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12:37 AM
@dave you found it yet?
 
@Almo nope
i mean i made progress
but if you look at line 29, i set it to 10,000 milliseconds
but the transition seems to take about 2 seconds
solved one issue created a new one yay \o/
 
coordinates are fixed though
right?
 
it appears so yes
i essentially translated -x rather x
so it all happens in reverse
 
date.now returns what
milliseconds?
 
ms since epoch yeah
 
12:48 AM
so time length 1000 milliseconds is one second
looks about right to me
 
its 10,000
so 10 seconds
var timeLength = 10000;
 
1:37 AM
@dave var timeLength = 1000;
that looks like 1000 to me
 
are we looking at same script
it has 10000 for me
 
oh ok, but even if you change that to 10000
it doesn't take 10 seconds
 
well fraction t is a linear interpolation percentage
not a time
wait i'm confused again
I just would not have written any of this like you have, so I get confused trying to read it. sorry.
 
ah yeah i was kinda guessing as i go i don't know a good way to write it so it was more manageable
 
1:41 AM
camera.x += t * (targetX - camera.x);
this doesn't make sense to me
you calculate t as the parameter from 0 to 1 for the whole scale
then doing camera.x += something
I would expect camera.x = t * (finish - start)
but I don't see how it even gives the right result as it's written, if that's the case.
which means again there's probably something in your code I'm not understanding
 
yeah i thought the same but when i did it, it did not work
like i got it working but no idea why it works lol
 
I don't fundamentally understand the camera transformation, and that's probably what's messing me up
camera.x = camerastart.x + t * (targetX - camerastart.x);
that's what I think it should be
when the camera starts moving, take down its current location
then set current camera.x to the start plus the fraction from start to finish
 
2:02 AM
@Almo
fixed it :D
aw it doesn't embed the image in chat
there we go
finally i can move on to trying to rotate the damn thing xD
i don't know why it works so i put //Dear future self, I didn't know why this worked when i wrote it, good luck understanding it now!
 
Pip
nice
what was the issue?
 
no idea
also no idea how i fixed it
can't break it if i don't touch it
 
Pip
2:39 AM
true
 
 
2 hours later…
Pip
4:59 AM
Good.... night. Or morning..... or whatever this is. (It's 12:58 AM so it's morning.... I guess.)
I'm going to bed. Night!
 
 
3 hours later…
7:50 AM
@Dave Classic programming answer right there :P
 
8:18 AM
blargh
I think I need to rewrite my sprite handler from scratch
get rid of that tutorial one
 
 
1 hour later…
9:25 AM
hello
 
10:12 AM
Hi.
 
10:26 AM
\o
 
 
1 hour later…
11:31 AM
Anyone decent with UML?
 
11:51 AM
crickets
 
well
I had UML classes, if that counts :p
Usually I just wing it though
 
Does the else statenent exists in use cases main flow? My book doesn't state anythubg about it. stackoverflow refers to the old version of it but it seems to have been removed :P
 
 
1 hour later…
1:09 PM
0
Q: Copying a successful game

besplashIs it allowed to remake a game, if nothing is taken from a game except what we can see? Let's say I want to remake an old Super Mario game. What if I open up paint and try to draw everything like Nintendo did and then I program a jump and run with the same levels, the same hud, the same bosses, b...

:(
depressing how much this comes up
79
Q: How closely can a game legally resemble another?

FuuMost games build on other games' successes and many are downright clones. Where is the limit of imitation before legal issues come into play? Is it down to literary or graphic work like characters and storyline that cause legal problems, or can someone actually claim to own gameplay mechanics? T...

duplicate
 
Needs more reps =[
 
hmm looks like the dupe might be out of date
there's a comment linking to a court decision
 
That just means the answers are out of date, not the question
 
agreed
 
Also, stackexchange is not a place for legal advice, that link just being in a comment is fine
(For the record, I'm talking about this link: copyright.gov/fls/fl108.html)
 
1:16 PM
agreed
except for law.stackexchange.
 
That exists? Why does that exist?
 
