I'd have liked to have seen some interface where you could bind scripts to the input manager, much like linking objects together with monobehaviors but like I said, out of the box with no effort what they've offered is pretty nice
@SpartanDonut with this new GUI system, do I still have to create a script to load the next scene? There's this event thing I feel like I should be using...
Programming in general is just a series of WTF moments stringed together in a fashion that makes you look like you know what you're doing. Unity doesn't do it any different.
I am writing a game program in C++ and have encountered an odd problem that seems to be unique to this function.
When this function is called, it executes just as expected all the way through to the return statement. However, upon executing the return statement, the code 'jumps' up two lines to ...