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03:14
So it is better than the yesterday's modern art piece
but still the shadows are not being rendered correctly
 
3 hours later…
05:48
where userid=? does that even work?
In some SQL libraries I used, the question mark would pop a value off an argument stack
o_0
it gives a much safer way to input user data into a query
no chance of them screwing the string around
ah right
@BlueBug the one on the right looks clean and nice, what's wrong with it?
06:31
@MickLH the light is in the middle and shadows are at wrong spots
06:55
@MickLH the one on the left is what I want. One on the right is scene I am rendering with older code.
07:48
I'm confused
 
3 hours later…
10:46
@MickLH I am creating two different render styles. One using more advanced method(left), one that is more of traditional deferred rendering method.
11:04
Almo where userid=? it is prepared statments its helps to prevent mysql injections , couple years ago it was te best way to prevent mysql injections , not sure about these days there might be better ways then pstmt
Today I ripped out all the physics code from an old fork of an engine, and hacked bullet physics on instead. Now it's 4am and I feel braindead lol
This weekend I'll meet up with a guy who said he wants to contribute some 3d art stuff
either way it's really nice to get the frozen objects falling smoothly to the ground
11:47
success tonight has been rejigging my dungeon editor savefile format from strings to bytes, no more lag when reading
wrote an editor script to import dungeon room savefiles and apply to dungeon room profiles
now onto triggering my room transitioner to start the game in the home room
sweet! I need to update my savefiles too lol, they are getting laggy
...but I can't stop pushing this cart down a hill
savefiles are precious ;_;
hahaha
it freaking rolls down the hilllll
nice
that looks very nice btw
ty I've been working hard on the lighting stuff
I really need to hack up a little thingy to make the dust only show up where there's activity. It looks weird when the whole room fills with dust instantly lol
11:56
could you just do some subtle dust in the non-active areas? so not crazily dusty but just a little
@MickLH WHAT IS THIS?! I didn't know you were working on FPs game?
I guess I should do that, I really need to get cracking on map design stuff
r u making FPS game like from scratch?
@BlueBug it's sortof like a test project so I can see what goes wrong with this team I've assembled, before diving into the project I really want to do
make a cart racer with that cart model
12:01
What is the real project after this "test project"
lol
anyway... that scene looks so dang legit
@BlueBug My dream is to make basically an open world mmo focused on survival and trade
On top of my head, I think of Eve. But Eve is more about fulfilling the fantasy of space travelling.
@BlueBug I borrowed the artwork from some free open source games and just added light and physics :P
user92578
12:09
@MickLH that looks awesome
oh yes... it's been literally 15+ hours and I finally figured out what seems like causing this bug
I would be way beyond satisfied if it even ended up a fraction as cool as Eve, though I guess the genre is similar. So far the closest thing to what I imagine has been "7 Days to Die" except without the half ass minecraft feeling.
@BlueBug I still don't understand what was going on in that one picture lol
Shadows on the left are not being behind objects basically
means somehow when I am sampling shadowmap, I am somehow a bit "off centered" for some reason
you can see that colored portion my shadow map is actually smaller; leaving the black parts outside. I shouldn't have these empty black spots.
it looks like maybe the rendering viewport is set smaller than the texture it's rendering to
That makes sense and I think that's probably it.... I really hope that's what causing it. I am so happy to figure it out... but for now I am so tired to fix it OTL.
12:21
lol
 
1 hour later…
13:39
ha just solve this problem :D i remember i had this once :D
mysql.PstmtQuery("SELECT * FROM character WHERE userid=? ");
mysql.SetInt(1, id);
problem was that character is system variable or something i think and i cant use it in there so i have to rename or use `` maybe
 
