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00:03
Oh well. Picross Touch 3d coming not soon to a gaming device around you
hahaha :)
most fun i've had with a new game in a long time.
Sie
Sie
@BlueBug basically I'm looking to extend the core functionality of my vertex manipulation code. So working with mesh modification in Unity is needed. If any would like to help me out (this PAID mind you) shoot me an email at [email protected].
2
Also if someone could star for visibility I'd appreciate it.
00:45
0
Q: Change color to an image in SDL (c ++)

Islam LinarezI have an object in the game where its color depends on various circumstances (scenario, collisions, etc.) The problem is that for each situation, in the sprite sheet I have to add the object with the different color again. Is there any way to encode the image and decide by code the color palet...

0
Q: Syncing first person arms and enemy character for struggle in games

user441521Some FPS have it where your arms are struggling or doing something melee to a character model. Both the arms and the character you're interacting with are sync'd up in the animation. What's the general idea behind how that syncing is done?

00:58
0
Q: How to perform a command depending on a logical statements in CS:GO

MehdiMy question is about how do i can execute a command in CS:GO by sending it for exemple through the game console or whatever but using some logical statements, assuming i want to set my name to "abc123" how can i perform this command by applying something like: if(name!="abc123"){ name=strcat("...

0
Q: Unity. Create Vertical Layout with images depending on a dinamic variable

NachoMiguelI will try to be as clear as i can. Think this as a "Guess the word" game. I present the player different letters, the player selects a letter, if the letter is in the word he/she wins. I already have he code for this. I create 2 arrays. One with the complete word, and one with empty spaces. Dep...

 
2 hours later…
03:37
1
Q: Chat poll: 'Recent questions' feed: as a chat message in the room, or via a slide-down ticker overlay at the top of the room?

Alexandre VaillancourtA couple of months ago someone in chat suggested that we change the 'Recent questions feed' from via a slide-down ticker overlay at the top of the room to as chat messages in the room. The added advantage was that one could easily refer to a question by 'replying' to the chat bot. And we found ...

04:10
0
Q: Unity 2d Sprite Order in Layer - What is the default order?

raphadkoVery simple question: If I have 2 sprites on a game, both are in the same layer and both have Order in Layer set to 0, what defines which one stays on top? Alphabetical Order? Creation Order? I couldn't figure it out.

0
Q: Why are multiple Nav Mesh Agents jittery when the target is on a platform?

tyjkennI have a simple scene. Most of the land is flat, except for three raised cylindrical platforms coming up from the ground. I have several enemies with Nav Mesh Agent components attached, with their target being the player. I used the Standard Assets' ThirdPersonCharacter script, and then called ch...

 
1 hour later…
05:33
0
Q: How to count rotations or spins when using addtorque?

FrontEndI have a rigidbody and use 4 keys to addtorque in 4 different directions: W adds torque positively along the X axis (pitch forward) S adds torque negatively along the X axis (pitch backward) A adds torque negatively along the Y axis (yaw left) D adds torque postively along the Y axis (yaw right...

0
Q: how to force a game object projectile trajectory like angry bird

user97543I am a new Android game developer. I want to force my game object which moves to projectile trajectory like in Angry birds. You can see image. I use jbox2d little bit code, but I don't know how to make it work. My code is below: public class MainActivity extends Activity { GamePlay ttt;...

05:46
0
Q: Processing Vs Memory Optimization

raphadkoI'm creating a game with a lot of elements. Should I store all components that I'll eventually access on class variables (memory) or should I access them when running the script(processor)? Example: private SpriteRenderer sprite; void Start () { sprite = GetComponent<SpriteRenderer>(); } p...

 
3 hours later…
09:00
0
Q: Need help on Structuring a 2D Game in Unity 5

palmiI am trying to make a game where a torpedos keep coming from random directions and the player has to maneuver a submarine to escape them. I am currently offsetting the background to give it an illusion that the submarine is moving i.e. if the submarine moves forward, I move the background (quad...

0
Q: Configure unreal engine to run faster

VladI don't have a dedicated GPU on my laptop and would like to know which settings to change in order to get semi decent performance. I don't care if the 3D camera will render everything pixelated. At this moment when I try and run the First person shooter demo it will run around 40fps and when sh...

