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12:01
probably
not much
you?
the usual
12:21
deadline is drawing near and I have taken a look at the todos I left in the project lol
although on some it might not be obvious, everything derives from ugly code that can break
Jon
Jon
lol
ugly code doesn't necessarily mean it needs to be fixed.
unless you have to return to it a month later and build upon it
if you fix it you'll thank yourself
had to have something nice to show at the conference so instead of building what was required upon the level's state machine I decided to use a fucking lamp to find the current state of the level
because the lamp can only show up in a particular state
lol
that definitely needs to be fixed
good morning
Jon
Jon
Yeah, depends on the code :)
A newbie showed me his code... Instead of storing properties in his objects, he would create arrays, loop through them, and grab data based on the ID he had setup for his objects.
If that makes sense.
@AlexM. changed his avatar!?!!?!!
cool
12:31
@Jon it makes sense in some universe
Jon
Jon
So you want to know the Count of ObjectA? Take a look at the CountArray[id]
lol, yeah, well I told him it was unmanageable
He didn't seem to understand why.
@Jon yeah, I am also responsible for guiding the activity of an intern. I kinda feel like an hypocrite when I teach him how to do things properly
and then I go back to my code where I have to rush and hack things
Jon
Jon
hahaha
As long as you eventually refactor :P
well yeah
I always take my time for that
Jon
Jon
I did 2 hours worth yesterday myself... I was neck deep in errors.
Now my code is glorious.
12:32
lol
i did a whole day's worth work yesterday @Jon
And accomplished virtually nothing
Jon
Jon
Hhahahahaha, I know that feeling :)
only 300 lines of ccode
and a few images
@TheProgramm3r yup
Jon
Jon
I once spent about a month on the same issue
This internal application we had... dear lord.
Jon
Jon
12:34
I suggested they recoded the module.
It was a Word generator, that was not compatible with latest Word
But they hacked it to be
Jon
Jon
I quit after my suggestion.
lol
Well, I said I was moving on to something else.
Jon
Jon
Its funny because, it is now 2 years later.
And they are still hacking at it.
Still haven't released anything.
Glad I left :)
that module must mean everything to them lol
Jon
Jon
12:37
Well the thing is, Microsoft was sued over these XML tags
So they had to stop using them in newer versions of Word
They decided to keep the tags... but now newer versions of word strips out the tags as soon as you open the document, without asking.
So they devised this workaround, where the tags where replaced with placeholders (in code) before it was opened in word.. .then when you saved the document, it would process the tags back in, and save to the DB.
You can just imagine the shitstorm that created.
Jon
Jon
My advice, if you see yourself in a shit project, leave, before it eats you alive.
other than my own shit projects?
Jon
Jon
hahahaha
naw, your own shit projects are cool
Jon
Jon
12:42
What have you been working on lately?
hold on, ill get a link
Jon
Jon
ah, your that child prodigy
Jon
Jon
I remember you
I used to come chat in here a lot before my accident
ah
CodeAssassin is like this too :P
or.... @Grey
Jon
Jon
12:44
Ah, might of been him
Jon
Jon
Looks like a good start to a tile engine
thanks
working on it :D
only 285 lines D:
I am going to work on it more today
Jon
Jon
yeah thats weak, lol, jk
it is weak.......
Jon
Jon
12:48
for 20 hours?
which probably included sleep
true
I spent 9 hours sleeping
a few breaks to eat...
still
i only wrote 285 lines.... that's tiny
Jon
Jon
i got about 3400 lines in my current project
part time, 2 months in
wow
hey BlueBug
dat hat. Blue will cry.
hey ; )
12:50
no he wont
Jon
Jon
its a better hat.
Blue made it for me <3
Jon
Jon
He might get jealous.
ohhhh
lucky
Jon
Jon
that's it, i'm making a new av
12:51
oh. you are the his secret lover everyone was talking about...
I am so jelly I wanted his attention/hat as well.
/me looks around furtively No one was supposed to know
lol
you can't have it, it's my company logo
Jon
Jon
my company logo is helvetica
:(
@BlueBug
@Jon helvetica?
;_; no fancy hat for me.
Jon
Jon
12:54
yeah
what's that?
umm......
?
Jon
Jon
that's my logo
lol
ah
there's mine
Jon
Jon
12:55
i haven't named my gaming branch yet
Jon
Jon
i figure it will be jgallant Games
Jon
Jon
heh
I found this in google searches
perfect.
www.maniac-games.com this is mine
13:10
bow before the amazing Vanilla logo, newbs
it totally says
first person RPG taking place under the ground-maker
in case anyone wonders why it doesn't look good
it's because I made it :\
Jon
Jon
maniac games! love it
haha
@AlexM. that is an awesome logo and now I want icecream
Jon
Jon
Make one
But I fingers can move in very restricted motions only. I can't use a mouse to draw.
13:35
yo
hey all
i need some advice from a gpu guru
someone that understands either CG programs or HLSL in depth
that's not me
;)
anyone here like that?
Jon
Jon
I'm a beginner hlsl programmer.
i've had a really bonkers idea and i need to know where i can get the knowledge i need to implement it
i need to do some really massive scale voxel engine stuff
im talking about taking things like 2 chunks of terrain with waterfalls come off the sides of them and smashing them together
all on the gpu and having it render the animation
realtime
i have an idea about how i might be able to do this but i need to find out a few things
Jon
Jon
I'd suggest you hang here until some more experienced individuals stumble in
If you are looking to talk nerd about HLSL, you will get that opportunity
13:41
k
im pretty sure theres a few HLSL geeks in here somewhere
Jon
Jon
well
I can find you one
im not even convinced the underlying game engine im using (unity) can handle this
might have to drop back to raw opengl or use xna or something
Jon
Jon
Voxels you say?
yeh on a huge scale
i have a 5 man dev team
Jon
Jon
Have you checked out Polyvox?
13:43
never heard of it
Jon
Jon
I'm not sure how far in your engine is.. but they have open sourced their voxel engine that works with Unity
hmmmm
the underlying voxel component i have at the moment is working but is easily rip out able
here's what im using atm
it looks pretty good
but the performance is balls when you start scaling it
mainly because its a cpu implementation
Jon
Jon
Hi Neil, increasing the terrain size - is the main direction of improvement. In a couple of weeks I will release a new version that can handle 1000*1000*250 blocks data and more (with a dynamic chunk building). But sure I can ask Unity for refund - just send me your transaction number.
from the developer.
that was posted in september.
13:48
yeh i need double that
and i need about 50 of them in ascene
Jon
Jon
sounds like you have a very ambitious project.
then i need to render waterfalls trailing off them
then i need to apply physics to them
Jon
Jon
fully destructable world?
yup
unlike any you will have seen before
Jon
Jon
haha, i like your ambition
13:52
here's the sort of thing i have so far
this is my cpu based implementation
@KevinvanderVelden aww
these islands can move
I'd ice cream too but it's too cold here
Jon
Jon
I've seen those before :P
@Jon it's the same screen
13:53
and people can build on them and such :)
Jon
Jon
ohhh, so what are you some kind of spaceship?
its basically my game concept
a broken world
think nuclear war ... breaks up a planet and all the bits float about near each other
the war rages on
now its a serious land grab
Jon
Jon
so you can build your little island up, and then others can come and destroy it all
If its multiplayer, i'll be Jon, Destroyer of Worlds.
yup thats the idea
but mmo
i have the bulk of the server side figured out already
just need to clean it up
its this client side stuff thats killing me
lack of gpu knowledge
i need to know where i can learn how to use a gpu properly
Jon
Jon
that my friend, is a journey
13:57
i know tiny amounts of HLSL but i want to really understand it
i cant even find the stuff to begin learning it
i can get this to work with very un impressive collisions and stuff purely on the cpu (already have that)
now i want to nuclear on this code and really turn it up
the voxelfarm engine would prob solve this for me but they wont talk licencing costs with me because im well ... an indie dev ... the age old problem
14:15
@Wardy So the atmosphere will be gone if the planet is broken up.
not quite
im spinning this so that its based on a very large planet and there are enough component parts to keep a reasonable level of the stmosphere around
its not totally believable but neither is avatar
lol
:D
its also a concept in the works
im still growing the back story and dont want to give too much away yet
but think kinda ... first person, mmo style starcraft in this environment
if it ever gets finished
Jon
Jon
It sounds really good to me. Just hope you don't get overly ambitious.
its an idea i have been working on for years
ive been waiting for the tech to catch me up
i think i can now implement most of it
might have to wait a few more years for some finishing touches though
Jon
Jon
14:24
Do not be duke nukem 4.
thats my biggest worry
im setting the bar high
Duke Nuke' em Forever.
DNF
but i wont be happy unless i meet that level
Did Not Finish
so itll either be awesome when i release it or never be released
14:35
1
Q: Flixel text causing memmory leak (FlxText) - AS3

