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5:33 PM
woa I'm back. Been a rough couple of weeks at work
 
 
6 hours later…
11:12 PM
Oh gosh. Hope things are going better for you now!
 
Does anyone know anything about how "skin width" is used in character controllers?
My custom game server has voxelized regions within my terrain. When inside a region, my characters are getting stuck on things often. So I wanted to implement something like what Unity calls "skin width" where your collider can partially penetrate the obstruction. From their description, I can't figure out exactly how to implement it. (FYI: the reason the server is doing this is my game is extremely server authoritative, simulating what the client is doing)
 
11:30 PM
I think that's based on an underlying PhysX class, so you may find more documentation on the PhysX side.
 
Thank you! :) I'm new to stackexchange chat. This was the first message I posted on one. I'll check out PhysX
 

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