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00:06
oh, right. the Fov thing
I had to go and look up in my engine what the formula was because the OpenGL papers I googled were all fancy over-worded gibberish :P
I guess that's why SE exists
 
2 hours later…
02:38
@StephaneHockenhull the worst thing is, I have already implemented that formula in some way before, so I should have remembered... anyway; that's what you get when you post 5 minutes before going to bed... :P
0
Q: How do I stop Unity's default FPS Controller from keeping momentum?

XonatronUnity's default FPS Controller keep momentum after you let go of the keys. Once you are up to full speed with WASD and let go, it continues to move for a bit. How do I stop this momentum? Immediately upon letting go of the keys, I want the character to stop. I am looking into the script already...

03:42
0
Q: OpenGL back/front end threading and Doom 3 BFG engine

Jacques NelIntroduction I have been reading through the source code of id Software's Doom 3 BFG engine. The whole codebase is on GitHub at id-Software/DOOM-3-BFG. The architecture is both clean and elegant. The whole code base is of exceptional code quality. (It makes for a great code read.) Fabian Sangla...

04:20
0
Q: Unity- unable to merge Manifest error?

Chetan PantI am unable to build my project due to the error that unable to merge manifest , I am trying to integrate appodeal in my project and following the documents provided by them. My log are as follows. Error: [C:\Users\Chetan\Documents\Wiccan's Quest\Temp\StagingArea\android-libraries\cheetah-mobile...

04:52
0
Q: Why do we put deltatime as a arguement in render() LibGDX

user97478I know that deltatime is the time the last frame took to be rendered. However, I have no idea why we have to put it inside the parameter of the render method. I also don't know how the render method takes use of the deltaTime.

@S.Neut have a point in space, as I said, that the camera looks at, and you move that object and the look at will move. That's just one way. could also use quaternions to rotate the camera based on input
Sie
Sie
05:12
Would anyone be willing to do some paid one time work with me? (C#, Unity)
2
05:31
0
Q: Consistent normals at any angle in bezier curve

Sammy SCould not work out or find any solution for this. I have a spline which consists of bezier curves (in 3d space) — in fact, any straight line will also have such problem. I take a point on the curve and need to get a normal to this point at any given angle 0 - 360 (say, to build a mesh around it...

05:44
0
Q: Love2D and 'Tiled' - Detect if player is over certain tile/Collision

freemann098I created a 50x50 tile map with 32x32 tiles in Tiled and exported it as a Lua file so I can use it in Love2D. I have a player you can move around the world but I'm attempting to convert the player's x and y to where it is corresponding to the tile map and check if that position contains a wall. T...

0
Q: Create Bezier curves with random heights that connect

Charles CoxIn unity, I am trying to create several curved platforms that connect using bezier curves, however I am having issues. I understand the basics of genertating a bezier curve and I have something working well My goal is to generate a series of forward moving Bezier curves, that are all connected t...

 
1 hour later…
06:54
0
Q: what makes render() and update() change frame 60 times every second in LibGDX

Chan Woo KimWhenever we declare the render(float deltatime) or update(float deltatime), in any class, it automatically become a method that is repeated 60 times per second. But what makes this method repeat itself 60 fps? What makes the method do that? In some classes, I am not implementing any other interfa...

 
2 hours later…
09:15
0
Q: Adding an extra Pass to the Unity Standard Shader

UpTheCreekI'm experimenting with adding some procedural textures to the unity standard shader. I'd like to add an extra pass (with vert and frag functions), but am unsure about where in the sequence this should go, and how to properly integrate it with the other passes (I want to keep all the standard shad...

09:48
guys anyone has any idea how to begin making these kind of effects assetstore.unity3d.com/en/#!/content/67803
I would start a question but it feels like a where to start type of q.
I cant seem to find a decent tutorial online. One options is to buy this asset and learn from it but I would prefer to spend 25$.
i am pretty sure it is combination of both some 2D/3D sprite/models with shader effect added on top of it
I believe there are many ways to do it but... this looks like a overkill for a game
well yeah but how do you make the particles emit from the mesh itself
let me pull some examples it might help you
0
Q: how to throw ball on swipe direction and speed in unity?

Pratik RupaparaI try below code: [SerializeField] private GameObject Player; private bool forceAdd; private Vector3 touchStart; private Vector3 touchEnd; private bool touched; private GameObject CurrentPlayer; void OnMouseDown(){ Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition); Ra...