Sometimes I want to go to the law stackexchange to only ask dumb questions
Like "Is a vampire legally considered dead"
(Which the answer is no, because he does not meet the three criterias to be declared dead)
 
And get downvoted, flagged, closed and deleted in record time?
(The answer is not no, the answer is vampires aren't real and fiction is not a legal person)
 
hahahaha
 
 
1 hour later…
Joe
2:36 PM
@TheMuffinCoder OMG MY WORLD IS DARK
 
Tweak the luminosity? :p
 
3:08 PM
Anyone using the Unity web player plugin? Does it crash for those of you using firefox ver. 40?
 
3:19 PM
Uuh cc @Chris as the only person I know with certainty uses unity
 
I use unity
oh web player plugin
I exported my proto using webgl, which I think is different.
 
user4704
3:35 PM
Huh.
 
user4704
I can commit directly to MacVim now :D
 
:D
Do a massive commit that turns it into EMACS
 
user4704
lol
 
user4704
There's a few rendering bugs I might tackle.
 
cool
 
user4704
3:38 PM
But as I've started hacking on my own editor instead I'm not as inclined to devote so much time to huge R&D efforts.
 
user4704
There's still a ton of deprecation warnings to fix though, I'll definitely do those.
 
3:52 PM
hate warnings
 
user4704
yup.
 
user4704
It's tricky because lots of people still compile MacVim from source on old machines, so I still have to preserve the old execution path.
 
user4704
Lots if #if MAC_OS_X_MIN_REQUIRED_VER >= MAC_OS_X_10_6... #else... #endif
 
4:32 PM
that gif looks gorgeous
 
4:46 PM
@Ali.S did you and Josh get that thing sorted by the end? sorry the transcript is a bitch on a cell phone
 
user4704
@MickLH It was because the result of rdbuf() cares about the binary flag.
 
oh was he outputting an LF, and ending up with a CR LF?
meh as long as its solved, cull thought away!
god I feel so amazingly shitty, I must have been doing something all night last night, I found a long blonde hair in my mouth as I tried to wipe the morning grogginess off and realized, it's not going away without a few hours of sleep, but my mind is already spinning up and the sun is out, no more sleep for me today :/
 
5:06 PM
@JoshPetrie yeah cute
 
@Asaltaviejas That one's pretty awesome.
 
Yeah, I'm implementing that in a little game right now.
 
Welp
Time to rewrite the sprite engine :p
Let's see, what to do
    public Rectangle rectInitialFrame; //first frame
    public int frameNumber = 1;    //number of frames
    public int currentFrame = 0; //current frame
    public int frameLength = 20; //how many frame the current frame lasts
    public int frameCounter = 0; //how many frames since the last change
    public bool looping = false; //does the animation loops
    public FrameAnimation sNextAnimation = null; //next animation
Does this seem okay for the fields of a frame animation class
Hm, should I use a list of rectangles for the sprites or leave the class to calculate the next one
 
5:24 PM
What engine/framework are you using?
 
XNA
 
5:53 PM
0
Q: Appropriate UI scaler settings to use for mobile device

LORMILANCan someone suggest to me what mode of UI canvas scaler I should use for a mobile game? I have tried all of them: constant pixel size scale with screen size constant physical size However, I have had many problems: in one mode, the button goes off the screen, in another one the panels become...

too broad.
 
Step one: make game, profit
Step two: introduce expansion that completely changes the character of the game permanently
Step three: lose some players who don't like the new style
Step four: profit
 
Jon
step five, give profit to jon
 
hahah
 
Jon
added pedestrians
now instead of a fare just appearing, a random pedestrian will request a cab
 
5:57 PM
gives the 0 profit to @Jon
 
Jon
@Almo what is diff between standard and solo standard?
 
solo standard not allow parties in
on standard, you might get matched against three people on voice chat who all know each other
 
Jon
is it just me or does the crowd sometimes chant something along the lines of "big black cock"
 
"we want more"
after a game
 
And now we know what jon wants more of
 
6:19 PM
@Asaltaviejas I just got on my PC, started some music and then opened this GIF. It was somehow lined up perfectly to the drop
Like all the overlapping squares went to the buildup, and then they expanded right on the drop
Kindof makes it a bit more amazing lol
Would recommend
Also the algorithm running is pretty much a good video for an electronic bassline, as-is
 
Jon
what would be pedestrian behaviour in a 2d sideview game?
they are limited to a specific platform... I was thinking of just randomly assigning a spot on the platform that is at least x-distance away from the current position
 
walk back and forth aimlessly?
 
