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12:01 AM
Anyone have any advice on a quick and easy EULA for the App Stores? (We're not monetizing yet, so no in-app purchases to cover, and not data mining, so the scope of the app currently is just a self contained, solo-game.)
Found this site, which looks pretty solid: simpleeulas.weebly.com/fair-eulas.html
 
@DukeZhou Could you hire a legal person to do that?
Because if you have a website for the app, most likely some data will be saved on the user machine (e.g. cookies)...
 
We will, but it's specialized and not worth it until we determine if people are actually going to be interested enough in the game
We're collecting nothing at first to reduce our exposure
(it's only worth doing if we're popular)
Initially it going to be limited to email addresses only, with some basic demographic info, and right now, this only for our closed beta
The app has no networking and libGDX is the only 3rd party code
 
Oh, ok!
I can't suggest anything sorry!
 
:)
No worries. I know a fair amount about contract law, and that "fair Eula" seems to be sufficient for now
But I figured I'd ping here on chat to see if anyone has any thoughts on the matter
 
 
10 hours later…
10:18 AM
1
Q: Mono Develop unable to load plugins or editor

nova naniteWhen I load up MonoDevelop, it gives me an error, saying how it could not load the C# editor and plugins for my project. I have had this problem for as long as I can remember, and I can still use MonoDevelop to create scripts. However, MonoDevelop no longer acts like an IDE, more like Notepad+. ...

 
11:10 AM
@JoshPetrie Should this be a candidate for a community wiki:
2
Q: NullReferenceException in Unity

HelliumSince many users are facing the NullReferenceException: Object reference not set to an instance of an object error in Unity, I thought that it would be a good idea to gather from multiple source some explanation and ways to fix this error. Symptoms I am getting the error below appearing in...

I think the intention was to have a go-to answer for the nullRef exception, but it was not posted as such..
 
Is there any benefit to making it community wiki?
 
I don't know :)
@doppelgreener You want more answers on that question, is that it?
 
> One or more of the answers is exemplary and worthy of an additional bounty.
I'm not asking for extra answers, just giving a +100 to Gnemlock's answer.
 
Can't you award it directly?
 
Bounties can't be awarded during the first 24 hours.
I figure that gives someone the chance to post an answer that beats the pants off of the other one.
 
11:21 AM
Ah, ok, the 7 day delay got me confused..
 
That's just standard also. :)
You'll probably see me posting other bounties for sub-10k users for nice answers.
 
11:50 AM
Dev Blog- Colonial Sea Trader- More dialog polishing! kd7uiy.com/2017/06/dev-blog-colonial-sea-trader-improving.html
 
12:19 PM
@PearsonArtPhoto looking good
 
Thanks!
I'm almost done with my polishing streak, now I'm more of doing polishing bad UI that shows up occasionally.
 
Nice, hopefully you make good progress on that.
 
12:51 PM
Folding Ideas on motivation & completing projects. (youtube.com/watch?v=AIr9GeVzHRw)
 
I forgot my headphones at home today :(
 
@AlexandreVaillancourt those are such a vital survival tool for me that I have to have a separate work-only headset so that i'll never leave it at home.
 
1:15 PM
I learned many years ago that having a set of headphones at work was a good idea. And not the earbud kind that break easily, a decent over the ear kind. I've never regretted it, and still have the same ~$25 pair I bought some 8 years ago.
 
@doppelgreener Yeah; I usually carry them with me but I left in a hurry this morning and I forgot to pick them up. They're noise cancelling so I usually just put them on and turn them on in the bus, without even listening to music...
 
@PearsonArtPhoto I have the predecessor to these; used to have on-ear headphones but then I had a manager that insisted nobody should be wearing big headphones. (They never noticed anyone using earbuds though.)
 
@PearsonArtPhoto Yeah, that's the kind I have, earbud kind tend to hurt after a couple of hour..
 
@AlexandreVaillancourt oh noooo!
 
I hate in ear headphones...
 
1:24 PM
I didn't used to like them but these are super nice.
 
2:08 PM
To learn network programming, should I use an existing engine like UE but re-write the network code?
 
user4704
No.
 
user4704
If you want to start learning sockets, et cetera, I'd suggest just starting with a simple console chat type program or something; just opening sockets and sending data around between two processes.
 
user4704
Trying to work on that from within the framework of UE might be prohibitively tedious as you try to work around all UE's networking assumptions and specific design decisions.
 
