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03:00
a chatroom is as serious as its users are
If it's really a bad question, I think it's 100% fine to tell them to spend some legit time writing a nice question for the main site
@AlexM. It's true, though. This chat DOES represent our community.
nothing changes that, it's in the nature of communities
In fact, I think we have some major issues on the main site.
I don't really have a problem with Shog. He's mostly nice to me.
03:00
@VaughanHilts again, splitting has been tried without success. we don't need to split anything. we just need to shut up when someone asks a question. if it's a bad question, shut up, give him a lmgtfy link, and then start talking again. that should be worst case scenario right there.
I've been more active on the main site and have seen some seriously bad issues.
user4704
@VaughanHilts We do.
Even though he probably secretly hates me for being such a problem child.
@GnomeSlice lol
And if it's simple enough, an lmgtfy will do it like you said, @IcyDefiance, and anything else can easily be solved here
03:00
@GnomeSlice that was random
user4704
@IcyDefiance We also need to curtail how far the discussion goes into off-topic land.
@JoshPetrie P.S: nice job on nearly quadrapuling my score on the PNG meta-data question :)
@JoshPetrie ehh, I'd agree with that if it could be defined how far that is. I can't come up with anything for that myself.
let me know once you finished with all the papers (i.e. meta posts) to get to the conclusion that
user4704
@IcyDefiance Nor can I. I will discuss with the other mods.
03:01
well I'm not even sure what conclusion you'd like to get to
user4704
@VaughanHilts Dude, I have no idea how that got so popular.
user4704
Other than being tweeted.
user4704
Crazy reach on that.
Me either.
I saw the upvotes skyrocket and I was like... huh?
I would have typed a better answer if I knew, heh.
It was a cool question, I even looked at it :)
03:02
It was something I rushed to put together in 5 minutes before I headed off to school
user4704
heh
@GnomeSlice What the fuck
Mods shut it down
user4704
"I bet there is a metadata section in the format... google... oh look, here we go."
I shut it down.
user4704
me too
03:03
@hasherr I accidentally linked it to gaming, not gamedev
I see that
Damn it, Gnomey!
Do not open any other rooms for a while.
Don't make another one, I don't think we need it right now
No, you need to clean up your behaviour and keep things on-topic.
I'm out for a while, gotta get to work anyway
03:03
fuck I did it again lol
I've been disgusted enough as is
cya
@rolfl On topic with what? That's why we made a chatter room.
More on-topic, has anyone seen this game on CodeGolf? it's gamey and fun: codegolf.stackexchange.com/questions/25347/…
Also, if you can't tell, this room doesn't even have a topic anymore
Read the FAQ for SE Chat:
03:04
Today I started building tutorial projects for my engine :)
@hasherr There you go
That one is linked to gamedev
I'll probably post it on the community project highlights soon
Yes. We expect community members to treat each other with respect … even when they don't deserve it.

This site is collectively moderated by the community through participatory flagging. If your chat messages are repeatedly being flagged by your peers you might find yourself muted, banned, or – in extreme cases – your The Stack Exchange Network reputation may be negatively affected.

