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1:37 AM
@Tyyppi_77 you have a published game, you help people a lot here, you are an expert on game dev.
:)
@FreezePhoenix Rock Band 3 wins.
 
 
2 hours later…
3:24 AM
0
Q: Why I get banned to question again?

123iamkingIn the past, I asked some bad questions thus I got banned for half of a year. After half of a year, I learn my mistake and I try to ask better question (some say the site can't accept the kinds of better questions that go from worst to bad, but how about bad to normal?). I just ask one question a...

 
 
4 hours later…
7:38 AM
@GDSEMeta what are the odds that they just have a ton of self deleted questions?
 
 
2 hours later…
user92578
9:17 AM
@Almo 0 experience with complex mesh deforming or whatever that thing is though :)
 
11:05 AM
@DMGregory Are there any algorithms for 3D ACD(approximate convex decomposition).
 
Why would that be a question for me, specifically, and not for a search tool?
 
@DMGregory because google is not giving me any answers.
 
I've linked you to this question a few times, which has an answer linking to approximate convex decomposition libraries: gamedev.stackexchange.com/a/88344/39518
Are we using the same Google? Just punching in "approximate convex decomposition" I get a full page of results of decomposition algorithms.
 
nwp
The joys of personalized content :P
 
Think so? I've turned off most data tracking & personalization, and switching to an incognito window got the same results.
 
11:19 AM
@DMGregory if your results are giving you a whole load of tamu.edu articles of 0 relevance then we are using the same google.
 
@DMGregory most of my results are about blender and libraries with closed-code.
 
I hope then between the articles listed above, and the two code links from that answer I linked, that you'll be able to find a useful starting point.
 
@DMGregory thanks
 
11:59 AM
LOL just found a massive error in my code :)
 
12:17 PM
@Tyyppi_77 Yup! :)
 
 
1 hour later…
1:46 PM
@cubesnyc hmm, then your command object should validate itself (like Tyyppi_77 said) for most obvious parameters (like a form on the web: you can't enter an email or a zip/postal code/phone number that has not the right format, can't enter a negative number here or there, etc), and let the game server reject the commands that don't pass more serious tests, those related to the game state.
This is really borderline "what technology to use".. gamedev.stackexchange.com/questions/159165/…
 
user92578
I feel like the rest of the question is "Are there projects using C# that do this?" which is too broad
 
You man this part:
> or am I just bad at finding projects who use C#?
 
user92578
Well yeah, I can't find an on-topic question in that
 
In that part, no, and that part could be removed without affecting the "core" of the question.
 
user92578
i meant in the whole post
 
1:57 PM
It's what tech to use
I'd close it
 
 
7 hours later…
user92578
8:32 PM
i cant fucking believe that the c# vs php question is still open
 
user92578
wtf is going on
 
9:23 PM
public holiday in US, no one is here
 
9:40 PM
im here =)
 
9:59 PM
@Tyyppi_77 Philip thinks it's ok, his high-voted answer may deter some close votes
I don't agree with him, but whatever
 
user92578
10:19 PM
@Almo Philip answers a lot of off-topic questions though
 

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