I decided to resume the game by touching the screen because in this way you can jump immediately. You lose a bit of time if you have to press "Resume".
There is a signal like "Game Paused" but not resume
people already know what an X in the top right of something does, so if you need a close button, your options include putting an X in the top right and if you do that you're done
I could do this with a tiled map, but in this way it isn't infinite
I put an image. For example in it there is a mountain. When the mountain disappears, I move the image on the right. In this way there will be infinite mountains. But the user notices the change
Quick question: I have a grid that I create in code that for some reason is getting a null exception at runtime. However if I comment out one of two lines (genGrid = GetComponent<CreateGrid>();) I no longer get the null reference. I'm confused why it's happening. The two lines are in two separate files.
I misread my code, I only have 1 line that grabs the createGrid component
The following paragraph (screenshot from Can we enable MathJax on GDSE? (revisited), but narrowed to better fit in here) contains several visited links, but I can't tell where they are from looking:
Only the unvisited link at the end here is obvious. Can you pick out the rest?
The color c...
GDSE has a bunch of issues with its links being basically imperceptible across the board. Could link colors on this site's main, meta, and chat please be revisited? Our links should be clearly perceptible from regular text, and visited/unvisited links should be perceptibly different, on all three...
Here is the link: https://gamedev.stackexchange.com/a/142800/74040
The author of the answer based his answer on an edge case that happened while application of the accepted answer.
What is this site's take on this situation? Is it fine to post this as an answer; or should it instead have been p...