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12:21 AM
Will try streaming again, should be fun.
 
12:44 AM
Cuphead was released on PC!
 
12:57 AM
Playing around with giving the ocean some color.
 
Do you intend to have it reflected in the minimap?
 
It should be, but I guess I wasn't thinking it would do that.
Do you think that's not a good idea, I take it?
Also, I will be changing the lake colors.
 
Oh are you talking about these paler blue spots?
 
Yeah.
I probably should tweak the threshold a bit, but...
 
Oh, they're fine on the main map but I find them distracting on the minimap.
 
1:07 AM
Yeah, I'm thinking I'm going to re-write how I do the minimap in a number of ways.
And the color too.
 
At first I was talking about the different shades of blue for the main sea. But this is fine on the minimap.
:)
 
I want to put all of that information in to a config file. And I think I'll start doing that soon.
 
You want to tweak from a text file instead of using Unity's editor?
 
1:26 AM
Right now I have the colors in source code.
I want to have that moved to a config file of some kind.
 
 
10 hours later…
11:23 AM
1
Q: Reduce texture switches in UI

therainycatI'm working on game which uses LibGDX's Stage2d for GUI. All textures for UI are packed into one texture atlas. Fonts (BitmapFont) are generated in runtime by gdx-freetype for different locales and font sizes (at least 6 locales and 4 font sizes for each locale) and then placed into separate t...

 
 
2 hours later…
1:17 PM
@PearsonArtPhoto That makes sense.
 
user92578
2:08 PM
I'm finally cleaning my Render-method, sticking old manual math into matrices
 
2:46 PM
I'm laughing too hard to answer that question: gamedev.stackexchange.com/questions/149264/…
If someone can write a serious answer that sounds like easy internet points :)
 

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