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2:06 PM
Hello!
 
Good day. :)
 
@DMGregory Are you a Maple Leaf's fan?
 
Not a big sports person. 😉
 
👍 Me neither, usually, but I enjoy listening to the Canadien's games on the radio while doing something else.
 
2:28 PM
Maybe it's some combination of bad luck & pessimism on my part, but it feels like a fair number of entries in the codeplex problem listing are link salad type answers
Or older era requests for XYZ library do do LMNOP thing.
 
nwp
The LMNOP thing is indeed a very annoying recurring problem.
 
Makes me nostalgic for the the old old days of 1's & 0's & assembly code, when we only had NOP ;)
 
2:48 PM
@Pikalek Do you flag them as not-an-answer?
(or not an on-topic question)
 
I think I cast closed votes on the first few questions that I found like that. In the interests of sticking with a thing & not getting too side tracked, I've been trying to prioritize fixing decent looking stuff w/ codeplex links.
I figure that the off-topic questions will still be off-topic when codeplex closes. In contrast, the on-topic stuff might be a lot harder to fix when codeplex is gone as sometimes there are "we've moved the project" links or keywords that can be used to find current repos, etc.
And some of the questions can probably be salvaged with an edit from "what tools will do X" to "how can I do X".
<shrug>
 
Hello
 
Good morning.
 
Good morning to you too.
 
Okay; tbh I don't review the close votes queue often, so if you find some that really should be closed and/or deleted, might want to flag for mod, or find another way to let us know about it.
 
3:02 PM
@Vaillancourt Good to know. My default is to vote first & only flag things like spam & hate. I'll revise my strats.
@Summer Morning. Did you not want to get into the question you retracted? I don't mind answering it, but I'm okay if you decided not to get into it.
 
@Pikalek I only retracted it because you were mid convo about a site related topic
I'd be happy to ask again. Cook anything fun lately?
 
I made a mac & blue cheese last week. :)
 
Nice
Just bleu or were there other cheeses?
 
Also cheddar.
And a little parmesan.
 
Was it a dry bleu or a creamy one?
I bet that would be good with a smoked gorganzola
 
3:09 PM
It was a creamy Danish one. :) Delicious.
 
Nice.
 
Last night was just burgers. Nothing too exciting, but a nice night for the patio.
 
Lots of veggies lately due to some diet shifting in the household. Family was surprised to learn that they like braised radishes.
 
Burgers are fun. And you can always make em a little more exciting in the way you garnish em.
@Pikalek Sounds good. How do you braise em?
One of my favorites with burgers is grilled mushrooms. They get so plump and juicy on the grill.
 
Ooooh, I should try the radish idea.
 
3:14 PM
I just had broiled zucchini with a parmesan crust last night. It was delicious and the textural contrast was amazing.
 
@Summer Last time it was in the liquid I was reducing from the instant pot boneless pork rib. Not totally sure about the time before that.
 
I'll give it a try.
I love radish
 
@Summer That sounds great. Was the Z raw or part cooked before broiling?
 
Then again I love almost everything.
@Pikalek roasted then broiled at the end to melt the cheese.
 
Cheese only or something like bread crumb in it?
Also, fine grated, shredded, shaved or other?
 
3:18 PM
panko
grated
just like you would for a parmesan crisp/tuile
In the future I think I would just make the tuile separate and then put the roasted zucchini on top of it tapas style.
 
Sounds tasty, will try it.
 
ohhh I changed my name and pic. I'm brug if you didn't know.
 
Tapas always makes me laugh.
 
why is that?
 
A miscommunication. Back during the dating chapters, my long distance, then to be spouse told me about a new foodie place tried w/ a bunch of friends during a phone call.
Misheard tapas as topless.
 
3:25 PM
lol
 
Comedic misunderstandings followed.
 
I imagine. 😂
 
@Summer So noted :) I kinda thought so, but didn't want to be intrusive about it.
 
I appreciate it. I didn't change name to hide my identity. Just wanted a change. Wanted to make sure everyone knows its still me.
 
I figured
 
3:34 PM
@Summer Happy to converse with you under either name.
 
🥰
Thanks. I always enjoy talking to the people here even though I rarely get into game dev.
Although I am taking Physics this term so I might get to discuss some new topics that get pretty gamedev-y
Currently reading about Projectile Motion.
 
term?
I like physics, It always interests me. I have quite a few fat books on physics. The part I really like is how all of the questions in physics can almost always be answered with an equation.
 
@Wasabi Period of time in which the course I am taking takes place
 
Courses... Oh I see.
 
@Wasabi Until they can't anymore....
 
3:46 PM
Hmm. Oh, I'm not sure if anyone here knows, But I am looking for a question that frustratingly, no Biology book tells me. They all say "the cell controls it's chemicals to create reactions to make something happen using enzymes" but they never go deep enough to answer my question My question, is "What makes the cell "control" the enzyme? I don't get it how you can just take a bunch of basic elements, mash them together an then you have the equivalent of a computer AI.
And to emphasize on that, that would be a thing that makes decisions based on it's environment, like an AI, but it is made out of just some freaking basic chemicals
 
As I recall, there's not a clean, single answer to that.
A lot of it is gene regulated, but there's a mix of other stuff that plays in.
Environmental factors, hormones, other chemicals all can affect changes wrt cell controls.
 