0
Q: Is it better to export spritesheets or models from Spriter into Unity?

KizI'm working on a simple 2D platformer in Unity and have been using the Spriter2Unity tool to import my Spriter animations directly into Unity. I have noticed that this creates large hierarchies of gameobjects within the imported prefabs, basically 1 per image piece. As well as this, the top leve...

09:13
0
Q: How big is a Game World in LibGDX?

user97478I know that the game world is like the whole game itself and most of the time, the developer sets the Screen to be a particular section of the Game World. However, how big is the Game World? For instance, when we run the default code for libgdx once we first create a project, a simple texture is...

10:03
@StackExchange "How long is a piece of string?"
10:15
0
Q: Jigsaw puzzle map generation

ReillusionI am working on map generation algorithm for a little game project of mine and I've found myself in quite a pickle. Basic concept is that it is not supposed to be an actual game but rather a research and learn process to get acquainted with how actually things are done, hence I would like to enco...

10:48
0
Q: Show icon at screen edge when corresponding object is out of view frustum

thaladorIf an object moves out of the view frustum of the camera, I want to display an icon on one of the edges of the screen to indicate the rough direction where it is. Unfortunately I have not come up with an idea yet how to do this. Can you please point me into a direction? Is there a special name ...

 
2 hours later…
13:05
@KevinvanderVelden Don't forget to vote ;)
@AlexandreVaillancourt close vote? <3k :(
(only 104 rep!)
Well the current answer is "Have a new thing" which isn't an option =p
DH.
DH.
Actually an improvement of the old one
Yes, which would be a new thing
DH.
DH.
13:11
But getting the old one back would be enough for me, less bloating
I kinda want there to be an RSS feed that is just \[Text\](link)
So it's still in chat and you can reply to it and it's logged but it's only one line
0
Q: What's the rationale to have questions tagged [c++11] also be tagged with [c++]?

Alexandre VaillancourtBased on one of my other questions, the tag info about c++11 suggests to tag c++11 tagged question with c++ too. Please tag questions about C++11 with the c++ tag, along with the c++11 tag. (Source) I feel like it's very redundant and really wonder why users should bother. Why do we ask...

The answer there is "revert to the old way" ;P If you want to keep it as it is now, I'd suggest you add an answer voicing as such :)
0
Q: Compare Lists in Unity3D/C#

dev-yohanHi guys I am working on a combo feature and I want to compare two C# lists, something like this bool found = false; List<int> combo = new List<int>(); combo.add(1); combo.add(1); combo.add(1); List<int> playerCombo = new List<int>(); playerCombo.add(1); playerCombo.add(1); playerCombo.add(1); ...

We can't add new things, there are only 2 options (3 if you count 'remove it completely')..
DH.
DH.
13:16
@KevinvanderVelden That would also help a lot in the bloating problem, because all this thing showing up vote count(which will always be zero), user avatar and the first lines of the question is taking too much space
13:36
setting up navigation agents with animation IK and blend trees
i feel like a real game dev :D
13:55
But you are.... Aren't you?
I exposed a bunch of shader properties for my outliner thing.
Now we are rocking
@Tyyppi_77 the question has nothing to do with android, does it?
user92578
doesn't really hurt IMHO
@jgallant you never told me ho to apply a shader to only 1 face of a object. I want to do it with my hole shader
Sie
Sie
Man NES systems are pricey nowadays.
14:11
@Tyyppi_77 what if they tagged ios, pc and mac too?
user92578
sure, if they need a solution that works on all those
@Tyyppi_77 I feel it's meta tagging.
user92578
All right
"yeah yeah, I don't care, whatever" :P
But it's all right hehe
@UriPopov yeah I did.
My face is a mesh. Lol.
A cube in my game is composed of 6 quads
Each face has its own mesh
This makes it a lot easier. I can do this as there is not a lot of geometry involved with my game
14:50
damn you went ez mode
Well it is far more efficient for me this way.
Recalculating the UVS on each frame based on mouse position would be stupid
I can just retexture directly, plus I know what faves are visible at all times for my outline shader
Faces
user92578
15:14
@Tyyppi_77, misreading the comments again, I see. I was not giving an example of a game dev related question. I was giving an example of a question involving issues resulting from only having access up to 11. It was also a programming question used in context of game developing, which we do actually take, now. Not that it matters. — Gnemlock 2 mins ago
user92578
I wouldn't object if someone wanted to flag that
Who cares.
0
Q: Movement-networking for a Worms-like game

Jasper CatthoorI want to implement a strategy/artillery game, similar to Worms/Arcanists. As game-development (and game-networking especially) is new to me, I was wondering whether this would be a good/performant way to do the movement-networking: Server has all client's positions. Moving-client to server: ...