If you see an inappropriate, spam, or offensive chat message, please use the hover menu at the far right of each chat message to flag it. This will draw it to the attention of the community moderators.
Who said anything about being disrespectful?
Looks like the key point here is 'try to be on topic'
03:07
A dedicated room for actual game development stuff is not a terrible idea
@hasherr Alex M. did:
8 mins ago, by Alex M.
this chat is clearly about things that are not appropriate for the main site
I don't think that's what he meant by "not appropriate"
Since they are not appropriate for the main site, they are clearly not appropriate for here.
@GnomeSlice This IS the game development room.
@GnomeSlice That's what this room is supposed to be.
03:07
I am aware.
@rolfl That doesn't necessarily mean 'disrespectful'
Can someone fill me in on the argument?
Discussions about sex, banging, PG-13 girls, etc. are all disrespectful
as in, not respectable.
that's not what disrespectful means.
that's just unrespectable
Arguing the semantics is going to get you nowhere.
03:09
Lol there's no argument going on, just programmers playing with semantics
lol that's hardly semantics, especially since that's not what Alex was talking about with his statement in the first place
for example, discussion itself is "not appropriate" for the main site
@MickLH It's more like the mods have been called into this room 3 times today..
but now we're getting away from the original reason for this discussion
which is ironic since that original reason was about staying on topic
Lol all that's going on here is the mods set down some rules, and are waiting for "Ok no problem"
and instead are getting the classic response you would expect from a teenager
room topic changed to Game Development: Game development discussion. Please don't star trivial messages. [game-design] [game-industry]
There, now what is on-topic here is clearer.
03:12
@AlexM. join us
And the classic situation of that "teenager response" being misinterpreted as a counter argument, when in reality the views are basically congruent
@MickLH no the problem is the rules aren't set down. there are no rules. we're told to follow these ambiguous guidelines that the mods won't define clearly in the first place. even in the FAQ that rolfl linked, there are phrases like "more or less" that pretty much excuse everything.
@rolfl That's not what this room is about though.
I think that's for our own benefit
@rolfl wow, arguing over semantics?
03:12
The more specific rules are set down, the less freedoms for us
Just nod "mhmm yep, no problem" and let them get on with their day
those are two different words with two different meanings
And alex don't flag random shit as a joke
Obviously... it causes some issues
I didn't flag random shit m8
I flagged my own message, and the only one I personally thought was truly inappropriate
Alex doesn't give flags, he receives them
You flagged your own message, which is at the minimum 1/3rd of the problem here
03:14
that's because of clueless reactions coming from clueless moderators
who don't know what things happen here
How are they supposed to know that nobody was offended but you!
my messages about violence should have been deleted and that should have been that
They don't sit here all day bullshitting with us
Most flags are approved or declined totally out of context.
Most people don't bother to come read the chat to see what's really going on
That's just how it is
my flag got rejected for some reason
I asked josh personally to delete them
and then I have no idea what the hell happened
because 239 fucking messages were deleted
03:15
Yup.
that's the beginning of it, not the end.
@GnomeSlice Actually, that's the way it is supposed to be. If it's totally inappropriate or offensive even without context it doesn't belong. What. so. ever.
even now I can't believe a code review moderator gets to set the rules in gd.se's chatroom
That's when you take your conversations to IRC.
what the hell, at least leave it to the local mods to decide
@Seth Yes, but it doesn't work both ways. Some things seem innocuous without context, but not when you read what's really going on.
03:16
@AlexM. I don't think the local mods want to get involved
starting my day(night) with night walk, noice. o_o woo ha so many blue-nameds, wat's going on?
Or they're too busy to.
hey @BlueBug, don't worry about it lol
@BlueBug keep on walkin'
good advice.
03:17
@GnomeSlice That's what I just said. If it is bad without context it goes.
@Seth But if it's bad with context, it often stays.
or if it's not bad with context, it goes
ok, hopefully it's not about me keeps jogging
@BlueBug MAKE NO SUDDEN MOVEMENTS CITIZEN!
@AlexM. Josh already expressed his dis-interest in some of this.
03:18
@GnomeSlice Well technically that is violating that rules of chat. If people are lenient on you don't make a hubbub about it!
1
Q: Should people who vote to close, answer questions anyway?

Vaughan HiltsI'm not pointing fingers at ANYONE, I promise. I've seen a few multiple instances where people will vote to close and then answer a question, however. Such as this case. Don't we vote to close because we personally think the question is not suitable to answer currently? I'd like to hear the comm...

