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12:00 AM
why not? :O
KFC is cool
 
I had a chicken wing - golden and fried right - delicious. I'm about to put it in my mouth
and guess what
THERE WAS 3 GREEN CATAPILLARS IN MY FOOD
Two were one my
 
wait what
 
Chicken Wing....
I was going to put it on my mouth
 
ew
 
That's not all. Quaker Oats has meal-worms in their oat-meal
 
12:00 AM
well a little more protein don't hurt nobody - Bear Grylls
 
HAHA
@AlexM. That dude drank his own Jarate(piss)
 
he would've called KFC back asking what the hell was up with the bonus (chicken)
 
"Gotta keep cool. In the desert... I mean - it's really - really hot. Takes scarf - pees on it ON CAMERA. Wraps around neck. Calls it swag"
 
@CodeAssassin I kinda miss TF2 now :(
 
@AlexM. I don't play it anymore :/ Good Game though
 
12:03 AM
but does KFC do home delivery in the US?
it doesn't here in Romania
 
I don't know
not much of a fast-foodish person.
 
Not that I know of
 
so @CodeAssassin found the bugs while in the restaurant?
man you should have caused a ruckus
 
@AlexM. haha
 
so far I had no trouble with any fast food chain
 
12:08 AM
@AlexM. there is also drive through / carry out
My biggest complaint about fast food is just the sloppyness
 
I stop by Mc or KFC sometimes when I'd come back from college
order a menu thingy and go home with it
 
@AlexM. Fast Fact: Did you know that McDonalds(if you have it in your Country) does not use real meat?
 
Ketchup all over... order no cheese and also get no pickles or onions.... little things like that
 
@ToddersLegrande SPELLING ERRORZ
 
@ToddersLegrande they're ok from this POV here
 
12:09 AM
@CodeAssassin Fast Fact: They use real meat. There is also just filler mixed in with the meat. Frankly I don't care
 
@CodeAssassin well it's cool, better live a short and fulfilling life than a long and boring one lol
 
@ToddersLegrande Frankly.
 
And don't call me Shirley!
 
@ToddersLegrande As a Matter Of Fact
@ToddersLegrande The point of the matter is
@ToddersLegrande Shirley
eez ownage
 
12:11 AM
brb going to let my sister play game for the first time
IN A LONG
Time
:D
 
lol
wish I had a sis :(
 
@CodeAssassin turns out I was wrong
 
if I don't get a daughter, I'll lock up my wife in a tower until she decides to spawn one for me
 
so basically "we've got 100% beef meat" means "we've got meat that's coming from a company called 100% beef"
how clever
and naughty
 
12:14 AM
Lol no
That part is false
100% beef means just that
 
oh so that part is false
 
No filler or anything
at least in the USA
 
okay, it's playing with my mind
it's like a busted myth
got it now
though it would've been a clever trick anyway
AND NAUGHTY
takes note
buy anyway, can you imagine the cow overload the world would be bearing if McDonald's stopped killing them?
we'd be riding cows to work
cows are kinda cute though
wouldn't mind that
 
lol
We've got the black and whites in Wisconsin
 
those are cute too
I like visiting my relatives in the village
pretty much everyone has a cow, a horse, lots of ducks
huge amounts of hens
it's like a freaking zoo, each and every household
yawn I'm off to sleep, cya guys
 
 
2 hours later…
2:50 AM
Really neat read on secrets in Shadows of the Colossus: eurogamer.net/articles/…
 
3:08 AM
I really want to try an Oculus Rift now. kotaku.com/kotaku-takes-the-oculus-rift-for-a-spin-486679107
 
3:20 AM
@ToddersLegrande It's pretty neat
 
Have you used one?
 
Yeah, got one in my office. Eager to dev something for it, but priorities.
 
Nice
Yeah I just want to try it out and see how it feels
 
Massive nausea after trying to use it for prolonged amounts of time though. I need contacts. So far only one person I've showed it to hasn't gotten totally sick
immediately
 
Interesting
 
3:26 AM
If I finish up my basic gameplay demo before my trip, and get my writing done during it, then I'll hopefully have some free cycles to put towards it in june.
 
