if(spacebar)
{
int frame2 = 0;
if(once2 == 0)
{
projectilex2 = x + 19;
projectiley2 = y + -35;
projectilex3 = x + 19;
projectiley3 = y + -35;
}
if(frame2 == 3)
{
frame2 = 0;
}
apply_surface(projectilex2,projectiley2,ShootStuff,screen,&lazers[0]);
frame2 ++;
projectiley2--;
once2++;
apply_surface(projectilex3 - 4,projectiley3,ShootStuff,screen,&lazers[0]);
projectiley3--;
if(once2 == 250)
{
once2 = 0;
spacebar = false;
}
}