1 Free 30-day trial version of Xamarin. Paid version allows to deploy to app store and devices.
2 Paid license from Xamarin required to distribute/sell games/apps.
3 Paid developer license required from platform owner distribute/sell games/apps.
> Paid version allows to deploy to app store and devices.
> Paid license from Xamarin required to distribute/sell games/apps.
So yeah, I'd be forced to purchase. Solid $300, but I have saved up if something like this were to come up.
I am the creator of that image.
The image on the right is rendered using a color look-up texture. In the final GLSL shader, I apply the dither, then convert the RGB values into integers in the range 0<=x<40, combine them into a single index, then look up the resulting color value in this image:
...
I'll finish DPA, write a few simple games in OpenTK just to get a feel for it and experience GL a little bit, finish my Android coursework on the side, and THEN I will write some games in Monogame.
Don't worry. You have to go to your providers website(whoever made your chip) and get an update =)
@hasherr *
must pay gaben
C# 5.0 in a nut shell is wrong. They say that local variables are always stored on the stack.
v_v
false
Everything is left up to the run time. Eric Lippert has a really good blog post on it, but I should probably contact the editor/author about this mistake.