Awesome
 
4:07 AM
I LOVE shadow of the colossus!
 
Does anyone know any good articles for A.I. in turnbased games?
 
what in particular are you interested in?
 
4:25 AM
Im doing my thesis on A.I. for turn based games in Unity
deadline is nearing and I feel like I havnt done any proper research
 
this is a good resource
very general, but you might find some good info
you could implement A* in unity
 
4:50 AM
I already have A*
Im actually researching how A.I. can work with units having different components which gives them different abilities
and it's hard to find some good articles on turnbased stuff about that
 
5:07 AM
but thanks for the link.
 
no problem. there is also this: aigamedev.com
 
 
1 hour later…
6:12 AM
@ToddersLegrande, Lookie at the fontie tell me if you likie.
It's the Chewy one. I think it looks good. And much more readable in the help box.
On my desktop computer it looks great, but on my laptop it looks a bit grainy. Might be the outline shader.
 
 
1 hour later…
7:19 AM
Morning my minions.
 
7:41 AM
Mornin'
This edit seems kinda odd
With all the things removed it's a really poor answer.
 
With all the things there he was right that it was relevant - this was a social experiment implemented by the game devs in full knowledge it would get pooped on by pirates. They skewed their own data by forcing an outcome.
 
 
1 hour later…
9:01 AM
Still getting upvotes on that answer - damn thats exploded :D
 
9:13 AM
god curse those who've introduced HTTP, it's worst protocol I've ever worked with!
 
@Gajoo - explain..
 
9:58 AM
And I'm back!
And it's weekend!
And I'm going back to work tonight! Been a while since I last was at work.
Going to be nice.
 
@Blue it's a shitty protocol, where anything is possible! combine it with the fact that it's designed to transfer data over network, which means data itself can be broken into pieces and should be joined together before parsing
 
It's shitty because anything is possible?
That's an odd reasoning. :P
 
it's the reason there are too many security holes,
and also the reason one can't practically implement a fast/low memory parser while keeping his sanity!
 
There are security holes in HTTP?
I thought it was just a text protocol. :P
 
@William'MindWorX'Mariager but there is, there are lots of them, some have been patched over the years and some are still vulnerable.
I've read so many articles about security vulnerabilities of HTTP, and I was wondering how can someone implement a protocol with those kinda security issues. But after trying to implement only a portion of it's rules, I figured the problem is the protocol itself, not the implementations
 
10:08 AM
What kind of security vulnerabilities?
It's more or less just an outgoing stream.
The security issues must lie with the server and it's firewall.
 
https://www.google.com/search?q=http+security+issues
https://www.google.com/search?q=http+security+vulnerabilities
as you said the main problem is with the implementations of HTTP, but still there is no bug-free implementation out there.
also note that HTTP is a text based protocol along side many other internet protocols such as SMTP, FTP, ...
which result in cross protocol security issues,
I was once into those things, searching around the web will give you lots of idea how to misuse these protocols and gain what you were never meant to have.
 
10:28 AM
hi
Hello Game Developers
 
How's you guys , i am new user for this room and need some guide lines
 
@chintankhetiya be free do whatever you want, participate in conversations and that's all
if you are working on a game (or in general any project) an status report every once in a while is nice
 
@Gajoo thanks you guys are so good to help me
 
ask whenever you have a question, but don't expect anyone to answer you.
people will resume the conversation if they are interested in the topic, or simply ignore it if they are not!
 
10:34 AM
@Gajoo lol , okay don't mind. i new that because all are working on busy scheduled
okay i will not ping you ever time , if require then tell me , because its irritating thing
yeah , its good if we are in busy mode , other wise we will just waiting for reply.
 
also you can edit your previous posts, but simply pressing "up arrow" in the edit box
 
BTW i am android developer , working form last 1 year . i love to code in android and java. never worked in java.
 
or if you hover your cursor over a message you'll see small triangle pointing down, you can expand the menu, and see all the great features they've put there!
@chintankhetiya I don't like java, but I think there used to be some other android developers around here.
people in this room are mostly experienced with C#, HTML/CSS, JS and C++.
 
Don't forget VBA!
 
...
@Blue, Quite you.
 