I did something similar with bluetooth.
Which really is just another socket. I opened up two clients on different phones and had them pass back and forth a bit of data.
 
Ah, right; and if I eventually want to make a game over that, I could build the network layer using another set of engines (Ogre, BulletPhysics at al)?
 
2:28 PM
1
Q: How can I set the duration of a splash screen?

EvorlorI am using Unity Pro, so I have all Splash Screen Tools available. I have a full screen image which I want to use as my splash screen. I want my splash screen to remain on the screen for n seconds. I want the splash screen to be cropped if it is not a perfect fit to the device's screen size. ...

 
I agree that you should absolutely definitely start small learning network programming.
networking for a game is the opposite of that.
 
very true doppel
 
my first-semester networking projects involved learning about the structure of IP addresses and subnet masks, the OSI model layers of networking, the role of routers/modems/switches/repeaters, the structure of TCP/IP and UDP packets, and setting up a small simulated office network using a CISCO network simulator into which we could add & configure virtual computers and routers and switches and so on.
that was ostensibly in the context of training us to be network technicians in the business world, but that goes to show how small the foundations get.
 
2:44 PM
yeah
 
Ah well you don't need all of that OSI and IP knowledge to write working software that does networking. You need to understand the difference between TCP & UDP and need to have some knowledge about bytes & buffers. The rest is handled by your library.
 
i agree, some of that learning would be unnecessary for games.
i think learning about the OSI model would still be helpful to understand the context you're working in -- and to understand when something might not be because of your code, because there's other factors involved.
 
I mean it's good to understand. But it's like that with most subjects. E.g. you don't need to understand how a Classloader works in Java, but you should understand what it does.
Oh knowing the basics about the OSI model is definitely something helpful. But again, already knowing that there is something called OSI model and OSI layers is a good start. And it really becomes only important when you go down to the level of tracing packages or meddling with firewall rules - which is a fun subject on its own :D
 
that's all true \o/
 
Oh now I wanna go do some packet tracing at the park
 
2:56 PM
As long as it's not packet stalking.. :P
Second populist badge..
in 5 days.
 
Yeah; I like it (moar rep -> closer to the mod tools), but I'm not that proud of it. That's a thing of being at the right place at the right time...
It's a little bit ridiculous, actually...
 
user4704
Yep.
 
user4704
Most of my rep-caps came from getting lucky and getting answers on questions that hit the supercollider, I think.
 
But.... that's how you get a badge...
 
user4704
3:08 PM
Maybe some of the earlier ones came from actually answering a large volume of questions in a day.
 
user4704
But I don't tend to do that anymore.
 
"older" users of the site have a lot of rep, I wonder if the site was more active before...
 
My memory of the site might be mistaken because of rose-tinted lenses, but I recall much earlier on there were less "help my code doesn't work why"-type questions, so it was more engaging theorywork and the programming questions were more interesting and generally helpful. Then I felt like we were becoming Stack Overflow #2, with all the low-quality poorly-articulated questions that comes with which nobody really wants to read because there is genuinely no benefit.
Around that time I couldn't really find questions I was interested in engaging with, and stopped being active.
I became active on Role-playing Games which I became a diamond moderator of last month and eventually became its second most prolific editor (I have more edits than the next three most prolific editors combined) and I'm going to turn a bit of that energy this way.
There might be a lot of crap poorly-written questions, but as long as they're comprehensible I can increase the visible quality of them and make them more pleasant to read & parse.
 
90
Q: My wife wants a homosexual child

user28091We are planning to have our first child in about a year. My wife is very much into raising them genderless (or "post-gender" style) while my take on it is that we should raise them in a non-stereotypical manner, keeping an open mind for all there is. I even have problems defining how raising a ch...

The sidebar doesn't disappoint me as usual
 
@Bálint speaking as an LGBT individual, that user's wife has some issues they need to sort out.
 
3:30 PM
@doppelgreener Yeah, she does
This is why I don't like the concept of the sidebar
If we jut change the perspective of this question, and write it from the mother's view, then I don't think it would get this much or any upvotes
But to be honest, this would be a reason for breaking up for me if no agreement can be made.
 
I was raised pretty gender-neutral
They let me play with whatever I wanted regardless of wehther it "fit my gender" or not
I turned out pretty normal in terms of gender identity, but without all the usual American-male masculinity paranoia BS
 
You can leave out the american part, it's pretty much the same everywhere
 
yeah, I guess so. :)
 
3:47 PM
@doppelgreener SO #2, GameDev edition.
"See! I'm sooo LGBT friendly that even my child is LGBT!"
 
it's just the usual pendulum swing. eventually all this will be normal and people will get on with their lives. It used to be everyone freaked out if a black guy married a white woman. Today, it's not such a big deal.
 
