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PythonInProgress
2:02 PM
yeah
Busata
(duh)
►
baw, not the correct one (
youtube.com/watch?v=xuxO6CZptck
!)
PythonInProgress
LOLZ! that is hilarious
Jon
lmao
PythonInProgress
same :D
Alex M.
now, to build that scraper so I can get all of the posts from indiedb
and archive them in the new forum
PythonInProgress
2:16 PM
:P
Jon
@AlexM. I wrote a few scrapers before :)
Alex M.
scrapers helped my professional self get a boost years ago
ToddersLegrande
@AlexM. based on your past descriptions of the devs there I would recommend you try connecting directly to the database with the password: Password
Alex M.
@ToddersLegrande lol
that might work
Jon
LOL, I remember gaining access to a site by trying that once
Gnomon tutorials website -- I tried a random user/pass and got in.. i was like, wtf??
Alex M.
2:24 PM
scrapers were my first type of programs as soon as I got some rep
I didn't start programming though
I got some random thing, posting answers on a Q&A site, first
obviously, users were all fake
and all questions were like "how much gb in iphone 8gb"
and yes, I am serious, all of them were about iPhones
Jon
lol.
Alex M.
can't remember the site's name
but it must still be alive
Jon
What was that movie with Tom Hanks, where he was castaway on an island?
Alex M.
when employers were switched on the same job, the new one wanted to pay less
and I sent him my first denial email
those were the days
Almo
@Jon Cast Away
great movie
Alex M.
2:28 PM
@ToddersLegrande think they're protected against sql injections?
Byte56
2:51 PM
So more sock puppet crap last night eh?
Considering:
gamedev.stackexchange.com/users/7191/byte56?tab=reputation
Jon
heh
-500 thats gotta hurt.
Byte56
That was a bounty I made.
I think my rep will survive :p
Jon
yeah, most likely.
Byte56
Just another "get someone to voting privileges" bounty.
Makes less work for me overall. :)
Almo
wow man
Jon
3:00 PM
mom w9u
Byte56
It helps questions get closed faster that are bad, and questions that are wrongfully closed re-opened faster.
Jon
but..
but.. thats cheating.
user4704
@Byte56 Yeah, sockpuppet dude looks like he's back, but he doesn't have established accounts to farm rep.
user4704
I've noticed a lot of suspicious new user activity.
user4704
and some questions that got mysteriously nuked from orbit
user4704
3:03 PM
Like this one:
gamedev.stackexchange.com/questions/57768/…
user4704
I remember the user's original question; I edited it heavily and then answered it. Now I can't find any record of it ever existing.
ToddersLegrande
@AlexM. We can only hope... or not hope depending on your goal :P
hmmm
Byte56
Yeah, I saw that he said it was deleted. I'm thinking it's a sock puppet account with a decent-ish question.
ToddersLegrande
I apparently replied to the wrong message
Sorry @Byte56
Byte56
@Jon Reward an existing answer is a legitimate reason to give rep
I like that answer.
Jon
3:10 PM
whats this?
Byte56
If I couldn't find an answer I liked on someone that was close, I wouldn't give them a bounty.
Jon
ohh the bounty, yeah i was just teasing :)
Byte56
@JoshPetrie Perhaps the community managers for overzealous.
user4704
Oh well. It wasn't a great question even after my edits.
Alex M.
3:37 PM
a misc model by my 3D artist - he makes random models of things while performing tasks
couldn't be happier <3
ToddersLegrande
:D
Christian Careaga
@PythonInProgress all you need is pygame its probably a folder that for some reason doesnt get downloaded got to the rec folder and make a empty folder called user then run the game again it should work!
Almo
programming nice interface gadgets on tablets can be really tricky
ToddersLegrande
3:53 PM
whats an interface gadget?
Alex M.
a widget I think
ToddersLegrande
Ah so its kind of like a doodad?
Almo
yeah
this one is for showing more cards than fit in it
so you can scroll around
and I'm currently making it so you can drag one off it
that's turning out to be quite tricky to make look nice
like Apple kind of nice
it's the gameplay programmer in me :)
ToddersLegrande
@Almo blame the art assets
Almo
hahah :)
it's all programmer art for now
Alex M.
3:55 PM
Apple kind of nice is now Android kind of nice
Almo
"programmer art" is really a funny concept, actually
they invented it, so it's still apple
android just copied
same for windows; they always playin catchup
oop lunch time
time for Tichu :)
Alex M.
decent trolling
5/10
ToddersLegrande
Yeah.... can't tell if serious
You had me until "same for windows"
Siddharth
4:40 PM
hi friends
I have some question regarding some game concept
any body free to talk with me
?
Jon
4:52 PM
Yes.
Siddharth
I am working with andengine
and I post my question on the forum
andengine.org/forums/gles2/zuma-deluxe-clone-t12347.html
I need more detail on that one
Jon
One way you could do it, is to set "Waypoints'
ordered waypoints.