@VaughanHilts Josh expresses his disinterest in a lot fo things
@hasherr That's a moderators job, like it or hate it.
lol I'd hate to be a mod
03:20
@MickLH Have to be the bad guy sometimes. :)
Three chat suspensions for 8 hours have been put in place. Let's leave it there.
yeah same here, and I say that with experience. no envy from me.
I mean the power trip would be fun for a minute but the actual actively seeking out peoples bullshit constantly haha
but at the same time, I feel like we've just been invaded by a bunch of mods who have absolutely no knowledge of the history, culture, or people here, and just threw out a few punishments and restrictions because they don't care at all about context.
I'm not sure what to say about it
and I don't dare argue very much against it for fear of being suspended myself
kind of irritating
I only just got here but from what I can tell someone crossed a line.
We should remain semi professional at least, as to not scare off new users.
03:22
I am happy to discuss as much as I can....
lol I feel like suspending anyone in this chat isn't even a punishment :P
we all have work to do
If you suspend someone, their productivity increases 2x :D
lol mick beat me to it
The bottom line though, is that a pattern of behaviour has emerged which is contrary to the expectations of the SE Chat system.
Speaking of work, if anyone cared, it's exam time here, so I locked myself away for a while to buckle down some work.
In general, things in here have been on the wrong side of the line for a long time.
Reign it in, keep it on track, or go find somewhere else.
(as in, not on the SE chat system anywhere)
03:24
@VaughanHilts yeah someone did cross a line. Alex did. and he's the one who asked for his own posts to be deleted because of that. then some mod went crazy and deleted a couple hundred messages. which still was fine because they were off-topic, but now we have suspensions thrown out and we're being told to strictly follow ambiguous rules that are only partially in writing, or else we'll be suspended too.
@VaughanHilts I personally am glad to see you back, and that you would share something feels comfortable so I automatically appreciate it
now I have nothing against being told to stay on topic
but the rules about staying on topic are ambiguous for a reason
I think the problem was a mod didn't KNOW this was happening.
people who hang out in the chat all day every day need more to talk about, or they'll just leave because the chat got boring
So the flag was kind of like a 'alert' to the chat.
I think Mick mentioned that earlier, actually.
03:25
@IcyDefiance No, a mod didn't go crazy. That was an SE employee. When they come in, everyone listens. The fact that we had to come here again is a big problem. And Josh would be here if he didn't have somewhere else he had to go.
alex made that point
You should all be aware that chat moderation and flags are not linked to the site (game-dev).
every single mod on the entire SE site is made aware.
sure, that's fine
@VaughanHilts I agree that causal discussion plays an important role in keeping this chat helptul though
So... good old IRC anyone?
03:26
I recommend freenode.
but here's the deal, if we're not allowed to talk about anything except for gamedev itself, I have no reason to stay here, and I'll wager neither do most of the regulars. we come here because we're all friends.
@IcyDefiance They clearly said off-topic was fine, as long as it remains professional.
I believe the rule "stay on topic" should be rephrased to "when one person wants to get on topic, everyone needs to"
@VaughanHilts that is not what rolfl has been saying, and the topic change of the room itself is evidence of that.
That is close, but it is more than just that.
It is about having a chat history and transcript that is vulgur, and searchable, and inappropriate.
@IcyDefiance I'm late to the party, I heard from one of the mods earlier "off-topic is okay" with an ammendum attached, I can't recall what it was.
03:28
The thing is, you don't want the mods to lay down hard rules.
I get it...
yeah vulgarity is definitely not okay. I have nothing against that being deleted or even suspensions being thrown out for it.
I mean I don't consider swearing to be vulgarity and there may be disagreement there, but that's a minor issue that I won't argue about
Okay, I'm confused.
Why has a mod approved random chatter in ANOTHER game dev room called "general chatter"?
I feel like I'm getting a contradiction here, now..
@VaughanHilts that was GnomeSlice, not a mod.
@IcyDefiance A mod OK'd it, hang on.
The atmosphere in this chat room has to be one where anyone wanting to discuss game-dev would feel welcome, not offended.
8
03:30
GnomeSlice
GnomeSlice
13.6k
Why don't we keep talking about this in that room, and use this room for other crap.
Like this:


Seth
Seth
@hasherr That isn't a good excuse to use it for junkie convos, as you've found out.
@GnomeSlice Fine with me.
Sounds like a mod nodding approval to me..
@rolfl agreed, but most of those 200-some messages that were deleted were not offensive, and I don't feel like that was your reason for changing the room topic. I think we now have a case of "moving the goalposts."
I changed the topic because of this chat-post .... (wait for it ... have to check the transcript...):
1 hour ago, by hasherr
> Game development discussion and other things. Please don't star trivial messages.
@rofl
@rolfl Can we get a confirmation on this "other room" that's forming?
It seems like a "free for all" room like the topic implies on it seems anti-sprited as well, if ti can exist there, why not here?
1 hour ago, by hasherr
Other things is an awfully broad topic for a game dev discussion room
Now there is no 'other things'.
@rolfl and he was also wondering why off-topic things are supposedly bad. so I was right, we do have a case of moving the goalposts now. the discussion was never about vulgar or offensive content.
03:35
@IcyDefiance game development is artistic, everything we talk about falls into that experience somehow... that's why we share it here
so what's wrong with a policy of "when one person wants to be on topic, everyone should be?" and if we adopt that policy, what's wrong with being off topic the rest of the time?
@VaughanHilts You're right, it cannot just 'migrate'.
well I don't think I can make any better point than my last two messages. if my arguments are still declined, that's as close to "laying down the hammer" as is possible. so I'll leave it at that and go get some food now.
@IcyDefiance - distracted
Not gone.
yeah I know, I wasn't saying I'm being ignored. I'm just saying whatever your response, my part in this discussion is over.
03:40
@IcyDefiance - it boils down to this... there is a big difference between off-topic being about a cool movie you watched, and banging chics and religious debate.
It is called political correctness.
people will be offended by one, and not the other.
offending people is not what SE is about.
take that crap somewhere else.
If the conversation in here is about things you don't want your mother, father, kid sister, or whatever to see, then it does not belong, and if it is about stuff I don't want my daughter to see, then it does not belong.
6
If you are not comfortable keeping those levels of things, then take the parts of you conversations that would break those rules somewhere else.
@rolfl oh god, I said my part in this discussion was over, but you've now just responded to something no one even said in the first place. your reason for changing the room topic was because of someone saying off topic things should be fine. and the reason (most of) those 200+ messages were deleted was because they were off topic. this discussion is not about offensive content. this is about off topic content.
if being off topic is really okay and you're not just dodging the issue at hand here, can we get the room topic changed back as proof of that, please?
if you don't change the room's topic back, then that will be a response to the actual issue instead of something entirely irrelevant
room topic changed to Game Development: Game development and other polite discussion. Please don't star trivial messages. [game-design] [game-industry]
that works. thank you.
Sure
hey could we get mathjax embedded :D
03:52
@MickLH Boo LaTex.
pfft the cas writes it for you
I want to be able to copy paste from all the fun programs
@MickLH It can be enabled in questions and answers on the main sites.... do you mean in chat?
I can't even ask questions on math.se half the time because I'm yet to learn to type LaTex
We probably could use with LaTex at some point, but we don't get enough technical questions for that yet
@rolfl Really? I've been asking for that lol, on the chat too is great but I don't want to be unrealistic
We get a lot of 'how make flappy bird'
03:55
@MickLH create a post on your site's meta, and request it. You will likely have to dig up questions/answers that would 'benefit' from MathJax in order for the feature to be enabled.
It is not a 'slam-dunk' thing to do as it has the potential to mess up a lot of existing posts if they happen to use sequences that are suddenly interpreted as MathJax.
use strict syntax, and bail the entire render on any syntax error?
Perhaps, I don't know it at that level of detail. It requires some homework and procedure, that's all. And if it is not going to be worth it, then it may not be done. Just be prepared to have to justify it (as a community on meta).
totally understandable
Is anyone game for another site refactor?
We've still got a LOT of open questions.
1402... nowhere near as bad as when the last one started, but yeah, still a lot.
04:02
It looks like you have a zombie problem: data.stackexchange.com/gamedev/query/172449/…
Care to define "zombie problem"?
Questions that are not closed, and have no up-voted answers.
looking for someone with brains to answer them.
XNA and OpenGL at the top. both the things I'm best with.
I am most properly ashamed
We have the same problem on the site I moderate (Code Review), but we are getting it under control.
What do you do when you someone is asking for clearly more than they can handle, but not broad enough to close for being off topic or too broad
04:05
@MickLH Got an example?
You're the expert there, not me ... ;-)
0
Q: Java 2D World question

