can anyone please tell me how can these texture COORDS result in skewed texture?
base.vtx.tex0((i*(height+1) + j) << 4 | 0x0) = Vec2(0,0);
base.vtx.tex0((i*(height+1) + j) << 4 | 0x4) = Vec2(0,1);
base.vtx.tex0((i*(height+1) + j) << 4 | 0x8) = Vec2(1,1);
base.vtx.tex0((i*(height+1) + j) << 4 | 0xc) = Vec2(1,0);