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10:28 PM
@Almo any thoughts on how to get it to work as a 2D editor?
 
get what to work as a 2d editor?
 
10:52 PM
UDK
 
It's been done before, and I'm pretty sure I saw a tutorial on how to do it once
 
Well its really straight forward how to fix the camera to a 2D angle
 
Not just the map editing, but getting the basics of a 2D platformer to work in UDK
yeah, but getting the character to walk/run on rails might not be straight forward
I donno
Something like this: labs.vectorform.com/2011/11/…
 
Something that actually looks 2d is more what I'm talking about
I got a start here but turns out I was doing movement wrong wich ruined my ability to do collisions and I got stuck and stopped working on it - youtube.com/watch?v=MpPbGz6tQok
 
Right... I remember seeing that before
 
11:00 PM
Haha... thanks for subscribing. I may post another video one year :P
 
heh, yeah, you never know
 
If @Almo could give me some training on PlayerControllers and Pawns I may be able to get it to work
 
theer is an easy way to constrain motion to 2d
check the Whizzle doc from Psyonix. It explains all the details of how they made that game
 
Yeah thats not my problem
As I said...
 
hmm... I have a feeling this is the first of many:
0
Q: Portable sound and music for XNA / MonoGame?

pad_aresWhat is the best (recommended) way to integrate audio (both sound effect and music) in a game project (using C#/XNA) targeting multiple desktop platforms (W7, W8 Metro, Linux, OSX, ...) via MonoGame. XACT was the usual way in XNA but it is deprecated in W8 and also cannot be used with MonoGame, I...

Now that XNA is gone, what do I use?
 
11:14 PM
Actually I think XACT was deprecated in 4.0
 
I don't know if the solution I used is supported in Monogame though
 
what did you use
 
I don't remember off hand and my code is an hour drive away
 
still, check the Whizzle docv
it explains how the made the whole thing, including code samples
it was purely made with UDK; no messing with the C++
I'm sure it will help you figure out the pawn/controller mess
 
11:20 PM
hmmm
Maybe it was whatever I was using was deprecated and I was supposed to use XACT
I don't know xD
 
if you were using NAudio, it isn't cross platform
 
I tried like three different things... one of them flat out being a MediaPlayer class that was built in
I can't remember the other two
 
yeah, I've had some difficulty finding good crossplatform audio libraries for .NET
one suggestion seems to be wrapping Gstreamer
 
11:39 PM
facebook is so much better with pirate language, at least it looks somewhat humorous
 
Kinda funny, you know why they do that?
 
j00|2 534|2(|-| - sdfasdfasfafsadfasdfsa - c|1c| |\|07 |\/|4+(|-| 4|\|y c|0(V|\/|3|\|+5. 5|-|17!!!!
 
To test multiple languages quickly and easily
 
joor search - dskfjksfjd- did not match any documents. Shit!!!!
google haxor is my default homepage :)
 
d4t g00g13 H4x00r D14L3ct = t00 m0ch $ymb01zzz
1 H8 t3h l3tt4rz w17h p1p3z
 
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