Jon
then have them stop wait , and then pick another location
 
@Jon That algorithm is called the "drunk walk"
 
Jon
for real?
 
6:25 PM
So all your pedestrians are drunk.
Yes literally, I think it's even the formal name lol
 
Jon
that is perfect
 
awww sorry, the formal name is "Random walk" I think
but I've never heard that term, ever, but I've heard "Drunk walk" used in practice several times
 
Jon
every platform has 2 bars
that they walk between
 
lol awesome
Lol oh shit, my internal error checking mechanisms are throwing out red flags about my internal thought process, I think I forgot every pill this morning
this is the really shitty part... where I feel good and think I should just not take them today, and tomorrow, and every day until I crash hard and remember why I set red flags on certain "code paths"
 
Jon
what kind of pills?
 
6:34 PM
Mostly psych meds, I guess I'll take the hormone med at least since I'll eventually die without that one
 
Jon
cool i know how to kill you
 
Lol well the implementation details make it more difficult than just using a gun
 
Jon
of course, its like hitman
but in real life
you think you are taking hormones, but muwahahahaha, its just my semen!! MUWAHAHAHA
 
I actually test my pills lol
They have given me wrong shit before
 
Jon
thats the beauty , it tests positive for hormones!! muwahahahaha
 
6:38 PM
Like pills that would have directly killed me on the first shot
 
Jon
Ah, well that is the US for you
Can't wait for robotic AI doctors
tired of human error bullshit
 
@Jon lol if it tests positive for the right hormones then won't it work?
 
Jon
no.. muwahahahahaha, it deactivates the hormones once it hits your stomach acid, specially formulated.. i spent 3 years developing it
Just to kill you
 
@MickLH you're serious about this right? that's shocking
 
Jon
you didn't see my kickstarter?
probably a breathing issue?
 
6:40 PM
Shit! I forgot kickstarter's Non-GMO policy only applies to animals as rewards, not retro-viruses!
@Almo Yeah it was kinda scary honestly, like "How incompetent ARE they??"
I almost didn't check too.... It makes me think plenty of people have probably died that way.
Also, after I said "No, this is the wrong pill." the pharmacist literally laughed a little and tried to argue
At which point, I had to physically restrain my dad from jumping over the counter lol
 
Jon
i didn't know you had a dad
 
Yeah they give you a full life and family and everything to cover it all
lol sorry I couldn't resist, I haven't actually gone off the deep end completely yet
 
Jon
all i got was plastic surgery and a new name
i wanna try this
 
I actually looked into kickstarter's policy on GMO, they sadly actually do disallow GM animals as investor rewards.... Which killed my idea to put actual Pokemon on kickstarter
 
@Jon I don't... I don't like horror at all
 
6:52 PM
I'm pretty sure kickstarter put in that clause, specifically to fuck over that idea.
Because, well, it would probably destroy the world, but jesus christ we have the technology.
 
Jon
meh, the world is already fucked
 
Yeah but not like Mewtwo from the original Pokemon movie level fucked
 
Jon
mewtwo was in the original movie?
 
Maybe I have it mixed up, but I thought so
I thought mewtwo was in the original series, as a genetically modified clone of mew
 
Jon
yeah
he is a freak of science
 
6:55 PM
You want to experience some real horror though? Why am I the only one who starred Josh's message bashing video tutorials?
There should be a Unicode symbol for "Hypothetical Question Mark"
It should look exactly like the question mark at first glance, maybe even pixel for pixel, it's primary purpose is being "righter than fuck" when it comes time to argue semantics about it.
 
Jon
 
@MickLH because he said it once before, and I think it was starred then too
 
Well then shouldn't it be a sticky by now??
 
Jon
video guides are for the video maker
they fucken talk and talk and talk and talk
EMMMMMMMM
UHHHHMMMM
such a waste of time
 
I literally can't use video tutorials because of my ADHD
 
Jon
6:59 PM
I just cant' stand listening to someone talk as they are coding
 
My "this is a waste of time" is wired directly to my "this is probably wrong"
3
 
Jon
it is fucken frustrating
Write the code, give it to me, and explain it
Why do you have to produce a video about it
 

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