Raising a kid in "gender neutrality" can be challenging: at least for babies, "gender neutral" clothes can be hard to find, and you'll always have someone to give you "I like to dig with my bulldozer" shirts for boys and "Pretty girl bling bling" stuff for girls...
 
@AlexandreVaillancourt What?
Nevermind I saw the post
 
@AlexandreVaillancourt very
 
She got issues :/
 
3:59 PM
@Almo I'd say it's less of a deal, but I'm sure it still is a deal for some people...
 
yeah
 
Quick question, do you computer lighting on the gpu as well as render it?
 
@AlexandreVaillancourt I'm actually terrified how right you are amazon.com/s/…
 
wow
 
@ShaunWild Yes, lighting usually happens on the GPU
Sometimes people make it faster by only doing lighting as a post-processing effect, it's called deferred rendering
 
4:03 PM
@Bálint Yes, that hurts. I think one of the reasons for this is that is that new-born and baby boys and girl have similar facial traits so it can be hard to tell if the baby is a boy or a girls. The way to 'show' it for a parent is to dress the baby as such...
 
yeah you're right
hadn't thought of that
 
This is off-topic, but my god, the Switch is cheaper here than in America
 
where is "here"
 
Center-Europe
 
4:06 PM
Everywhere amazon.de ships to
 
(and revived the request for MathJax)
 
@doppelgreener in agreement
@Bálint neat :)
 
370 dollars on Amazon.de, 400 on Amazon.com
It is
The shortage is basically non-existent here
 
user4704
Still a CW answer though :P
 
user92578
also on meta
 
4:08 PM
@JoshPetrie Oh, yeah. CW questions are junk.
 
user4704
:D
 
Can't imagine for the life of me a use case I'd ever make a question CW.
 
user92578
So I don't mean to just bring on hate, but what's the purpose of that meta-question? Is it to compile a list of math-related questions that could benefit from math rendering? Or is it to discuss the need for math rendering?
 
user4704
The first.
 
@Tyyppi_77 It's to get a clean slate on the discussion since the one from six years ago, make a fresh request, and compile the list of math-related posts. I feel that doing that last thing inside the request from forever ago wouldn't be as beenficial.
 
user4704
4:10 PM
Since SE won't turn on MathJax without proof there's a good use for it on a site.
 
user92578
So should there be a separate discussion on if the community wants that?
 
user92578
Or do we just assume "yes" since I don't imagine it has any drawbacks?
 
user4704
The previous question already established that people want it, I think, plus there's been requested for it here in the chat. It's not invasive so I don't see a reason to rehash that discussion.
 
[checks] RPG.SE established a solid use case with a list of 43 questions, and I've got 22 just from one sitting going through one page of one math-related tag () plus the originally raised few questions in previous meta posts.
 
user92578
All right. To be fair, the initial question is from 2011 but I'm definitely pro-MathJax, just wanted to check.
 
4:14 PM
Building a use case will consume a bit of time but be ezpz.
 
We already asked for similar stuff
And it was turned down on other sites
213
Q: LaTeX on Stack Overflow?

ClaudiuMathOverflow has an awesome engine where you can embed LaTeX in questions, answers, and comments. Can we get something like this going on Stack Overflow? I think it’d be appropriate as I at least pretty often want to write something like n^2 and would benefit greatly from prettier markup.

 
2
Q: Can we enable MathJax on GDSE (revisited)?

doppelgreenerThis has been discussed before in math markdown on this site, but I'd like to have some fresh discussion of this matter. Circumstances have changed in the meantime. The discussion of 2011 seems to consider it a foregone conclusion GDSE can't & won't get MathJax, but sites such as RPG Stack Exchan...

 
@doppelgreener Heh, one of my answers is there
 
@Bálint Yup! :D
Ten minutes later the list is equal in size to RPG.SE's list and that's only page 2.
 