MatthewI am calling kill() and destroy() on flxText when i dont need it anymore, how come its still using the memmory it let the game run for a while it went up to 1,5 gig of ram, then i commented it out the code where flxText is made and got this http://shrani.najdi.si/?3u/x6/1MkFPi08/fac.png (using on...

of course flixel text causes a memory leak
flixel is fucking gay
@AlexM. ++
Jon
Jon
flixel can't write to video memory
lol not my star
:)
I fixed my depth buffer bug today
that shit was bothering me real bad, it only applied to excessively large render targets, but still it's a nice feature to have
sometimes you legitamitely want a 2048 cube-shadow map you know
14:46
Mick how are you with hlsl
Where do i get the day 1 beginners guide to writing shaders?
something that actually tells me how it works rather than "here's a sample go play"
I am a GLSL guy
I refuse to support microsoft / directx
can i use that in unity ?
If you have questions about algorithms then shoot
but I'll answer in GLSL which means you have to do find and replace vec4 with float4 :P
i need to write some compute and geometry shader code
need to figure out how its done
14:50
I don't use unity anyways, sorry
Setting up shaders is different from writing them
Setup is engine specific
hmm
I mean I'll still give you what I know if you ask something specific, but I'm more useful for the mathy stuff
algorithms fetishist
Hey, guys.
sup hash-deezy
@MickLH is it relevant XKCD day?
14:57
Lol, everyone has their own nickname for me
@KevinvanderVelden ++
it's always relevant XKCD day
I'm confused about this
pssh fuck that
pay us to get yourself locked into our highly restricted system

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