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Jon
6:00 PM
didn't work with my physics engine, heheh
 
Joe
also is your box spawner applying random rotation? seems bizzarre to me that they dont all behave exactly alike
 
Jon
it would totally mess it up
works fine with the downward facing gravity fields
screws up the rest of them
 
Joe
gotcha
 
Jon
I think it is hardcoded wrong somehow.. seems like a bug
Yeah, random torque applied
 
Joe
cool
 
Jon
6:01 PM
it looked weird when they all acted the same
 
Joe
i expected it to be uniform and methodical, and it wasnt so i was curious
nice touch
 
Jon
it could be :)
Now I need to draw some sort of resizable conveyor belt graphic
box spawner is probably not going to appear a lot , but i thoguht it would help with providing some freshness to some levels
 
@Joe HA, you expect game physics to be deterministic?
 
Joe
i mean for this totally there appear to be no variables lol
 
Jon
so hobbygamedev is the new indiegamedev
hobby game dev for life bitch
 
Joe
6:12 PM
im so hobby i still never shipped nothing yo... sad music
 
Jon
lol
i'm so hobby, i'll do it tomorrow
 
Joe
i dont even build my prototypes, i just play in the editor
 
Jon
conveyor belt graphic, how to do
 
Joe
animated sprite segments
 
Jon
hmm... i want to make them dynamic as possible... but I guess I could split it up
this is not a grid based game
 
Joe
6:16 PM
left end peice clockwise animation... right end peice clockwise animation... middle peice top and bottom clockwise
doesnt have to be
just feel like this way gives you more freedom to adjust size
because if you try to scale the animated sprite horizontally it will look weird
faster animation one axis than the other
the other way seems like more work in my mind... but idk i havent made conveyor belts
 
Jon
6:35 PM
 
@Jon oh, I like it
 
Jon
heh
animating this thing is gonna suck.
 
@Joe DAMN SON! that's hobby as fuck
 
Jon
i hate creating animations in sprites
 
6:39 PM
@Jon you just gonna take that bro?
 
Jon
mecanim should be able to pull this out
take what?
 
You gonna take the time to build tomorrow, while he's still just playing in editor
 
Jon
hell no!
pulls pants down not on my watch!
its hobby time!
 
I have such a dilemma, u plaz holp cey?
 
Jon
i am pretty sure i dont?
 
6:42 PM
It's the same dilemma that has faced me since the beginning... do I force C# or JS into the mis-shapen slot? Or do I hold up everything for fucking ever every week when I need to debug and fix some scripting engine bullshit
I think I've gone in like 2 complete circles on that topic, written 2 JIT engines from scratch, at least 5 compilers, and integrated basically every scripting language available
I'm leaning mostly towards, no scripting at all. Fuck scripting.
 
Jon
god damn russians and their games
 
Jon
6:59 PM
man...
i think imma animate the conveyor in mecanim somehow
 
7:16 PM
can anyone give me any opinions on this app icon? obviously it will be much smaller on the screen of a mobile device
 
Joe
so flat out it seems theres a ton going on here, maybe too much detail to perceived for such a small target size
 
Yep. Way too busy.
 
Joe
i would want way more contrast between the color of my app logo and the background as well
your on the right track with the black border helps visibility alot
might even need more
or maybe you try and isolate a small group of buildings and leave the text for the name under the app?
dont necessarily need the text in there maybe?
 
i was afraid it was too busy, i appreciate the feedback @MartinSojka and @Joe. I'm no graphic designer!
 
Basically, one high-contrast house + eventually some faint outline to accentuate it against the background + something like a big "VC" overlaid on top of it is as much as the app icon will handle. Prepare to make it even simpler.
 