0
Q: Unity 5.5 - Modify image of a button from an array of images via script - Logic Help

NachoMiguelRight now i have this: Is a placeholder for what i want to do. This blue circles are images in different buttons, i have a blue image circle for every letter. I have to display the correct letter image to create a word. For example: word: "DOG" and the word is created by the "D" "O" "G" images...

If you have to have such a strong opinion on a tag then I probably don't want to have any sort of interaction with you. I mean holy shit man get a life.
user92578
15:30
Are you talking to me? Or Gnemlock?
I'm just saying in general. I was referring to gnemlocks lengthy answer.
user92578
Oh all right, that's a good perspective to have
Maybe it is maybe it isn't
It is why you never see me on meta
I can't stand all that political bullshit. I understand the need but I would never participate
Also why I vote to close any question with the slight smell of asking for opinions.
Weird shader bug. The outline didn't work on my dx9 laptop.
@jgallant in meta?
Meta is explicitly for opinions
As in "How do we think this site should be run"
No. On GDSE.
And I'm not quite sure why this fixed my shader. In a struct I had sv_position
I figured that is what should have been used in the struct. Worked fine in dx11. But dx9 only works if I change it to a POSITION instead.
And I don't get it
15:58
what is your #pragma target ?
@Tyyppi_77 For rude? Can't you flag it?
user92578
I already did.
user92578
I also have no idea when I did this previously.
Someone cooked fish and it smells like fucken ass here
16:10
That is usually what fish smells like
@Sie That's not a surprise IMO. They came out >25 years ago, and people don't realize how pricey they can become if they take a good care of them.
Though, if they did, then they wouldn't have a price that hight
hey guys, why do we allow programming questions in game development? is there a meta post about this?
user92578
user92578
I feel that in general obvious programming questions should go to SO and will probably get closed here
user92578
For borderline questions it's a little different and harder to say where a question belongs
@Smartis Yeah, it has to be in the context of game programming.
Hey there ! Whos online right now ?
user92578
Why does that matter?
16:29
@AlexandreVaillancourt i.E. Every coding problem in Unity3D also counts here?
No.
That question should be closed.
Sorry i find this a little bit kind of repetitive.
I answered it but it isn't about gamedev
Yeah that one.
yeah it's more lack of C# knowledge than Game Development...
Indeed.
16:31
i flag it...
Fine me too
if we allow this kind of question, this will be get really fast out of hand
Because i need some help here. Im new to game development. Do you guys know the game Parallel Kingdom ? It was an GPS Based online multiplayer game. It used the google map as an map. There were also many animations and sprites, like enemys and other players. Any idea how they did that ? Because as far as i know it isnt possible for google maps api to draw sprites
You connect to the maps api and use it in your engine.
user92578
Just draw on top of the map?
16:33
You don't draw the map google provides you need to create one yourself
If you want to do it right.
user92578
user92578
That kinda looks like a Google map to me
Oh well then draw over the map lol
Must be slow
So like making another layer on top of it for sprites ? Yep thats the game i mean ^^. Its closed now, but you are right it was slow
0
Q: Python: pygame - animation bug

UuserI'm making some kind of RPG-styled game and I am trying to implement the Zombie looking direction. I have a Zombie class and Zombies are supposed to follow the player. I determine the Zombie direction (where he is going) by calculating the degree of the (player position - zombie position) to a ve...

user92578
16:36
Yeah just void Draw() { googleAPI.DrawMap(); DrawMySprites(); }
Yeah a sprite layer that draws over top the map. I even think the maps api has support for that.
But not animations
alright thank you both for your fast help ! :)
@Smartis Most of them; if it's pure c# question, the line becomes a bit blurred.
No problem we literally sit here me and @Tyyppi_77 and wait for questions.
user92578
lol yes
16:59
@JoshPetrie Are you trying to get more people involved in meta?
0
Q: Two animations for one object?

user43474 This robot has two animations.One for legs and the other for the chair. Now what I want is to play both animations. public Animator vb; void Update () { vb.Play("Armature|attack"); // for the chair vb.Play("Armature|idle"); // for the legs }

Sie
Sie
17:14
@Bálint Well at least there are clone consoles.
17:30
0
Q: Integrating Google Api Client with Libgdx - How the f......?