10:08
@UriPopov the effects here are actually artist drawn
the trails are actually 3d meshes that are aligned with camera that looks like particle effects
I think that's a good example answer to the question, how do I make these effects? "you draw it"
well for this yeah I can just copy the current mesh info and change its material to what ever we want to make the electricity trail
There are also animated 2D planes that mimic gas effects as well
I honestly dont get this
DH.
DH.
Neither me
10:17
dog is a command, like cat, but has a bunch of extra features
i.e. it doesn't perform the same function as cat
^
And in this case it serves the same purpose as killing the cat
ok, assuming I had enough knowledge to understand what's going on, is it supposed to be funny? What's the expected reaction?
but the cat is safe because it runs away?
The master asked for commands with the same meaning as cat, but he instead should have asked for alternative ways to make the cat go away
@BlueBug Sometimes they're funny, but they should teach something
The monk basically corrected him
Or you could also say, that he asked for alternatives to cat, when there are better options, like dog.
DH.
DH.
Still doesn't make much sense IMO
10:28
This one's quoted more
this one is taken from the TAO
heresy I say
 
1 hour later…
11:37
0
Q: Register Enemies in game development

Jota_skI'm working on a game to learn the basic for game concepts. I end up with the following problem. I got a class called enemy, but now I want different types of enemies. These enemies extend from this class enemy. So I can have different enemies with that share different properties. The problem is ...

12:30
0
Q: Websocket-based realtime multiplayer game client and server communication?

newguyI am building my client/server realtime MMO game using websocket which is based on TCP. My game will be server authoritative and will use non-lockstep. That means all game logic (not graphical) will run on the server and players can join and leave the game any time they want. Although I have re...

12:43
@Sie Want me to star that?
0
Q: How to save sprite state preferences?

LynobTextureAtlas buttonsAtlas = new TextureAtlas("ui/dialogButtons.pack"); textButtonStyle.up = skin.getDrawable("muteMusic.up"); textButtonStyle.checked = skin.getDrawable("music.down"); button.addListener(new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointe...

13:36
daily installs for picross touch on android went up from 100 to 500
on feb 6
i wonder what happened
0
Q: Pre rendered 3d

user97513I am so confused on how to create isometric buildings ( like the ones in Clash of clans ) so I can use them in my project in Unity..What I've understood ( I think ) is the buildings are actually 3d models but rendered as 2d images..I have created lots of 3d models in Blender and I want them to lo...

13:59
a solution to not paying 100$ for a textmesh pro license.
0
Q: Unity. C# help with arrays and letter placement

NachoMiguelThink about this like "Guess the word" game: W _ _ _ _ I have a word that i separate in index - letters like this: public static string[] splitWord; word = "WORLD"; string[] splitWord = new string[word.Length]; for(int i = 0; i < splitWord.Length; i++) { splitWord[i] = word[i].ToSt...

14:51
@jgallant wow
grats man
@Sie I starred your request since it's advertising that you actually want to pay someone to help you
I can get behind that :)
what kind of work?
0
Q: Actions abstraction in Goal Oriented AI

Marc JacobI am back with another question about Goal Oriented AIs. This one will be more specific, it's about the abstraction of the set of actions. To explain my problem, I will use a specific example. In my game, population nodes are spawned on a world map, and important characters called "Migration l...

15:13
@AlexandreVaillancourt just my opinion, but I miss the popdown with the RSS feed as opposed to it being in the chat. But I will bow to the consensus on this. :)
@Almo Ok, then I think it's time we start the vote; I'll prepare and pin two questions tonight and ask what the users prefer!
I don't think it should be brought to the meta, should it?
Most visitors there don't visit the chat so we'd get biased results..
strawpoll?
Not sure what a strawpoll is.
15:29
0
Q: Tap issue in OpenGL

DeveshMI am working with the 3D model and wanted to tap on objects when 3D model is tilted. I have implemented tap and it's working when map is visible straight. And when I tilt map with two finger gesture and try to touch on object I am not able to tap on the object. float objectToSelectDistance = IN...

0
Q: How to move an object from off screen right to left continuously?

Richard FlackI am trying to make an object move from off screen on the right to off screen left and continuously generate (like the flappy bird pipes). How would I do this with my current code below? I have tried creating a class like I did with the "ball" class but I can't seem to get it to work... Any examp...

