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nwp
12:05 PM
@Tyyppi_77 The owner gets a unique_ptr and the rest keeps a raw pointer. m_Child should probably be a CEntity* in the second case because the level owns the entity.
 
 
3 hours later…
2:53 PM
@Tyyppi_77 sounds fun
:)
 
3:32 PM
So I just got back from the M+Dev game dev conference & I'm starting my follow-ups. Is there any protocol about reaching out via LinkedIn? I don't have a pro account, so I can't send regular mail, just personalized invites. But I'm not necessarily expecting others to link me. And the invite has a low char # cap, so there's not a lot of room for what to say. Thoughts?
 
user4704
I think LinkedIn is a joke.
 
user4704
So sadly I have no constructive thoughts for you :P
 
@Josh As a platform, it certainly has a history squandered opportunities. In one specific case, it's how I was asked to reach out. If you had presented & were expecting attendees to follow-up on your talk, how would you prefer / expect them to get in touch?
 
If they remember who you are, and invite is basically like adding a friend on facebook
if they don't remember you, it's like being added by a fake profile on Facebook except the fake profile is probably a recruiter trying to expand their network
 
user4704
@Pikalek I usually stick a (work) email on the slides someplace and hope for the best.
 
3:48 PM
@Josh I agree, and I only have one because my university and then my previous employers required one.
I could delete it today, probably, and not miss anything.
@Pikalek I'd just invite them and say "Hi, it's XYZ from the ABC presentation."
And try to arrive at other communication platforms like email ASAP
 
@doppelspooker Yeah, I try to get my email in there if at all possible. I just hope that the platform isn't censoring it out in an attempt to 'encourage' use of their paid features.
 
 
1 hour later…
user92578
5:16 PM
@nwp So I would make_unique into a temporary, get() into m_Child and then std::move the temporary to the level?
 
nwp
Sounds reasonable.
 
why not a CEntity * Level::getNewEntity() function
 
user92578
5:39 PM
Not a terrible idea I suppose
 
user92578
I'll see if I have the energy to dig into this during the week, might have to wait 'till the weekend
 
8:21 PM
Hello!
 
@TheMattbat999 'llo
 
How are ya Gregor?
@DMGregory ^
 
Very well thanks. :) Just put in my order for some Starlink spaceships to play with at home. :D
How are you today?
 
Good. Wishing I had an artist to do the art for my game....
Cause I suck at it
 
One effective way I've seen that addressed in the past is to pick a visual style that doesn't need highly detailed art. ;)
 
8:36 PM
I am trying that. I just have a hard time with even simple art.
And shading
And making them not look like Telletubbies
 
9:13 PM
Teletubbies is a fucking weird-ass show man.
 
Exactly, @Almo. And my 3d models looked kinda like them
 
"Libgdx Table not Positioning Correctly" - Who is surprised?
 

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