MunkybunkyI have a 2D world background made up of a Grid of graphics, which I display on screen with a viewport (800x600) and it all works. My question is I have the following code to convert the mouse co-ordinates to world co-ordinates then World co-ordinates to grid co-ordinates then grid co-ordin...

this person needs a math class
not a stack exchange answer
it's not the greatest example, just a random one from the homepage :/
"So is there anyway I can convert straight from mouse screen co-ords to screen co-ordinates?
"
I think he means "world cordinates"
I think that's pretty easy to answer -- invert your view matrix with your mouse
But this person really just needs a more clear, analytic idea of what they are doing
@VaughanHilts Exactly, he's asking for a basic math class
@MickLH I think the right answer is just what I said -- you've told him HOW to do it, as he asked. How he'll IMPLEMENT it, is up to him.
If you think he's asking for the math code, then it's defintely too broad. He's asking for a whole matrix and view management system.
04:11
that comes from an interesting, although probably correct, way of looking at things. that the person writing an answer should write to answer the question, not to help the asker.
I like that from the perspective of other people finding the question by searching
Ok I've got it, never mind
it feels horrible to answer an old question, because it bumps it back up to the front page. everything I've learned from forums is all fighting against me now.
It is an advantage to have it bumped.
You get 'eyes on' the question, and those people are the ones who will up-vote your answer too.
People are stingy with upvotes here. :)
But, (until recently), bumping was discouraged by the Community-wiki process... too many edits will cconvert the question/answer to CW.
when the CW conversion happens, you don't get any more rep from up-votes.
A few days ago that rule (the CW) was changed.
Now it is more subtle.... a flag gets raised if too many edits are made, and the site moderator gets to decide what to do.
04:26
I should watch SE news more closely...
The general concensus is that it is treated like vote-fraud....
but I do realize your point. It's just amusing because I've made thousands and thousands of forum posts on dozens of different forums, and I've gotten annoyed with people bumping threads way too many times. My brain now just won't accept that it might sometimes be a good thing.
if it is innocent, then let it be... if it is intentional, then CW the post.
337
A: What are "Community Wiki" posts?

Justin StandardWhy have Community Wiki posts? One of the goals of the website is to be a continually evolving source of good information. Community wiki posts help enhance the wiki aspect of the site. For more information about the proper use of community wiki, see The Future of Community Wiki. How do Com...

(huh, the new information is in that old answer)
04:44
0
Q: What should we do about questions that involve bugs with 3rd party tools?

Vaughan HiltsPotential Culprits Xbox Controller Not Connecting in Monogame Project Can't load vector font in Nuclex Framework SpriteFont not found in Nuclex Framework Do we answer these? Do we close them? It doesn't seem to make sense to answer questions for bugs unless we're encouraged to post "work around...