DH.
DH.
@AlexandreVaillancourt A site to make polls for free
@DH. Kk, thanks! I was looking at the description on wikipedia..
16:01
0
Q: Application crashes after running Steam Callbacks

Konato_KI've been trying to add steam leaderboard support but haven't been able to, I thought it was related with the rest of the game so I decided to make a small application that only focuses on that. The problem is, after the callback that finds the leaderboard is called, the application crashes, onc...

0
Q: This is a XML code for a weapon model . Please teach me how I can use this XML format in creating different weapons models

Gourav HembramHere is the XML file I am having trouble understanding LLC,Microcode,nodecount,childnode etc. I am having trouble understanding this XML file. ...

0
Q: Java or Java Script?

SennicusHello I am a new Game Developer with no experience and I need to know which coding I should learn. Is it Java or Java Script I need to learn, or neither?

user4704
16:31
@AlexandreVaillancourt Meta is probably fine, people who don't visit the chat either won't get it or won't care.
haha
user4704
And it will be easier to refer to in the future.
THAT is true.
good reason for it to be meta
16:59
meta af
user4704
Yesterday, 11+ years into my career, I encountered an ULP-related floating point bug in the wild.
@JoshPetrie woa
I like this one -- it was fixed in windows 10
user4704
Unreal doesn't expose integer variable types in its material language, and to combat this some code was stuffing four bytes of flag-related values into a single float value by doing R | (G << 8) | B (<< 16) | (A << 24), essentially.
user4704
17:03
Except by converting the RGBA to floats, multiplying by 256, 2^16, 2^24, etc and then adding together to get one superfloat.
user4704
As soon as somebody started using flags that were in the alpha "byte," logically, things broke.
user4704
It was as if all the flags in the "red" logical byte became unset.
holy shit dudes we hit 10k downloads of the board game
user4704
And that's because setting high-order bits of the alpha byte and doing that math results in numbers so large that the distance between representable floats is 80-110 or so.
@jgallant If you're talking about the calculator bug you linked, it's most certainly not fixed in 10
DH.
DH.
17:06
Just tested it, the bug still happens in W10 lol
user4704
Which means the setting of the low order bits in the red byte produce unrepresentable numbers and look exactly the same as if the bits were not set.
user4704
Numbers are hard.
it does?? lol
yeah it still breaks cool
what is the bug ?
Sqrt(4) - 2 = -8.12389171298736981723
17:08
I dont think microsoft cares of the calculator. I cant even use my keyboard to type using it on win10
@jgallant*10^-80
yeah i just mashed my board
0
Q: How is the render() method called in LibGDX?

Chan Woo KimOk, I know that the project generator in LibGDX finds the render(deltatime) method in my Game project and make it into a game loop so that it repeats itself on an average of 60 fps. But I want to know how exactly the project generator find the render() method. Let me give you an example: In my g...

the outline effect sucks
17:10
why ?
i don't like that it draws overtop all the faces
cant you change the render order ?
naw, i just need to set the shader on the face
instead of the entire cube
I think what needs to be done ultimately, is calculate what faces are showing and only apply the shader to those.
What are you making?
Sie
Sie
@jgallant It would be extending the core functionality of my mesh manipulator. So you'd have to know a bit about working with meshes and a little bit of math.
17:24
its a 3d picross prototype
oooooh
Sie
Sie
@Almo Thanks.
@jgallant let me know how that one works out and them maybe you can answer my question gamedev.stackexchange.com/questions/129997/…
:D
its easy if each face is its own mesh.
well yes
only other way is to do UV calcs
17:45
i don't know what you wanna do but this is what I wanna do
@JoshPetrie Did we have polls before on the meta site?
0
Q: Is it time to merge the tag [c++11] into [c++]?

Alexandre VaillancourtIt's 2017 now, and there has been 2 new versions of the standard released since then, c++14 and c++17. Should we merge c++11 into c++?

