anyone who was helping me with my 100 bullets per second audio problem, if you are curious, what i did was:
dedicate 16 audio channels to bullets. If a bullet wanted to shoot within 50ms from the last bullet from same gun, just dont play any sound. Add a 5% pitch variance to all bullet sounds. If all 16 channels are being used, take over the oldest channel (cutting off the currently playing sound).
it turned out pretty well. Thank you everyone for your help