1 hour later…
user92578
15:06
that feeling when you can see that OP has been active to see your answer but hasn't commented or accepted
well I meant to sleep earlier but I ended up spending quality time with the wife instead, and now it's 8am and my eyes need a full night's rest
user92578
did not know that you have a wife
we didn't do paperwork or anything (yet?)
user92578
ah that explains it, I only know about marriages that have the paperwork filled out
15:31
That's what the paperwork is for isn't it? It's the inform-@Tyyppi_77 paperwork
user92578
Yeah, you can find it at the nearest paperwork office under the tag #Tyy77
16:01
ahhhh my eyessss, the fucking pain of staring at the screen for 24 hours is setting in, I have to lay down even if I don't sleep
16:12
The paperwork is completely optional now here: Common law partner after 6 months of living together you're just as good as married as far as the government (and court) is concerned.
oh sorry, it's "three years or more, or one year with a child"
I do remember there being a sub category that's 6 months..
two years in some other provinces
IIRC the 6 months is you can't kick her out of your apartment after 6 months of mooching off. So don't let people crash at your place for too long :P
But after 2 or 3 years depending on the province, you can be effectively considered married with your roommates.

... And they may be legally entitled to part of your game sales if the judge is so inclined.
16:33
I like that rule, convince someone to live 2-3 years with you, get free wife.
or lose house, car, and be stuck with paying alimony...
well, if they can stand me for 3 years, they might as well take em...
anyhow, back to frustum culling unit testing
16:49
frustum culling unit testing say that 5 times faster
user92578
I can't even do 1
man the indie gogo campaign has really slowed down. I'm kinda bummed
user92578
it's starred
indiegogo.com/projects/… also it's starred yes
16:59
totalbiscuit might like the idea, he likes board games and he's supportive of education. might even promote it for free if he likes it (and that'd get you a ton of free press)
hmmm that would be great. Any idea how to contact him? His steam curators group or what ?
oh boy ... looks like a good project but it's a very difficult sale to make.
Because as a parent me and the wife just use actual money with our kids and that works for us.

You have to convince people your game is better or more convenient **for the parent**.
we think the game enables the parents to have a conversation about these subjects in a easier way cause the kids themselves are going to start asking question. Also its a fun game actually to play.
"You mean I need to have a conversation with my kids? *UGH* "
-Parent
17:15
ah come on you mean most parents prefer to stick a tablet in the kids face and let them be :D
17:29
I'd suggest finding the contact e-mail on Youtube (from youtube about section directly: MEDIA/DEVELOPER & PUBLISHER INQUIRIES: pr[at]cynicalbrit.com
). Try to sound interesting but not like you would to other people, be direct and as short as possible. You could also try https://www.reddit.com/r/cynicalbritofficial/.
thanks man I will give it a try
18:08
Something difficult is telling a team that invested time and money into a sales pitch video that they need to redo said video ... :(
DH.
DH.
It wasn't good?
Video needs to only show kids playing the game having fun in the 1st minute after the intro, no voice-over. Use English subtitles if you can't get English-speaking kids. Keep their original voice so people can tell the kids are genuinely having fun just by the tone of their voices even if it's in Bulgarian.
I know is hard to get lots of footage to get highlights without boring the kids.
I watched the video 5 times, including once without audio, and on the footage of kids NOT playing the game (the windmill + iPad, and the crayons/art class) they were smiling more.
I don't know how the game is played from the video.
All I know is that Gergana thinks education is important (duh) and that she thinks her game is good (duh, again)
as I potential buyer, I need to see for myself what makes this game special.
DH.
DH.
Hmm so you say Uri's project is lacking a bit of content: too much merchandising, little info
The reality as potential customer is: I don't know Gergana so her 3min opinion on her own game is worth nothing to me.
@UriPopov I don't say this to be mean. I'm sure Gergana's opinion is valuable but not to strangers on the internet.

I work in an advertisement agency. Working on sale pitch videos is a big part of my full-time job.
18:25
thats some good pointer but we cant change the video now no way
I don't know what your team's situation is but mull it over, you still got a whole month...
well we are completely out of money :D so doing another video at this point is beyond us
we are so out of money that I will have to get a real job if this campaign fails
So ... plan B?
I mean, IF the fundraiser fails. It's not doomed yet. It still go a month to go.
18:31
I dont understand how this will help us make money
we already have printed 3 prototypes
No no no. This is not a prototype service. They produce and sell your game on demand.

