@Override
public void create() {
batch = new SpriteBatch();
raindrops = new Array<Rectangle>();
spawnRaindrop();
}
private void spawnRaindrop() {
com.badlogic.drop.Rectangle raindrop = new Rectangle();
raindrop.x = MathUtils.random(0, 800 - 48);
raindrop.y = 480;
raindrop.yVelocity = (float) (Math.random() * ( Max - Min ));
raindrop.width = 48;
raindrop.height = 48;
raindrops.add(raindrop);
lastDropTime = TimeUtils.nanoTime();}
@Override
public void render() {
if (TimeUtils.nanoTime() - lastDropTime > 90000000)