> This is implemented on math.stackexchange.com -- you can check it out there. It will never be on Stack Overflow, though, as it is an extremely heavy dependency. (See also Nick's investigations about impact in November 2013.)
This is from the meta answer above
BTW, I could write an image service, that generates images dynamically
You could create links like http://my-image-service.com/latex/<your latex here> and it sends you an image with the interpreted LaTex
 
user92578
4:29 PM
@Bálint This was in 2010 though
 
However it has to have a pretty good hosting to keep up with the demand
And I don't have the money to do that
 
@Bálint I probably should mention that — in the past few years MathJax became much lighter client side at least.
I remember in around 2011, visiting a page with MathJax would freeze the page for a couple of seconds so it could load. (Like, totally nonresponsive.) That is no longer the case.
@Bálint More recently, RPG.SE and Code Review both received MathJax.
"It was turned down on other sites so we won't get it" is ancient history at this point.
 
Code review?
 
Yeah.
21
Q: MathJax on CodeReview

Vedran ŠegoSeveral times I had the need to write mathematical formulas in my answers on CodeReview.SE. Sometimes, this can be simulated by sup and/or sub HTML tags, as I realized when syb0rg edited my answer here. However, sometimes it is not as easy, for example here, where I had to use code block for one ...

 
Why do they need it? They review code, not algorithms
 
4:41 PM
@Bálint Code implements algorithms. To discuss the code and what's going on in it, they often need to talk about the algorithms being implemented.
 
@doppelgreener I start looking from the end of the math questions
5
A: How can I find a point on a line when I have only two other points?

BlauP = t * (B-A) + A Px = t * (Bx-Ax) + Ax Py = t * (By-Ay) + Ay Px - Ax Py - Ay ------- = ------- (Bx-Ax) (By-Ay) (By - Ay) Py = (Px - Ax) * --------- + Ay (Bx - Ax) (5 - -1) 6 Py = (Px - 2) * ----...

This is a strong one
 
4:57 PM
@doppelgreener (can't get used to your name having 2p's) You should probably use 0. instead of * for that list, we'd have an easier way to know how many there are :P
 
@Bálint thanks :)
@Bálint i just made an edit, accidentally collided with your addition but put them back
@AlexandreVaillancourt oh yeah. done!
 
@Bálint use 0. foo now for list items instead of * foo
Btw, @Bálint are you adding that one you just linked? (It's definitely a strong one.)
ah, it's already in there :D
 
0
Q: What is the best way to correct a user's reversing of an edit?

ChrisHere's the specific question's revisions. https://gamedev.stackexchange.com/posts/135626/revisions Just putting in another edit isn't going to help the user know that the game-design tag isn't right and why. But I feel like this would muddy the comments section of the question to explain there. ...

 
5:29 PM
Err what?
0
Q: Unity 3D game keyboard setup

DipZ366I started to learn Unity 3D games.How could I use models to move through keyboard button?

 
unclear waht you're asking if I ever saw one
 
5:44 PM
@Almo hmmm... I used up all my votes for the day and can't vote on that one. D':
I wanna give it a downdoot
 
:D
 
@doppelgreener done, we need to help each other out wherever we can
 
@dot_Sp0T haha, thank you.
 
I sometimes forget that downvotes are an actual thing
 
And it's free on questions :)
 
5:51 PM
yeah
i don't downvote many answers because it costs
I have to really think it's a bad answer to downvote
 
@Almo or you really need that one upvote more on yours so it is displayed first
 
hahahaha
 
6:20 PM
@Almo It's time to answer more questions :P
 
:D
 
6:53 PM
phew. the list of mathjax examples just passed 100, and i'm giving that a break for now.
i figure 100 is the point where they'll go "oh. yeah. that's substantial. ok. let's turn on mathjax."
 
7:32 PM
@PearsonArtPhoto You here?
 
8:18 PM
@ShaunWild What's up?
 
8:41 PM
@doppelgreener what's the downside of enabling mathjax? isn't that just client side?
 
we want everyone who visits the site to see the math without having to mess with their browsers
 
I'm asking the downside, like what is a reason or reasons to not enable it
 
@PearsonArtPhoto Do you store your game bitmap as the RGB image or do you parse it into another form??
 
9:07 PM
PNG
 
9:19 PM
@JohnHamilton If you want to consider everything, it won't be available if you use Tor or a very old IE or you disabled JavaScript.
Honestly, the last reason is probably really rare. You have to know exactly what you want to do.
 
9:33 PM
@JohnHamilton Basically nothing nowadays.
I know of no reason at all not to enable it.
There were reasons in the past -- it slowed down page load majorly -- but I am not aware of that being a current concern. MathJax and browsers have both improved a lot since then.
 
 
2 hours later…
11:30 PM
Oh okay
 

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