It's like an iTune/Steam for board games.
And of course they take a cut, but you know, it's a plan B.
You don't need money up front.
as far as I know.
this might actually be a good thing. Thanks man
no problem. It's really hard (near impossible) to sell board game ideas.
Anyway, I'd wait before proposing this plan B to after the team feels down. Right now emotion might run high and you might get accused of being defeatist, cursing the project, "your negativity is what brought it down" kind of reaction.

(talking from experience)
18:40
actually I got accused of being too positive yesterday
:D so if anything they might feel better with this plan B
LOL
okay then, if your team is realistic then it might be fine :D
nah Gergana especially fell into a depression I would not even call it realism
There are other on-demand board game manufacturing services out there too. You can shop around.
I don't have experience with any so I can't give recommendations.
18:54
okay, turns out creating 512000 unique cube meshes from scratch every frames in debug is a bad idea...
I have a mesh instancing system in my engine but do I use it? noooooooo. Why would I do that?
HAHAHA GPU driver is dying. okay, I have to reduce that count.
oh damn
I recorded the Rez video again, but now I know where the audio feedback is coming from... I'll have to redo it again :(
Oh boy, the lighting was turned on for those 512000 cubes.
No wonder it nearly brought down the entire computer
imagine 1000 times that :P
19:21
:D
19:35
I figured out how to get greenlit. Wait.
:D
Get greenlit with this one simple tip.
"Gabens hate this trick"
greenlight is dead guys
jgallant was just greenlighted
it's not dead yet
19:43
It is almost dead.
I just made it :D
Next submission is going to cost upwards to 5000
It's feeling fine
Unclear what the new business plan is going to be
They are announcing it this summer
Guys can you remind me last time {255,255,255,255} is transparent or its {0,255,255,255} ?
Depends what your render setting is.
huh i mean alpha channel when its transparent when 0 or when 255 ?
19:52
You can set the GPU for 0 = transparent (common) or 255 is transparent.
PNG and TGA are transparent on 0
BMP too
yea i am using png
The GPU can be switched if you set
glBlendFactor(GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA); // 0.0 = opaque (0)
or
glBlendFactor(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // 1.0 = opaque (255)
okay tnx
20:50
Could anyone take a look at my audio issue I posted on the unity forum? forum.unity3d.com/threads/…
is the AudioSource disabled?
is the volume 0?
can you repro in a minimal test project?
the audiosource is not disabled and the volume is 1
but the weird thing is, it works perfectly fine when the play on awake option is turned on
does that functino dabble with other settings or something?
That's for Unity to know and the rest of the world to swear a lot about it.
if it's a bug, repro it in a small test project and send to unity :s
I haven't experienced this myself
nah, AudioSource.playOnAwake just calls Play() the first time the component is awoken, that's it
21:02
Ship it
I hate when there's so many things that could be off... My frustum pyramid could be offset, the cubes could be offset, my camera plane calculation could be offset, or my inside/outside function could be off...
More like frustrated culling...
21:15
I know I'm gonna spend 10x as much time figuring out why it's off than implementing the code
SONOVA...
points[p] = i + c * cube_size;
instead of
points[p] = i + cube_size * c;
was the issue
I really need to fix the (float * vector) case
Almost there. Needs the case where the box is intersecting but vertices are all outside.
Ah screw it. Spheres it is.
21:47
I can live with the few false positives on the partially visible cases
22:05
wow this looks nice
22:25
It is definitely interesting
@jgallant What price point you going for for Gorb on Steam?
22:56
99 cent
user92578
When is launch?
Soon I am gonna take the time to implement steam api shit
Trading cards, achievements and shit
Also want to update some animations for pc.
I can do stuff with the cursor
Gonna put a little hand for the cursor a
God's hand
user92578
Awesome
I think it will do decent on pc
23:19
Give us a redundancy achievement, I love those. It's for earning any other achievement, so it's redundant :D
23:56
Cool idea

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