I mean, carbon can't think for itself. So there are a bit more stages until the thinking comes along in cells. I'm assuming it is multiple chemicals that... No, wait, just a carbon chain isn't enough to think. Like, how in the world did chemicals get advanced enough to make something as smart as a human?? It makes no sense to me. A Human thinks so many things, math, everything. And yet, the brain just uses chemicals to do that. That is like some chemicals thinking for themselves.
Very confusing.
 
Yes & no. The chemicals are part of a system. On their own they do simple things. As part of a complex system they can do complex things.
Same as AI - it's 1's & 0's.
Do 1's & 0's make decisions?
It depends on how were define our scope & terms.
As part of a complex system for processing data & information, 1's & 0's can do a lot.
3
 
Oh, right! Those things work together to make something. Great way to put it! Like, if one zero is a one, which happens when a chemical, representing that value, changes because of temperature, it's state becomes a 1. Other chemicals react to this change, which causes an output of enzymes changing. And these enzymes and all are perfectly in place because they were made that way from the DNA. Then the enzymes case a chemical change in another chemical which causes it to heat up.
So when you put Trillions of these chemicals together into an enormous thinking machine, you get something so smart, like a Human.
 
Yes, that's one way to think about it. It's not the only way & since it's based on metaphor, it will break down in places, but the concepts have parallel as you pointed out.
 
3:57 PM
Yeah
 
Just like with a couple of logic operators, you can get make the leap from AND, OR, etc to addition.
And from there you can build other math ops to get algebra & so on.
 
Life is all very interesting. I could be sad about how come I only get 100 years of life at maximum unless I'm really lucky; But then I get more grateful rather than sad when I consider the fact that Humans are only designed to life for up to 30 years. It is our intelligence that allows us to live as long as we do. So, I guess the key to living longer really comes from our Intelligence. But we'll need to be far more intelligent to live longer than 100.
Oh, @Pikalek just wondering, how come you're so interested in Shaders? I guess it is cool to make some nice pattern, but I may not be aware of all the things shaders can do.
 
@Wasabi That depends on if you're focusing only on individuals or on the collective.
@Wasabi They're fun in their own right, but previously I was looking into them as a way to speed up some graphics processing.
 
I'd be focusing on the collective. We as humans invented medicine. But the people who invented hand sanitizer and the people who invented the first vaccines for dysentery were two different humans. It is when we take the collective intelligence that humans will invent new things together. No single human is responsible for our maximum age.
 
I'm working on some procedural texture generation stuff. Real time results aren't likely (at least not right now) but I want the tool to be fast enough to be usable.
 
4:03 PM
@Wasabi Where did you come up with the 30 number?
That seems arbitrary and inaccurate...
 
Huh? Science. It'd be an idiot to leave it at "Science" so allow me to explain: Early Humans in the time of the ice age didn't live longer than 30 years. I look at these early humans as the way humans were built to be. We weren't exactly built to change the world in the ways we have. You wouldn't ever encounter a gray-haired early human because they would die well before then.
In the Viking ages, people didn't live beyond 60.
 
[citations needed]
 
lol
I have a big fat book explaining it all, but I really don't feel like snapping a picture and somehow getting it here...
 
I am also not sure that 'ice age people' is an accurate representation of humans and that ignoring our cognitive complexity is somehow a purer form of 'natural' humans.
Also, a citation means you give the details of the book and those insisting on citations can read for themselves.
 
Life expectancy: ~26 years for bronze / iron era humans.
 
4:08 PM
No no, it is because we got intelligent over time, but our physical form did not change much aside from 2 extra teeth in the bottom jaw.
 
33 years for Paleolithic.
 
average life expectancy =/= natural maximum lifespan an organism is built to achieve.
 
Trees and some tortoises live longer than we do. Are they more intelligent than us?
 
Ha! Tech made it worse.
 
user92578
> Based on the data from modern hunter-gatherer populations, it is estimated that at 15, life expectancy was an additional 39 years (total 54)
 
user92578
4:09 PM
For Paleolithic
 
user92578
60% chance to live to 15
 
Environment also appears to play a major factor.
 
@DMGregory No. It is because the way they are built humans start out with less years on the calendar than some of those turtles. It is our intelligence that allows us to live as long as we do, whereas those turtles get that number from the start.
 
And once again, I would argue that our cognitive complexity is inherently part of our natural state as an organism.
 
user92578
 
4:10 PM
Right...
 
For max? That's the realm of telomeres & genetic resiliency.
 
So, to gamedev. Would it be wise to make my MiG-15 follow paths rather than taking any action at any point? paths limit the MiG-15s complex movement.
Or should I bank a series of maneuvers to take at any point if necessary, and then apply the biases whether to use them or not.
 