10:40 AM
@Blue yeah, if anyone is interested in that :P
 
okay, i am familiar with the chat room, My Chat Room
@Gajoo okay , so all of are game or in different platform ?
 
I'm currently working on a game for iOS, and an HTTP proxy app(as a hobby).
 
@William'MindWorX'Mariager Avast yee scurvy @Billy!
 
...
How many of my names are you trying to get in there? :P
 
@AllOfThem
 
10:42 AM
others in this room are either just lurking around or working on a their hobby projects (mostly windows or web apps)
 
For example I'm working on a Unity3D based turret defense game - high level programming instead of the graphics work.
It uses the Unity engine and a lot of C# programming, I do it as a hobby.
 
@chintankhetiya as you can see there are times that two or even more conversations are followed here simultaneously in this room.
 
Meanwhile my profession is in VBA VB.Net, HTML, PHP, CSS and JavaScript
 
@Gajoo okay , now can you tell me about some game , i like to play game but never build it. so how to start what are the fundamental ? all basic step .... so i can start with it
 
@chintankhetiya and @Blue is an expert e-Librarian.
 
10:46 AM
@Blue hey ya
 
@chintankhetiya just start by developing a simple pong game, use whatever technology you are already familiar with and then ask for more instructions!
 
@chintankhetiya Damn straight I'm a librarian, Nice to meet ya.
+1 @Gajoo, @chintankhetiya - If you have a game in mind, leave it. Learn the dead set basics of making a game, Gajoo's suggestion of Pong is a great one and you should make it until it is a full playable game, scores, menus, options, the lot.
This way you end up being able to track the progress of starting game development from beginning to end. An important skill for gamedev is programming, a vital skill is being able to actually finish a project.
 
@Blue nice to meet you too. yes i just want to try at basic level
 
@chintankhetiya What is your native programming language?
 
@Blue i am android developer.
 
10:50 AM
So Java.
Do you use the Eclipse IDE?
 
yeah , i like that , but i also want to participate in other platform also , i have bit knowledge of Php and MySql
@Blue yes, currently working on that , before that i was use Motorola IDE
@Gajoo gone or busy,
 
@chintankhetiya I'm usually debugging code or playing dota2
so unless I'm mentioned I don't check the room very often
 
@Gajoo in which Platform you are working ?
 
@chintankhetiya I also felt like my mission (to introduce you the gamedev world) was accomplished!
@chintankhetiya right now I'm trying to implement chucked Transfer encoding for my HTTP proxy app
it's a cross platform app, which should work on window and posix based systems
 
@Gajoo ohhh , sorry i forgot that you told me when you introduce your self
 
10:58 AM
@chintankhetiya Then I suggest you install Eclipse for Android (you can google that easily) and create pong, be it a normal Java Canvas app or on Android.
 
6 mins ago, by chintan khetiya
@Blue yes, currently working on that , before that i was use Motorola IDE
@Blue
i am working on Eclipse, so no need to install again :P
 
There are several versions of Eclipse, wasn't sure which one so I tend to cover all the bases :D
 
@Gajoo @Blue Guys i got Pong Game in Android link
@Blue lol
 
@chintankhetiya not enough, start building one yourself, from scratch. you can use other's projects as references some times but you can't just copy their code and say I'm done!
 
okay , i have latest one , yet check it once again, if need to update then do it
@Gajoo ohhh, yeah that good, for beginner :) but first i will just check it and later i will try to do my self is it okay ?
 
11:05 AM
do as you please! just make sure in the end you can implement your own version without copying anything from anyone else's work!
 
okay okay, i agree with you.
 
