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00:00 - 16:0016:00 - 00:00

Jon
Jon
16:16
1,054 hrs on record
jesus christ
that's like 45 days non-stop playing DOTA2
who
Jon
Jon
a guy on my friends list , from work
55 days LoL for me
Jon
Jon
haha
just bought rocket league
aka, bbl :P
297th on the NA server for time spent playing...
:o
@jon have fun man
RL rocks
Jon
Jon
16:19
gonna have to share with my son atm
says it should run on this pc
:D
is this the right place to ask about collision detection and stuff?
16:38
sure
if anyone who knows the stuff is on they'll hekp
help
Jon
Jon
holy shit this game is fun
he won't let me play now
Joe
Joe
lol
Jon
Jon
he's going to bed early tonight
lol
@Jon it's amazing right?
Jon
Jon
i can see myself playing a few rounds every day for the next while
16:52
yeah
i play an hour at lunch at work every day
Jon
Jon
should of purchased it a while ago
plus some at home
Jon
Jon
i soldered my controller back together
that was a pain in the ass to do
"It's not possible to overstate how much fun Rocket League is." - Almo
yeah i bet
Jon
Jon
i couldn't get the plastic off the wires, so i just burned them off
used rj-45 copper wire to bridge it, since it was all chewed up
duct tape the shit out of it
good as new
Did I ever tell you I made my own guitar hero controller back when Frets on Fire was the shit?
16:55
hahah no you didn't
Jon
Jon
bought 6 push buttons
5 for the buttons, 1 for the strum
wired it all up to a PCB of a broken controller
put it in a shitty case, and had myself a custom made guitar hero controller, lol
I'll take pictures at some point.
yeah do that
Jon
Jon
i have no idea where that is now... probably in the basement somewhere
pretty certain my ex wife didn't take that
:)
Jon
Jon
I wish someone would ask questions about collisions
Joe
Joe
17:06
If a blue car is traveling 60mph heading south on route 33 and a red car is traveling north at 45 mph on route 33 and they collide, what is the probability that a third purple car will be created from the event traveling east at 15 mph?
Pip
Pip
eyo
Can I install some custom software on my router to make it port forward? (Its not available by default)
I must be Sodium Hypobromite because Na BrO
Jon
Jon
@Hjorthenify what kind of router?
I use DD-WRT, but you need a supported router
There is also Tomato
Pip
Pip
@Joe 0% because it will be (one) a blue and red car because the colors don't combine and (2) because it will be going under 15 mph because of friction/other factors related to collision
17:15
@Jon Netgear Trek
Pip
Pip
@Jon rj-45 wire is decent quality for that
Pip
Pip
I believe it
@Jon Not on the list :/
Jon
Jon
shittier firmware, but also goood
if it is not supported by dd-wrt, probably not supported by this, heh
You could get a WRT54GL
for 50$
17:18
I might have found a workaround
Jon
Jon
flash it with this and it makes it a 1000$ router
(not really, but featurewise it is pretty awesome)
Nope :(
@Jon Sounds great! I'm just trying to get the IP of my pie
My current setup is quite complicated
Ooooh neat!
@Joe Hey Joe just wondering, what did you use to encode your images to base64
@Jon No worries I figured out a way to do what I wanted :)
Joe and Jon have three letters
They both start with J... it must mean they both like jelly
17:26
potato
Next they have O... that must be they're both omnivores
THAT MEANS, Joe and Jon are the same person!
Joe
Joe
@TheMuffinCoder i ended up modifying a tiny node script someone wrote to do the same foraudio
Oh i see
Joe
Joe
but i must be the EVIL Omnivorous Jelly lover? and Jon is the NICE one?
xD
Yep that's how it is
Joe
Joe
17:27
that script should be in my github
i think i called it something super hip and rad... like "sixFO.js"