user92578
05:11
morning
hey
okay so this is extremely odd. all avatars hosted on gravatar won't load for me on this site. and the problem is isolated to this site. if I right-click on where a missing avatar should be and hit "Open image in new tab", it loads just fine.
I've done the whole clear cache and cookies and whatnot. I've also tried it on two different computers on two different networks. didn't help.
I doubt it, but it may be related to a DNS issue that the entire SE site has had today
it's been a problem for at least a few weeks. I just haven't bothered to investigate it at all until now.
05:17
Certain sites (mostly the meta sites) had a problematic DNS registration.... (and in fact were dropped from the DNS completely).
Then it is probably unrelated ;-)
mhm
I doubt DNS could do that anyway, unless it was gravatar having the DNS problem, in which case it shouldn't load even when I request the picture on its own.
A DNS change relating to *.stackexchange.com sites with blogs made them unreachable for a few minutes - they're coming up as DNS propagates
ooh I found it. Ghostery is blocking everything from Gravatar for some reason.
usually it replaces it with an icon. guess not this time.
Well, it would not be a ghost if you coud see it now. ...
I don't think that's true. I mean how else would people be scared of them?
05:30
Yeah, for some reason people don't find my gravatar nearly as scary as my blue name ;-)
> Data Collected:
> Anonymous (Browser Information, Date/Time, Demographic Data, Serving Domains)
> Pseudonymous (IP Address (EU PII))

> Data Sharing:
> Data is not shared with 3rd parties.

> Data Retention:
> Undisclosed
meh, well, it's worth blocking because of that IP Address bit
kind of annoying when a site knows everywhere I go on the internet
Disconnect also blocks gravatar, justifying it further
so I'll just let some people be invisible
 