Game Development is one of the few softwaer engineering based areas that you must not cut corners on in order to learn from the ground up. It has a completely separate methodology when designing it, to implementing it and then releasing it at a playable standard. So many things must be put into a game, including assets, scripting, level design, an end game concept, graphical implementation, physics, networking, and artificial intelligence.
 
hiya
 
ohhh so many thing that i have to learn in this platform, i will try to go with step by step so that is easy for me. thanks for so much information :)
@AlexM. hey
i got something about AndEngin , cocos 2d, Unity , which is good after few levels ?
 
you cannot unity unless you pay $1500
 
11:17 AM
@AlexM. is it paid ? relay ? then i have some friends who are working on that , so for that they had pay ?
OMG
 
if they were making Android games with Unity yeah
 
yeah, i am android developer and want to make a game for android
 
11:30 AM
Unity3D gotta love that license fee.
(Hey that shit rhymes!)
 
heh :P
 
@AlexM. tips hat
You changed your name?
 
yeah, last evening
thought using my 2nd name would make for a more internationalized name that's easier to pronounce
should do this everywhere
 
I like "Blue", simple and to the point and fucking easy to type a reply to
And I love the colour.
@CodeAssassin (63)
 
can't argue with that :D
 
11:41 AM
Silly kids
 
@Blue is this you Tom Piddock?
 
It is indeed.
Somebody figured out how to read my profile :P
 
wb @user1103457
 
hi thx ;)
 
11:52 AM
@Blue i got from here
:P
 
@chintankhetiya that's what we usually call profile :P
 
this is cool
 
I have been working on my 2D platformer the whole day, and finally decided to fix those ugly 1 pixel deviations between my tiles and my character. I discovered it had to do with the fact that I use Vectors for all my positions and cast those to ints, which resulted in rounding differences. So: wouldn't it be a lot easier to just use points for the positions then? since those already contain ints. Any thoughts?
 
@Gajoo ROFL :p
 
@chintankhetiya I know you got it from there :P Bit obvious when my website is "tompiddock.com"
:P
right, lunch time.
 
11:58 AM
@Blue yeah :P
 
@A
haha fail
@AlexM. that clip is great!
 
ikr
also first website ever is back online info.cern.ch/hypertext/WWW/TheProject.html
 
@user1103457 Casting to int is a poor way to round the position.
You should use round, floor or ceil depending on what you need. :)
 
@William Okay.. but I thought that casting to int was kinda the same as Math.Floor?
 
Here's why:
floor(-0.50) = -1
floor(0.50) = 0
vs
(int)(-0.50) = 0
(int)0.50) = 0
Casting only truncates, it doesn't floor.
Which likely accounts for your one pixel deviation. :)
 
12:02 PM
ahh yeah right, i didn't think about those cases!
Yeah right! thanks! ony tips only rounding vectors? should i round the components independently?
 
That's what I do. :)
Not sure if there's a faster way, but I doubt it'll matter much even if there is.
 
haha okay ;) Thanks! Could you also tell me what kind of rounding you are using and why?
 
I use floor, and that's because normal logic usually count from zero. And I use floor everywhere to make sure everything looks uniform. :)
You can see my game here legeria.net
If you look at the latest stable :)
WASD + Mouse controls
 
Ahh that's great! Thans again! Ehm I actually need to go right now, i'm getting late for something, but really wanted my question answered ;) When I have time i will definitely check your game out
 
12:09 PM
gtg now, thanks again! bb
 
12:35 PM
#Omnomnom
 
1:19 PM
Bu bye guys Time to off , have a good day ahead :)
 
1:40 PM
@Blue No. :_____________: Kokoro hurt.
 
@William'MindWorX'Mariager better than it was but I don't know if I'm sold on it
The thing that gets me is letters with wholes turn out to be letters with very very small black dots
 
@CodeAssassin (63)
63
A: Has piracy ever resulted in a developer getting shut down?

BlueAfter a little running around the internet I found an interesting article that shows a good example of how pirating can affect a game directly and shutdown a project. iOS Game, Battle Dungeon, Forced To Shut Down Due To Piracy In this article, Hunted Cow, the developers behind the iOS game Batt...

 
@Blue .-------. omg.
 
I love this power :P
 
@Blue it's on! Rep compo! Starts now~!
>>:|
 
1:44 PM
any ios devs here?
 
@CodeAssassin Sure thing bro, how does the 358 rep feel :P
:D
 
@Blue Lol......
 