bwhahahahah free scripts
lol thx Joe!
Joe
Joe
np
Pip
Pip
17:45
@Hjorthenify pie? Raspberry flavored?
Pip
Pip
I'm going to be using mine in my 3d printer build
Jon
Jon
Im' gonna use my old PC as a linux server
Wellll... i'm still considering that actually, I also wanted to use it as a secondary gaming pc
17:48
Dammit my game isnt supported in a web build it seems..
17:59
i have a UI button in unity
I can't drag its anchor arrows
should I be able to?
Jon
Jon
i'm starting to get good at this
yes you should be
this usually happens if the parent container is messed up
@Jon Not quite sure. I'm thinking of removing nodes which are extremely close to each other.
Jon
Jon
I got 2 scores last game -- averaging 20ms ping -- friggen fun as balls man
soon i'll be in next year's championships... you'll see
@Jon ok
Jon
Jon
@Almo we should play 1 vs 1
18:10
I'm trying to use an Aspect Ratio Fitter
I'm very close
yeah we could
in a while though
trying to get this thing working
Jon
Jon
hehe, np
i understand
but i'll definitely play some with you
Jon
Jon
@Hjorthenify seems like a shitty pathfinder though..
Looks like you are updating every vertex to every vertex on each frame
Explain?
Jon
Jon
that is exponential
might be fine for what you are doing
but that seems like a lot of calcs to me
18:12
Once the grid is calculated, then its quite efficient
Jon
Jon
but you are doing it on each frame
Right now I am due to debugging
It can be calculated once and then only recalculated once the map has been changed
Jon
Jon
ah
well that is cool
Its very easy to add to a game as well
Also.. Im only getting 43 fps when calculating each frame :P
and 66 when im not
Takes 10ms to calculate the grid
Aug 18 at 19:48, by Ali.S
@MickLH I guess you are right completely.... though the formula you found did not what I had in mind... that was why I was so arrogant...
@Ali.S formula I derived*
18:21
unity bug
in action
Pip
Pip
sup Mick
@MickLH yeah... right
@jon i have something working, but I have to adjust the positions, sizes and anchors of each button's text object by hand
I have to set "Best fit" for the text to size itself to the rectangle, but then the rectangles must be exactly big enough to fit the text
hmm
maybe I just need the heights set
@Almo Maybe a Content Size Fitter can help you there
will check that thanks
and now the unity forum has scrolling text on top. very fucking distracting
do these people just randomly add shit without testing to see if it's annoying or not?
@Hjorthenify my buttons are in a vertical layout group, which wants to control the size of the objects in it
18:38
@Almo Yes?
it says I shouldn't use a content size fitter on it
Sounds like my inventory system
I have the vertical layout thing working, it resizes. but the text doens't resize properly
to get it to, I have to make the text box sizes exactly the width of the text by hand
if not, then the text ends up too big
since there's no "scale text with size of box" there's only "fill available space"
like, I'm tempted to render these button texts as images.
I could get it to work then
horrible to work with if i need to change anything though :(
and will never be localizable
Hmm I have something similar for my storage containers, but I have never seen that bug
I should quit bugging you guys. Unity is making me want to scream and I'm just projecting frustration in here. Sorry about that.
18:48
Guild Wars 2 is now free! Check it out, it's awesome.
@Almo That's part of what we're here for :) But perhaps its time to ask on gamedev.se?
Try to use a content fitter on your vertical layout and make it adjust width?
0
Q: Problem with UIText in VerticalLayoutGroup in Unity