Joe
7:24 PM
no problem at all man, what i like to do is imitate others just grab one you think is really well done boil it down and see if you can emulate
 
@bazola way way too busy
 
i was hoping to get some of the style of the artwork into the app icon, but i don't know if that is remotely possible. certainly most apps seem to have more stylized or vector based icons
 
Joe
what i would try is get a solid background with a color high contrast from your best 3 buildings
flat color background, layout your building meshes grab a screen
but the ortho view with all the buildings on top of one another... just make it too busy
and 3 might be pushing it
 
i will have to try that and see how it looks
 
Jon
typically you don't want to put words like that in an icon
also, the name of the app is written under it
typically
 
Joe
7:33 PM
thats basically what i expect to see from icons these days
 
I like that a lot
 
me too
 
Joe
feel free to run with it man
 
cool, ty :)
 
you should write a shader for all your buildings to make them look like Joe's sketches
 
Joe
7:34 PM
lol
@bazola np man
 
what i really want to do is recreate that awesome mode in streets of sim city/sim copter where you could drive or fly around a 3d version of your city.. might be a bit challenging to implement though :)
 
Jon
7:50 PM
so i'm doing this animation for my conveyor belt
and i'm trying to time the movement of the rigidbody with the speed of the belt.. holy shit man
first attempt at a animated belt
 
Not bad
Really good actually :)
 
Jon
needs end pieces
the animations are in mecanim, so cool :)
 
@Jon The ends doesn't need to be round btw
Everything in your game is blocky. Stick with the style :P
 
Jon
good point
i might actually square it off at the ends
who had made the suggestion for conveyor belts anyways?
i can put these up at angles and shit
it can carry blocks upwards.. this is like genius
 
no problem jon
 
Jon
8:00 PM
if the block lands on the platform with a active velocity, it lerps it to the desired velocity when the trigger is active
once the desired velocity is within a threshold, the velocity sets to constant
once the trigger is exit, it resumes normal physics
 
@Jon the formula for your edge pieces is easy
Rotation = cos(time);
Position = [LastCircle.X + sin(time), LastCircle.Y + cos(time)];
 
Jon
interesting
 
time being relative to when it starts to "curve"
 
Jon
im' just gonna animate the end pieces in mecanim though
:)
 
lol that works
 
Jon
8:04 PM
but i appreciate the knowledge
 
oops I flipped X and Y anyways
 
Jon
i have been sketching out level ideas, i'm like a mad physicist
 
achievement unlocked: first code snippet of the day is a severe glitch
 
Jon
haha, well i'm not gonna use it
 
achievement unlocked: zesty insult flavoring for your injuries!
 
Joe
8:11 PM
play.google.com/about/developer-content-policy.html nothing in here about guns? is it just apple? could i actually get Russian roulette simulator on play store?
 
@Joe there's plenty of shoot em ups if that's what you mean
 
Joe
i know one of the stores recently made changes to not sell any games with a gun in any artwork displaying the game
 
wtf
and here I was about to use this as my app icon...
user image
2
 
Jon
i think the rounded off conveyor belt isn't that bad
easier to animate too
 
@OMGtechy this is a good thing
@Jon this is a good thing
 
8:17 PM
so many good things
 
Jon
needs tweaking
 
Joe
@Jon so how the hell did you do this lol? that was crazy quick
 
Jon
heh, i guess it is because I am used to quick prototyping
 
@Jon personally I think it looks better than the other one
 
Jon
for the next little while, it will probably be tweaking the way it looks
 
8:22 PM
Previous looked better IMO
 
Jon
thanks
 
np :)
 
Jon
i plan on making the circles turn with grooves in them
not sure how that is gonna work out, but we will see
 
yeah best way to find out is to just try it, as you know well already
 
@Jon I came up with a great excuse why you're wrong and I'm right. reason to do it procedurally
I just don't want to say it, so you can't shoot it down HAHAHAHA
 
Jon
8:26 PM
aight, tell me :)
 
lol jokes aside, if you do them procedurally then you can add "bouncy belt" physics later
 
Jon
yeah... i considered adding each link as a actual physical element
but that would slow down the mobile version
and also... i don't plan on making the belts break or anything liek that
 
yeah I'd imagine that getting severe quickly lol
 
Jon
this is 1 collider, very efficient
 
but! if you didn't know this about me, this is the best way to get me to have ideas about how to make it work
 
user4704
8:28 PM
@Joe She can't talk in here.
 
