwp Ok. I'm currently looking into other game modes. I'm thinking about a 2 or 5-minute caravan mode akin to Star Soldier; you'd get 2 (or 5) minutes, one life, and tougher enemies, and have to get the highest you can
 
nwp
That sounds like it could be fun.
A bit too hectic for me, but people who like things like I wanna be the guy probably like that.
 
 
3 hours later…
7:24 PM
0
Q: Waypoint generating algorithm for graph

Jeff smithI've got a graph filled with 'walkable' nodes that I want to generate waypoints for. I've searched for some articles on this but have come up empty-handed. There's over 2 million tiles (walkable nodes) in my graph that I have to find the shortest path to each for, so it seems like implementing wa...

 
7:45 PM
Thursday at 2pm EST I will be on our live stream answering questions about some design work I did in Dead by Daylight recently. :)

https://www.twitch.tv/deadbydaylight
4
 
 
2 hours later…
10:04 PM
Hello, fellow game devs!
 
Word.
 
Whatcha up to?
 
Trying to prototype something to pressure my gameplay forward.
And yourself?
 
I finally figured out the percentage issue for my stat bars, implementing it now.
So now the bars are on a percent basis rather than a straihht value basis.
 

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