Super MegaBroBroThe Google API guides are some of the worst most confusing reads I've ever worked through. I have a few nice working games for Android and I bought the Developers account for the Play Store, but there is no tutorial and the "documentation" provided by Google is nothing short of Shite! I'm not su...

user4704
17:41
@AlexandreVaillancourt It wouldn't hurt.
user4704
Totally would have expected more views and more votes on that.
user4704
Well maybe not expected.
0
Q: Isometric tiles

user97513I am trying to figure out what is the best way ( in terms of performance) to create a ground to place my 2d isometric sprites on..Should it be tiled ( using 2d sprites ) or just use a plane ( or terrain ) and add a texture to it?

0
Q: What is the best way to create a 3d model animation?

Jumper404It's better to create a 3D Model animation through the Unity3D tools or from 3rd party software like Blender?

user4704
but "liked to see"
user4704
17:42
It's a relatively straightforward question with a really straightforward answer and so it should be easy for people to be "yep, agree"
user4704
And yet, seven votes.
@Lasse You around?
But still... 7 votes :P
user4704
That's fewer than the number of chat regulars.
Alexandre i think 7 is a lot for the amount of people who are active in this room
17:44
Yeah, you're right..
How are you two with Linux?
I know the name :P
That's a start :P
Sie
Sie
@JoshPetrie What if we are secretly not so secretly evil?
user4704
@Sie Eh?
Sie
Sie
17:46
Are evil people allowed in meta?
user4704
Why not?
@Sie You can go ahead and downvote everything you see, it that's what you mean :P
Just don't get caught as a "serial voter" :P
Sie
Sie
Well who is and isn't evil is subjective.
@Sie Meta is subjective ;)
Sie
Sie
@AlexandreVaillancourt To be honest I rarely use the QA side of the site anymore. I mostly go here to this room.
17:48
@Sie Well there are sometimes questions that are about the chat :P wink wink
(and sorry for the double ping)
Sie
Sie
It's fine.
@JoshPetrie I guess people don't "care", "either way, it's fine"
user4704
Yeah. Mostly meta views are below 50, per question.
user4704
Main site views easily get into the hundreds.
Yup; the community bot bumping older questions help a bit, I think!
user92578
17:53
Getting attacked in the comments doesn't really encourage me to participate in meta ._.
Sie
Sie
^
I like the chat side but I've always found the Q&A side a bit toxic at times.
user4704
@Tyyppi_77 Flag it. If you're referring to comments in the C++/C++11 thread, I see where you are coming from but I don't think they were really that much of an attack versus just being a little too blunt
user4704
user4704
Ugh
Sie
Sie
Not to derail too much but if anyone wants to play some Overwatch I'm going to play some for a bit now.
17:57
Yeah, most regulars are very professional and courteous in their comments, and I've realized that some time ago. I try to follow their lead, but that's hard when you feel protected by the Internet...
@JoshPetrie Can you help me with understanding how the register keyword work in C++? Does it just tell the compiler "keep this in a register as long as possible", but isn't that what the compiler already does?
user4704
@Hjorthenify It doesn't work.
user4704
Done.
@JoshPetrie Yup.
user4704
:D
17:58
What
user4704
Until C++17, "register" is a hint to the compiler that the variable should be placed in a register.
user4704
Because it will be accessed often, or whatever.
@Hjorthenify It was used at a time where compilers were not that smart. You could 'outsmart it' by using the register keyword...
user4704
In practice, modern compilers are better at determining what should and shouldn't go into a register than you are, and most compilers would just totally ignore the keyword.
user4704
It was useful when C++ was new. Not so much now.
17:59
Oh
Same with thread_storage keyword?
user4704
In C++17, it's gone.
user4704
It's reserved, but no longer usable as a storage specifier.
or w/e it is
user4704
"thread_local" is a C thing, not a C++ thing.
user4704
Oh, no, that's Thread_local or whatever.
user4704
18:00
The C++ thread_local is still valid.
@Hjorthenify sup
user4704
It's new as of C++11, and means the object exists once per thread, basically
So that works?
Ahhh
So its not on the TLS?
user4704
TLS?
user4704
(it was _Thread_local for C, which apparently does have a macro for thread_local anyway so nevermind)
18:03
@Lasse I'm switching to Ubuntu today, part because of the wifi issues but also because some of my courses kinda requires it. I want to do a minimalistic install so I did some digging(Ubuntu has a LOT of packages I dont want/need). There's a thing called Ubuntu mini, but that doesnt work with UEFI, so I'm thinking of going with Ubuntu server(doesn't seem to be much differences anyways). What is your take on this?
I don't mind the packages I don't need as long as the install is easy :P
Right.. I really did like the "pick and choose" nature of Arch
@JoshPetrie So still just unique on each thread?
That's where I found it :P
Oooh
I misunderstood your comment about C
So does marking something thread_local increase r/w speeds of that variable?
user4704
No.
18:09
Figured
Thx :)
@JoshPetrie Do you know if it's possible to change the texts of help center?
user4704
@AlexandreVaillancourt Yes, some pages.
Ok, because I feel that some questions get tagged in a 'meta' way; not sure if it is though..
(And if we figure that the help could be improved to reflect that, good!)
user4704
@AlexandreVaillancourt What do you mean?
E.g. this question is tagged with android; however, there is nothing in there that is about android.
I assume that the target system will be android, but it's absolutely not relevant to the question, IMHO.
user4704
18:13
Yeah.
user4704
We can't edit the pages about tagging though, which is where this would best fit
user4704
And nobody reads the help center anyway :D
Oh; ok.
Yeah, and nobody reads the tag description either :P (where it clearly says to tag questions that are specific to android)
Now an expert or an enthusiast in android will have a hard time finding stuff that are really about android..
0
Q: Stopping movement of NavMeshAgent when colliding with another NavMEshAgent