AlmoI have a Panel with an AspectRatioFitter on it. In there, I have a vertical layout group, with three buttons, Standard Mode, Speed Mode, Chaos Mode. I have the Layout Group's anchors set to keep its size relative to the parent Panel. The problem is that the text doesn't resize when I change th...

but I don't want the widths all the same
each text needs its width set seperately
18:56
@Jon looks acceptable.
because if the box is bigger, you get the third picture in the question
the font scales up to fill the room
since you can only "best fit" not "scale relative to screen size"
once i get this screen size shit fixed I can get on with making the damned game
:P
What's the game about?
it's a puzzle game
and I know I shouldn't do this because it's mean, but I'm moving sOoooo slow on it (been 3 years since i made the proto) that I'm not actually making it public.
at least not until I'm closer to being done
19:03
:/
so I expect once it's working (not just working on menus any more) you guys will get to see it early
Looking forward to it
19:26
@Joe My game doesn't do networking, but for other prototypes, yeah just Unity's networking API
Jon
Jon
I'm hooked on rocket league
get it you idiots
you are stupid if you don't have a good reason to own this game
@Jon I am lazy
Is that a good reason?
19:46
ugh, f Windows 10
Jon
Jon
windows 10 -- you are the product
so I installed like UE4, couple of games onto my Win10 partition in a folder
boot into Win10 to check something, folders and files that were created in Win7 don't exist.
boot back into Win7, chkdsk during the boot, heaps of corrupt files supposedly, spends several mins deleting and "fixing" file entries.... whole folders are now missing
had like Unreal Engine, Unreal Tournament, and Guild Wars 2 in there. all gone. waste of time >_<
yeah I've switched back to 7 cuz I just can't stand 10's UI man, it's a frickin joke
@Chris could be worse
@Hjorthenify yep. luckily caught it early, but sdfsdfsjhdfjshfsdf
win10 still couldn't see my other 2 harddrives cuz it's dumb
think I'll just format it and give it the smallest partition size possible, waste of space otherwise taking up the whole drive :(
In my experience then the only thing Win10 excels at is corrupting files.
19:51
damn
this is some ME-level shit
anyways. how are y'all? what are we working on?
Pathfinding.. Or that was until Win10 decided to lock me out
@Hjorthenify lol, feck :(
nice
Chris you can still make your own entry :D
I am now reopening my workstuff
19:53
I'll be right, but thank you
Kevin is doing one too, and check out Joe's finished one
@Joe cool entry :D
good stuff
Pip
Pip
@Chris electronics project :D
ah yes :)
Pip
Pip
For one of my robotics teams we're required to use two Android phones (bleh)
And I'm working on converting the 12v robot power to power the phone as well
(I'm not a fan of the new Android control system)
Joe
Joe
20:05
@Chris haha ty man
im playing with UNET on the version 5.1
trying to see whats what
sweet
Joe
Joe
I cant say im in love with it yet... but its interesting
cool
ugh, the disk mishap corrupted my project as well as my backup. this is why I backup offsite every day at least
20:36
chris!
1
Q: How do I make UIText scale properly in a VerticalLayoutGroup in Unity?

AlmoI have a Panel with an AspectRatioFitter on it. In there, I have a vertical layout group, with three buttons, Standard Mode, Speed Mode, Chaos Mode. I have the Layout Group's anchors set to keep its size relative to the parent Panel. The problem is that the text doesn't resize when I change th...

if you know
lemme see
do you have a CanvasScaler component on your Canvas?
yes
the box the menu is in scales fine
has an aspect ratio fitter
:(
are you willing to send me a copy of your project? this is the sort of problem-solving that requires tinkering cuz there's so many stupid components, it's confusing as
yeah sure
email?
20:49
setn
got it, lemme tinker
ok thanks man
I'll be afk a while I think
really appreciate the help
the way I test is by changing from iPhone tall to wide
you'll see the word "Cognizer" changes properly between different resolutions, but I set its anchors and size by hand
Jon
Jon
my car has a hat
hahaha
@Almo on your CanvasScaler, set it to Scale With Screen Size, then slide the Match slider either left or right all the way.
I can see what you're going for with the aspect fitters, but
it's like it doesn't honour things when there's children within children eh
unless maybe there's this ContentSizeFitter component
but the appeal with a working screen size on the scaler... you can just worry about working with one resolution more or less, and it will respect screen size changes
@Jon sent you a friend invite
Jon
Jon
21:16
all you play is DOTA2
lol
I don't play very much these days
Any easy way to increase the size of a polygon by 1 pixel?
When you have an array of the vertexes
Jon
Jon
no
21:40
float multiplyLenght = (point.magnitude + 1) / point.magnitude;
Vector2 worldPos = collider.transform.TransformPoint(point * multiplyLenght);
Pip
Pip
21:59
*length
I'm a mathematician, not an author :P
22:35
@Chris ok i'll look at that, thanks
check out the docs for that ContentSizeFitter too
I couldn't figure out how to get CSF to work with things inside a vertical layout thing
complains that you should let the VL do the work
which only sizes the buttons, not the text within them
yeah I dunno :( the whole thing is confusing
trial and error, bit of video tut watching, just blehh
cobbled together from a bunch of disparate parts
23:39
@AlexM. Come back~
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