And then just make the sprites follow the way points that you setup
you can play with forward/reverse
thats how i would do it anyways.
Siddharth
path contains more curves so how to set waypoint for those points
Jon
you would need to determine how many you need to make a nice curve
I would guess at least 12
Siddharth
to move ball I have to use move modifier, so there are many move modifier I have to use
you aware with andengine or not?
Jon
5:03 PM
I am aware of it yes
Siddharth
then it it good for me
one option I have to use path modifier
Shotgun Ninja
howdy folks
Siddharth
so how to move ball on those curves?
Jon
with the power of vectors
direction = Normalize(waypoint2 - waypoint1)
if you don't use enough waypoints, your movement will be choppy
Use a lot.
Shotgun Ninja
You could also do smoothing or curve fitting...
Jon
5:08 PM
store your "waypoints" as a collection of Points
Siddharth
first I have to create more way points
as per your suggestion
Jon
but ordered
Siddharth
so for each waypoint I need move modifier
Jon
so linked list is bad.. use array
Siddharth
so it become lengthy to manage all these modifiers
Jon
5:10 PM
move modifier?
Siddharth
I need to establish grid structure or not?
to decide way points
Jon
i don't think a grid structure is what you would want to use for this particular game (zuma clone)
Siddharth
ok
so how to create waypoints?
Jon
I'm just suggesting a way to do it :)
The best thing you could do is create some sort of editor to place waypoints easily.
Siddharth
because without using grid how can I know about points
Jon
5:13 PM
or something that converts an image into waypoints
Siddharth
so manually I place waypoint sprite on screen
Jon
how are you designing the levels?
Siddharth
and set visible false for each of these sprite
Jon
Yes, that is one way. create an editor where you place sprites.. then record their (x,y) positions and save it as a level
Siddharth
I am using flash for designing level
on actual game I have to put those sprite or not?
Jon
5:14 PM
no
debug view only
Siddharth
or I need to use only coordinate
ok I understand
Jon
You are basically creating a path.. and telling your sprites, follow that path
Siddharth
for each ball on screen I have to register its modifier which will move to its next point
after reaching at that point I have to move ahead with new modifier to new point
Jon
you will have an array of Points.
Siddharth
am I doing right?
Jon
5:16 PM
each ball will store its position, int = 0
some can share the same current waypoint
they will always be looking to go towards a waypoint.
Its gonna take a lot of coding to get this going hope you got time.
Siddharth
yes I have to do that task
because I got challenge from the company
Jon
ok, well you owe me 100$ in consultation fees
Siddharth
I am working with andengine from long time but I don't able to consider this concept so I have to ask
after wining I don't able to get any money benefit
this is for the confidense
:)
I have to do a lot of calculation for this
for each modifier I have to do time calculation
so ball move smoothly on screen
or path
Jon
yes
just give it a speed
Get the direction vector, and multiply it by your speed variable
should keep it constant.
Siddharth
what do you mean by direction vector?
Code Assassin
5:23 PM
(1,0)
(0,1)
Jon
direction = Normalize(waypoint2 - waypoint1)
Siddharth
ok
and use of normalize
because I thing I have to calculate distance
Jon
don't worry about distance
just time, direction and speed
Siddharth
now you jumble up my concepts
which thing you consider as direction
?
Code Assassin
Siddharth
5:25 PM
and time and speed I thing both are the same
Code Assassin
Rough but works
yay me.
Jon
Vector2 direction = Normalize(waypoint2 - waypoint1)
Position = direction * speed * elapsedtime;
Siddharth
in andengine this normalization work?
Jon
that will keep your speed at what you set it at.
Siddharth
and I got any direction?
Jon
5:27 PM
If it doesn't you can write your own
This is basic vector math
Your direction is VectorB - VectorA
YOu normalize it, so it is of length 1 max
it will keep the ratio, so you are still pointing in the same direction.
Siddharth
what is the use of direction in this concept?
because I already using move modifier to move ball
Jon
direction = DesiredPosition - CurrentPosition
Siddharth
and elapsedTime?
Jon
your delta time
the time that has expired since your last update
this ensures that you have a constant speed regardless of cpu
Siddharth
ok
Position = direction * speed * elapsedtime;
so you said this
I have already next waypoint position in my hand
so what is the use of this position
?
Jon
5:32 PM
Position = (currentposition - desiredposition).Normalize() * speed * elapsedtime;
expanding on that. this would be your formula.
Siddharth
sorry for my lots of questions
Jon
Go code, you will see.
Siddharth
but my sole purpose is to get some knowledge
I need some break so I meet you after half an hour
you chat with me further
?
Jon
Yeah, i'm always on this. at an appt right now.
lol
Siddharth
thanks sir
Alex M.
5:59 PM
I've switched the focus of my blog a bit
I barely have time for long (multipart) whole dev articles
I'll just stick to short, one-part articles about specific topics
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