6 hours later…
11:34
LAST. MESSAGE. 6. HOURS. AGO!
Ansdd look at that, everything has been on topic
12:09
(and what has been off-topic has been friendly and polite).
oh, suspensions
I bet alex, but who else?
ah, only 8 hours, not too long then
@Lasse GnomeSlice at least
okay
user92578
hey
btw among those 200+ deleted offtopic messages were some ontopic between me and jovito, that was lost too
12:22
^^^ which is yet another reason why to keep things more on topic.
So that it is easier/possible to figure out what is good, and what is crap
(read all the transcript) so much happened yesterday, wooha. I was mostly having lazy day sleeping, reading books, and doing homework. @JoshPetrie "...It's to augment and support the site. It's not a playground or a free-for-all." First time I came here, it was to get help for less "question fitting" problem. Then I decided to stay for more when I realized chat is not only for gamedev.
I fail to spend much time with my firends as I stick to computer too much. Even among my fellow physiscal programmer friends, I still fail to get along with them because they are not as much "driven" as me; I don't feel like "fitting" with most people. This is certainly not healthy, I remember you saying that work should not be all about life. hehehe.
As much fun as computer is, I sometimes feel lonely to just sit here and spend most of my time doing computer stuff. chat.gamedev provides me "playground"; place to talk about blend between gamedev interest and life in general. I don't think I would stay here if this chat room was to be strict gamedev supporting site.
and I would be very sad if this "playground" was to be gone :( . Being here made me feel like "member", was also motivation for me to invovle in question/answer on main site. My contribution currently is weak but I believe after 3~5 years, I can be good enough programmer to give some solid quality answer.
I wanted to add my input since your statement gave me an impression chat being sorta "playground" is inherently not-necessarily-a-good-thing; IMO it may not be a direct input to main, but I think it certainly "boost" the community. And I agree with chat needing to be a place where if someone decided to talk about gamedev/get help, feel free to visit
yep. I don't want to take part in that discussion, I just wanted to point that out
wall of text
whats that
oh, your writing
@BlueBug it's only a knee high wall of text though, but everyone knows you can't walk past those :)
12:25
yeah I should have posted in some other format then paste link instead.
@BlueBug - I can work with the 'playground' analogy.
Playgrounds are fun, happy places.
hurhurhurhur
I wouldn't mind having a general GD.SE chat
We could also all just invade The Bridge :)
yet still stometimes someone fall down and get hurt and start crying
When you have a few people monopolizing the space with drivel and banalities, it is like having bullies on the playground not letting the people who came to play, play.
12:27
thats true
Oh great, this gui layer has Z-Order for layers, but not for screens
So I have one screen for my console and one screen for my main menu, and now the main menu has a background image and I can't see the bloody console
how about implementing the console without being depended on screens?
so that it's always there, isn't that the point anyway?
@Lasse the ingame console takes over input when it's visible, I don't want it to be visible all the time =p
user92578
Oh yes, got Three.js working!
Think quake style console
12:31
I have always thought screens as something that you can manage what you see on screen with, and so that they are all independent from each other
Well they are completely independent from each other, I just want multiple on the screen at once (which you can)
You just can't set the order in which they're drawn except by the order in which you create the screens
okay, well that's library specific then
Jeah
I'm just gonna mod it (it's a single header/cpp file library)
libgdx does not allow multiple screens, only one at a time
Jeah, here a screen is just a collection of layers, and layers contain renderable things
12:34
and the screen managers I've implemented myself are just like that
Also, you can render Screens to textures in this library, so you can have them in 3D space
that's cool
So you kinda need multiple screens
@AlexM. #Josh "Helping people is a big part of the point of these sites. AND of this chat." "who says so?" hey Alex you are one of a few capable individuals with sufficient experience to actually be able to provide helpful resources. I can't make statement like "yeah we should help others" because I am yet less able, but I think more "main-site-like" contribution of individuals like you can have very positive effect. So, (in very small voice) I think, we should help people.
doom3 door guis were awesome
12:37
@Lasse omg yes.
@AlexM. :D...
@Lasse "door guis"? I want to know me very curious. Could you may provide me with link?
@BlueBug have you played Doom 3?
no. Doom series is a bit far from my generation from where I am from.
:(
12:40
This seems relevant, if you can get through the commentary
@BlueBug holy fuck doom 3 is 10 years old o.O
fuck youtube.com/watch?v=Bj17et9haIk this is graphic 10 years ago?
@BlueBug He's playing at very low settings
the video itself is 240p
this is super neat graphic, btw and gui interface
12:43
doom3 has really outdated graphics, but it still looks damn good
There's a console command that fires up the GUI editor
Fancy, something like that is possible with this gui system yeah
you can look at all of them there
possibly even fudge around with them
The only difference is that today you'd see the soldier using his finger rather than a mouse pointer
computercraft adds screens like that to minecraft too
they are not as cool looking though
for the true touchscreen hand-covers-half-the-screen experience
@Lasse aaaaaaargh BFG edition do not want.
12:46
whats wrong with that
You can have flashlights and guns out at the same time
oh, thats stupid
...also the location indicator is not in italics
>__>
@Lasse also no mouse hover, just moues click
yeah
12:49
Aaaaah, I love my python script that auto generates boost::python bindings from headers <3
So much time saved
if (travelDirection != Vector3.Zero) {
	travelDirection.Normalize ();

	Vector3 tmp = travelDirection - Camera.Default.Direction;

	if (Math.Abs (tmp.X) > 0.0001f || Math.Abs (tmp.Y) > 0.0001f || Math.Abs (tmp.Z) > 0.0001f) {
		float dot = Vector3.Dot (travelDirection, Camera.Default.Direction);
		Vector3 cross = Vector3.Cross (travelDirection, Camera.Default.Direction);
		travelDirection = Vector3.Transform (travelDirection, Matrix4.CreateFromAxisAngle (cross, dot));
		travelDirection.Normalize ();
I guess that's not the way to implement FPS camera
or then I am doing something very wrong there
@rolfl not trying to start anything here and because of this this will be the last time you and I interact with me being the source but
Hey
I think me and gnomeslice being suspended was unfair, and I'd like to hear the objective reason you did it for
especially with gnomeslice
do you want to talk about the suspensions seperately yours/his ?
Are you satisfied that your chat was completely off topic?
12:59
I want simple reasons; I broke rule #X, and he broke rule #Y
anything else is just your personal view

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