RobertI have a simple ai script that has an enemy character chase the player character when the player gets in range. I've noticed an issue, however between the two navAgents. When both the player character and the enemy character meet and the player character stops, both game objects continue to mov...

18:31
So I guess that most language tags are used for meta-tagging..
user92578
Oh my god this guy
user92578
insert unrelated thing that's used as an argument
user92578
"I'm sorry but how is that related?"
user92578
I won't explain myself about something that is unrelated.
user92578
I just fucking can't understand this
18:45
His answer is at -4 now..
user92578
Yeah and looks like my flag might have gone through
He tends to delete his comments though..
I often land on questions where the op has 3 comments, and he's the only one discussing...
user92578
Oh yeah, delete the evidence!
user92578
I would love to ask "Why so hostile?" but I know I'd just end up getting flagged
I'd say "too much testosterone, not enough sex" but who knows :P
user92578
18:51
lol that might be my issue too though lol
DUDE, why are you so rude?? :P
RUDE DUDE
0
Q: How to smooth jagged pixel edges in Unity?

DJMethaneManSo I am reading an image from a png file into a 2D sprite. This sprite serves as a "province" in my game. Currently, I am getting this: If you look closely, you will notice that you are seeing the square corners of each pixel, because I am mapping the image on a 1:1 ratio of pixels:world coord...

 
2 hours later…
20:40
Ubuntu seems a biiiit bloated
Debian for life
Didnt have much choice
Also wifi issues seems to be much bigger on Ubuntu :(
Ubuntu works great on most pcs
Yeah
Not sure
But the ones it doesn't work on just doesn't work
20:52
Is the default desktop on Ubuntu based on gnome=
Sooo many programs I dont want / need
Why does it come with two webbrowsers?
Sie
Sie
This looks like a lot of fun actually.
 
1 hour later…
22:07
@Almo
@jgallant oh FUCK yeah. that is a cool looking car, man.
it is the import body kit
for the octane car
unless i'm trophy hunting i only ever drive octane
my favorite car
same
i was inspired by that game we played and my blue car is now green with black stripes
22:14
lol nice
i like my green rims
got like 4 people ask me for them up to now
0
Q: Recreate UI or move it out of view?