@Sie You should post in /r/gamedevclassifieds -- it will be a risk but at least you can get people apply for it and pick
Sie
Sie
I actually did post there.
what kind of replies did you get?
Sie
Sie
17:53
I posted in here because if anyone is up for it I'd rather do it with someone I'm familiar with.
yeah of course
DH.
DH.
What are you looking for help exactly
I would do it, but it is definitely not one of my strong points.
Sie
Sie
30 mins ago, by Sie
@jgallant It would be extending the core functionality of my mesh manipulator. So you'd have to know a bit about working with meshes and a little bit of math.
0
Q: Lag in destroy script

Mihai BarbuI've made(more like took from internet) a script that destroys the player object when a collider ,with that script touches it. The thing is that , even if in the script there is no time specified , it takes couple seconds before it destroys the player. using UnityEngine; using System.Collection...

user4704
18:03
I think I broke this guy's brain: gamedev.stackexchange.com/questions/137057/…
@jgallant are you fukin crazy?
wut
that dynamic outline is friggen ridiculous
A normal person would just think it is simple
:D
user4704
@AlexandreVaillancourt Maybe we had one once about renaming the chat.
it should be called Jon's Game Dev Chat Place of Champions if you ask me
18:12
hahah
DH.
DH.
Surprised that there's no fart joke in that chat name
there is. "Jon" is a fart joke.
oh hahahahahaha
so like I never played picross 3d so i'm gonna try to wing it without looking at the rules
:D
mayhbe i'll come up with a better version lol
imagine being the guy on the right -- you trained 10 years doing this and get smoked by some other guy
18:34
holy shit
0
Q: AWS SDK for Unity- Unable to authenticate using OpenID from Google

Emily SchloffGoal: Develop a mobile app in Unity that authenticates on AWS via OIDC from Google, in order to access AWS services such as DynamoDB and SNS. Here are the steps I took: Google Developer Console: Created a new project for this application, registering its package name, signing key, etc. Created...

you could sell that
0
Q: How to create a multilayer scenario in WebGL

AngeLOLI want to create a map with layers for use diferent textures and some sprites, some like an old RPG. I really have no idea of how to do that. Where could I find information or examples for learn?

19:02
0
Q: Screen is cropped after exiting a jMonkeyEngine game on Linux

userI tried the BasicGame (sample game with a blue box) template. I've started it in windowed mode, 1024x768. After exiting the game, the screen gets cropped to the size of the window. I have to manually change the display resolution of the computer in the Settings menu, or restart X to make it w...

19:47
0
Q: Machine learning for realtime 3d characters?

VladI have a spare month before my next semester starts and i would like to make something. I'm willing to dedicate everyday of my break to learn and experiment. My idea is to record myself though video and use the data to evolve ANN to walk in a 3D environment. Ultimately i want to create a game ...

0
Q: Creating animation by script with animation assets

Christian RamelowI'm very new to Unity (not to C# and programming as well) but I managed to achieve some goals very fast. But some concepts I still don't get in their full aspects. I'm developing a small multiplayer game called skeet. It's about clay pigeon shooting. I have a static 2D scene, with 3 assets: A gu...

20:44
0
Q: Unity - Setting a sprite animation idle to a specific frame and transition smoothly

raphadkoI'm new to Unity. I have built an animation with a 2d spritesheet and now I want to transition between idle and walking. Idle is my frame 1 (or any other frame) and the whole spritesheet animation is running. When I create the animatorcontroller, I'd set idle as no animation and walking as the ...

0
Q: Unity2D: Interpolate object collision stuck

Phil3992I am working on a very basic test in Unity 2D. The problem I am having is when my sprite collides with the ground it is constantly checking the event, almost too frequently, so the sprite stays in limbo. It doesn't have a chance to leave the ground as by the time it does the check tells it to tur...

@Sie I cant because I am not good and also busy with school work but what is it about? If you put more details I will star it.
1
Q: What is a good budget ratio for computation time?

EvorlorWhat sort of budgets do they put on computation time? For example, lets say a football game needs to run at 50 frames per second. That means that each frame can only be 20 milliseconds long. How is that 20 milliseconds divvied up? For example, it could be: Pathfinding - 3ms limit Ball Physi...

21:21
Boy the animator is going to have a field day with this one :D
22:00
Thumper on sale
great game
22:41
0
Q: Does the Physics Body Editor from Aurelien Ribon work with a Texture Atlas?

Timothy KimmanIs it possible to use the Physics Body Editor from Aurelien for a texture atlas? I have only been using it with seperate textures. If so, can someone please give an example in code? This is my implementation public static Body createPlayer(World world) { // 0. Create a loader for the file s...

23:03
0
Q: Is developing 2D sprites as projections of 3D models viable?

Keith LI am a solid programmer and have a strong desire to make a 2D top down game. My immediate stumbling block however is the art. I am currently using placeholder images, but I really want to develop my own IP. The problem is that I simply can't draw that well. However, I do have really great three ...

23:17
:D
23:36
the programming language with the largest relative bump on the weekend... Haskell.

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