@CodeAssassin <3
 
2:08 PM
@AlexM. Hai
@Blue no.goway. <//\||\|/\/\\3
 
@CodeAssassin heya :)
woot, dark messiah of m&m for $2.5 on steam
there's also HOMM5 for the same price, but I'd rather wait for a better discount on the full H5 bundle on GoG
love it when publishers launch new titles, all previous games in the series usually get a 75% discount for the day
 
whooooooooo
@CodeAssassin meanie.
 
@ShotgunNinja I know right :P
 
Also.
I finally got added on FB by a game designer I met during Anime Mondays at a local bar.
 
omg, 3 more rep and @Blue will beat my rep
 
2:19 PM
He wants me to do some QTE programming on a visual novel he's working on.
 
lol
 
It's all in Ren'Py, so a lot of it will be messing with RenPyGame plugins and whatnot, then building up a system from scratch, but QTEs would be a welcome addition to a visual novel engine.
 
Funny thing @AlexM. I've downvoted enough today that I'd have that above yours already :P
 
Plus, I could care less what type of game it is, I just want to prove my mettle on something more fun than web development.
 
+1 @ShotgunNinja
Hey @ShotgunNinja - did I get you to vote on my answer of awesome yet?
I'm milking it for everything its worth :P
 
2:22 PM
@Blue Not quite. Link?
 
64
A: Has piracy ever resulted in a developer getting shut down?

BlueAfter a little running around the internet I found an interesting article that shows a good example of how pirating can affect a game directly and shutdown a project. iOS Game, Battle Dungeon, Forced To Shut Down Due To Piracy In this article, Hunted Cow, the developers behind the iOS game Batt...

There we go @AlexM. :P
792
 
oh you...:P
I remember my very first trip to High Hrothgar. I was half way up the mountain. I looked up and I couldn't see the top or the castle, it felt unreachable. So I decided to go back. But then this song, "Wind Guide You" started playing. It really felt as if it was talking to me, telling me that I was all alone, I had no choice, the whole world was against me and yet it put all its burden on my shoulders and I had to move forward. And so I did. I broke into tears when I finally reached the castle..
 
802 (thanks @ShotgunNinja ;) )
 
some people really take their games seriously
 
Right I'm wrapping up for the day.
You guys have a good weekend if I don't login.
Going to go see IronMan!
 
2:27 PM
@Blue O: TELL ME HOW IT IS
 
hope it'll still be running one week from now so I can see it too
have fun
 
@Blue Also Cameo Appearances from Downton Abbey
its a purdy good show
 
@AlexM. Of course it will, it's only been out a week.
GG all
 
can't be more awesome than this
also interesting read on jQuery mobile apachecordova.blogspot.ro/2012/11/…
 
@AlexM. I can't read it T~T
 
2:42 PM
why not? :O
 
@AlexM. based on the game demo video you posted before I am not surprised that PhoneGap isn't to blame
PG looked like it performed quite well
 
yeah, apparently jQuery isn't that great and doesn't do all things lol
though I would have loved to see some benchmarks from the guy
it seems like just a list of poorly backed reasons
 
That's true
Facts are always good
 
@AlexM. blocked
 
@ShotgunNinja do you have a google account?
 
2:54 PM
@AlexM. yeah
 
"How to replace one div with another when clicking the html hyperlink"
Something like this might help you:

//Using jQuery Change div attribute "id" on click:
AAAARGH
 
@AlexM. ugh Just use the onclick handler.
 
@ShotgunNinja no idea then :(
the problem is when I set a div as hidden and another as visible, the visible one doesn't take the place of the hidden div
it seems the whole webdev world is depending on jQuery
 
@AlexM. Yeah, pretty much.
 
I like jQuery because it eliminates A LOT of boilerplate JavaScript
 
2:57 PM
Because jQuery gives us a different paradigm for programming which makes things more declarative rather than imperative.
 
yeah, but when a user asks a question and your answer makes use of jQuery without having asked him whether or not he's using or willing to use jQuery
you smell like a second hand developer
it's as if someone asked me how to... dunno, do something in C++
and my answer was basically "use Boost to do it"
 
@AlexM. Second-hand development is all the rage. I understand how to do what I want with assembly, C/C++, and Java, but why would I want to when I can leverage existing tools to make my life easier?
All I have to do is make sure I understand the deep repercussions of using such tools, and boom.
 

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