RenaissanceProgrammerWhich method would be best? What are the pros and cons? For example, if I have a main menu screen, I can easily start my game loop right as the user presses 'Start'. Which would be better, moving the 'Start' button as well as, 'settings, leaderboard, etc' buttons out of view? or to erase them and...

btw coloured rims are ultra sought after.
I redesigned my website
Awwww yeaaaah fixed the wifi
@jgallant :D
22:25
i don't get why the blue line goes across in the smaller puzzle
oh
i see it has the symbol at the top
sounds like the network is not necessarily smallest distance?
wow cool game
oh right
yeah looks nice
seems like if you were good at it, the gameplay would be bad though
for example, if I was playing myself, I would always just put the dot down ahead of the other dot.
the person that plays last is always going to have the advantage
Now you've made me hungry
22:34
hungry for knowledge!
I switched OS today.. My hunger for knowledge has already been fed :(
At least my wifi seems very stable now
hungar.io
Say is a town in southwest Niger, situated on the Niger River. It is the capital of the Say Department in the Tillabéri Region. The municipality has 12,000 inhabitants, and its economy is dominated by agriculture, herding and small trade. == Overview == The town houses the Islamic University of Niger (Université Islamique de Say), an institute of international scope, whose founding was decided following a meeting of the Organisation of the Islamic Conference in 1974, but that actually opened only in 1986. It had, in 1996, 400 students that pay fees much lower than those of the University of Niamey...
@jgallant oh... it's multipleyer thought it was some kind of puzzle game
yeah it is a strategy game
easy AI
THATS IT
Thanks Jon!
22:39
eureka
I need to make some sort of console puzzle game
don't you dare take me on with picross
i will destroy you
i prototypes this one... ehhh hold on
Don't worry
I dont even know how the puzzles should be yet
Sie
Sie
Playing NES games with a proper CRT filter is so awesome.
22:44
Dont have webplayer installed :I
Sie
Sie
You need Firefox or build html5 to run in chrome.
i don't think you can run it anymore
@Sie except NES games suck :)
Sie
Sie
More complete than No Man's Sky.
doesn't make them good
Sie
Sie
22:46
Super Mario (and a shit ton of other first party titles) would beg to differ.
I was thinking about buying an NES original but my god it would cost me a small fortune to get the games I want for it.
I don't really think super mario is a great as everyone says it is.
but I personally don't really like platformers that much
I actually liked the original Mario Bros. played co-op in the arcade much better.
the gate i built is holding
10/10 photoshop
I think I've removed most of the bloatware now
Sie
Sie
I hope you're not using that abomination called Unity.
The desktop?
Sie
Sie
23:00
Ya. It's not that bad but it felt like a downgrade from gnome if you ask me.
How so? I used gnome on arch and I think this seems like a good solution
Sie
Sie
It just feels less intuitive to me. It feels like they wanted to make it feel more Mac-like.
It has the best of mac and windows I'd say
I love the way that the title bar is implemented
23:14
0
Q: Drawing thousands of isometric tiles per frame with a high FPS

AnixiasThis question seems similar to other questions but no other topics I saw helped. I'm making a game in GML (GameMaker Language). Regardless of the language/software, this should be a universal topic. Okay, so I currently barely exceed 60FPS on a game with no code in the tick (step? frame? iterat...

Ubuntu seems really cool so far. Lot's of nice features, but had to go through uninstalling quite a few packages
23:31
I prefer to install Xubuntu then add packages. It starts with less bloat.
Plus that way I don't have to deal with Unity
I was so pissed when they forced everyone onto Unity as default even on existing installations during upgrades.
23:47
-1
Q: Component oriented programming for rich RPG world

Ashkariel EterI've asked this question on several forums but didn't get the proper answer yet. So, in my opinion, it is a really theoritical and deep, but I really can't deal with it by myself. What is my goal? I want to create a TES-inspired (The Elder Scrolls series) RPG with a really behaviour-complex wo...

0
Q: What does the alpha channel on a back buffer do?

tyrondisI see that e.g. in OpenGL it is possible to create a back buffer with an alpha channel (RGBA8888). What's the effect/advantage over having an RGB888 back buffer?


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