Jon
hah, i know it man
and i love that stuff
 
Joe
@JoshPetrie I was trying to rush to beat the clock and prevent a scared away user... too much to type
didnt register* that she was a 1pt user
 
user4704
Yeah; she has no other site accounts either
 
Is there a way to position the mouse cursor programatically in the browser?
 
user4704
God I hope not.
 
8:31 PM
yeah I didn't think so
 
I think there is an opt-in for that now on some browsers actually
 
What's the use case? There's a way to lock the mouse
 
I know there's pointer lock, or mouse lock at least, as an opt-in.
 
Joe
@KevinvanderVelden illegally force users to click one million ads on my website for profit and glory?
 
@Joe heh, meant more, what is @Jovito planning to use it for? =p
 
Joe
8:36 PM
i mean thats what id use it for.. ill split it with you
 
@Joe Way to be Mr. Nice Guy
 
Sup peoples.
 
Joe
what i just gave him 50% , cant get more generous than that
 
Good guy joe has your mouse, clicks his own ads instead of "Checkout With Paypal"
 
hahaha
 
Joe
8:37 PM
im not a monster
 
just curious
 
@Jovito I think you're stuck with getting the user to accept pointer lock, and then doing the mouse yourself in software
But that gives the advantage of letting you use an awesome stylized cursor with animated lighting effects
 
well that is most appealing
with particles and stuff
 
fuck yes. and consistently themed loading spinners and subtle in-game notifications that only show up at the cursor
 
Joe
LIGHTNING EFFECTS?
 
8:40 PM
HAHAHA
 
That's it.... I'm busting out the Microsoft Plus! pack
Honestly Space Cadet Pinball was my entry into gaming
 
Joe
good one! man those were the days, oh man theres a windows game i had i thought that was the name, but its not
 
I had this ASCII art DOS pinball I played game I played in Win 3.1, it had color and sound and everything it was awesome
 
you click something and suddenly dom elements are colliding with each other
 
but then the plus pack had space cadet... blew my fucking mind
 
Jon
8:43 PM
another rev
lines up the circle gear thingies
i should make the gears square
 
square_gears++
 
<a> tags are flying off with their text-decoration set to 'underline'
its a domcalipse
 
Jon
so like, the squares would rotate
that looks bad
 
what if their face stays up-side up ?? the whole time though?
 
Jon
up side up
 
8:50 PM
oh, did you mean the trees look bad?
 
Jon
lol no
the square gears
 
lol hahaha I somehow didn't think of that despite it being the obviously obvious thing
 
Jon
i have circles in my game
whatever.. lol ok i'm outta here
 
peace
 
@Jon
why not make the belt square as well? Since everything in the world is square.
 
Jon
8:58 PM
yeah I like that, but how to animate it?
also, not everything is square.
triangles, tetrinominoes
 
if you like that, then you should do it. Where's your attitude? Have you grown soft all of the sudden!
4 hours ago, by Jon
Yeah, any loser with a keyboard could write that
4 hours ago, by Jon
Thats crap, pure crap
4 hours ago, by Jon
i spit on it in disgust, pleh
5 hours ago, by Joe
user image
 
Jon
hahaha
ok fine
the blocks could just invert and go down, but it would look strange don't you think?
right at that corner
 
yeah that would look strange, I believe chain blocks should bend to L shape as they run through the vertical side, like how a real chain would do it.
 
9:38 PM
cries from beauty
He plays all the mario songs without stopping!!!
 
 
1 hour later…
Jon
10:55 PM
Gibs
Gibbler the giver of giblets
 
Jon
11:47 PM
the collider is not done, so it looks weird when it launches off
 
@Jon @Almo Check out what I made with all of my low poly assets today :D
 
Jon
wow
why don't you just make art for me
 
@Jon :D am not skilled enough for you the almighty Jon
I could try tho :P
Any test model that I could possible try for u ? :3
 
Jon
blackface waffle takes the cake
 

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