Do you have your prototype of shooting gameplay yet?
 
Yes
 
Well, back when I did UAV stuff, it was pointed out that just because an aircraft could take any # of maneuvers at some point, there were usually only a few that it should take.
 
4:13 PM
How does the shooting gameplay feel when the MiGs follow paths?
 
A little... expected.
 
Unless you wanted to win by littering the field with crashed UAVs.
 
MiG-15s are manned
this is 1947 we're talking here.
The perfectly difficult timeline in which all the vehicles and planes I want are so old that we hardly have any records on them at all. Literally, out of over 3,000 produced, only 2 B-29s still fly today. And that is only because we fixed them, after they had crashed during the war.
 
Logic still applies. The majority of the near infinite options available to an aircraft are likely to end said craft.
 
The MiG-15s are NOT manned, that's the problem. They're pretending to be manned planes, when they're actually a bunch of polygons being moved around by an AI program.
 
4:16 PM
Yeah. But the difficulty in this is that there aren't just Left Right Forward, Back. There's those 4 + up and down, and then that means a whole bunch of pitch, yaw, and roll factors.
@DMGregory Oh. I thought you meant IRL. So in the game, yeah, they're not actually manned.
 
Do you need to control every one of those individually, or could you have a collection of maneuver splines and just select one to follow from that list?
 
wdym? Individually vs manuevers?
I'll have to mix.
Like if it wants to follow a target and that target zips the other way, it needs to pick a maneuver to realistically turn around based on its position. Then, it goes and follows it.
 
Instead of your code saying "change roll by 1 degree, change yaw by 2 degrees..." it could say "Select manuever 'shallow bank left' and follow that path until instructed otherwise"
 
Oh, yeah. Like that.
Well, not exactly It'll move to match the player, but I'll say "Turn Left" which changes both yaw and roll to make an efficient turn.
So I guess?
 
You could make a library of animations that cover all the manuevers you need, and record the change in position and orientation from the start to the end of each. Then your code can snap-together these segments like pieces of pipe to build a path that reaches your goal.
 
4:22 PM
Interesting, but confusing. So you mean, it'll detect what position and rotation it wants, and then choose an animation that best-suits what it wants to do?
 
Yep. You can also blend in additional position and orientation nudges while the animation is playing, to shift it slightly beyond the fixed destinations the animations cover.
 
Yes.
Is this what you would do?
Oh, but there's another factor. It needs to detect a possible collision that might occur and apply that to the animation it chooses. Like, the tail of the B-29 is beautiful and big, but also a collision hazard for other planes like the MiG-15.
 
If a collision happens, abort the current animation and begin a collision recovery state.
 
Right.
Well, that may not be necessary.
It'll blow up the second it collides.
 
But I would say you should design your AI to fly conservatively and try to maintain enough spacing that they won't have to do fine maneuvering to avoid collisions. That helps reduce the opportunity for ugly bugs.
 
4:27 PM
Yeah. Very true.
 
As for, "is this what you would do", it depends on the goal, and the team's skill sets/budget. If you want realism without implementing and running whole aerodynamic physics model and expert pilot AI, it's a good way to get the right look at low complexity cost.
 
Will I need aerodynamic physics, or is that something I could do without?
 
For the gunner role, you probably don't need it. For the pilot role, you might, depending on your planned gameplay.
 
Right
 
As long as the player isn't at the yoke, the plane can be on a rail for all it matters.
If they are at the yoke, then you need as much physics simulation as it takes to get the gameplay feel you want, and probably no more than that.
 
4:32 PM
So, to make these animations, I use...
 
An animation program of your choice.
 
4:48 PM
could that be Unity?
 
I do not recommend using Unity to author your animations. It has some features that can be used for it, but it's not as full-featured as a dedicated 3D content creation tool.
In particular, you probably want to set up your planes as skinned meshes with a rig of bones, so it's one logical object as far as the runtime is concerned. Your animation would move bones in the rig to control the flaps, instead of positioning individual game objects.
 
 
3 hours later…
7:24 PM
@DMGregory lmao I just proved with my brother that SupBruh isn't my brother. Lol. what a strange coincidence. I had him show me his computer screen as SupBruh posted a few messages, proving that SupBruh couldn't have been my brother because my brother couldn't have been posting messages when I was staring at his screen the entire time.
That is a very, very strange coincidence. I also don't think SupBruh is my brother because my brother and I are both in our 20s, and SupBruh may not be that old. I don't know that, though, and it isn't something I need to know. The point is, that was a really strange coincidence, and that no interpersonal drama should be happening, since it turns out my brother doesn't even know what SE is. 😂
 
 
4 hours later…
11:55 PM
Hi
I am interested in creating a 3D physics engine for learning purposes, but I don't know if this will be useful learning experience or just a waste of time
since everyone uses existing physics engines anyway and I want to make indie games
 

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