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00:00
but casting first is at best no different than casting second and at worst a disadvantage
OK, different one: active player has a bear. non-active player has a tapped bear. Both players are at 2 life. Both players can cast either murder or Gods Willing with the mana they have up. The player with priority loses
no, I guess that doesn't quite work
there's a reason i posted the question
priority ends up being really subtle in application
It's a little hard to think of this on the fly
I've been thinking about it all morning
I'd love more examples of where it matters
It's got some far reaching implications into timing rules for games in general
quick break; back in 20
00:28
OK, I thought of one: active player has a 4/2 black creatures, defending player has a 2/2. Both are at 2 life. Active player can cast either Murder or activate Heartwood Shard's ability. Non-active player can cast either Fog or Gods Willing.
After declare attackers: AP casts murder=>NAP casts gods willing. AP activates Shards=>NAP casts fog. AP does nothing=>NAP casts fog=>AP casts murder.
If NAP had priority: NAP casts Fog => AP casts Murder, NAP casts Gods Willing => AP casts Murder, NAP does nothing => (choice tree for AP, but removing the last choice).
Actually, in the case of NAP casts Gods Willing, AP could take either action and win
Alternatively, AP does nothing => NAP passes => declare blockers => AP activates shards => NAP casts fog
By passing priority, the active player would potentially be giving up Murder as an option
 
1 hour later…
01:44
let's assume this is taking place in the declare blockers step
so a double pass goes straight to combat damage and both creatures die
from AP perspective, fog cancels trample, protection cancels murder
I specifically said declare attackers for a reason
Murder only lets AP win if they cast it before declare blockers
hmm
yes
And neither player knows what the other has
but if NAP plays fog, it only saves them for a turn
but is guaranteed to save them for a turn
No, because AP's only creature is tapped, and NAP has a 2/2 attacker
01:51
ah, hence murder as a response
so basically, each has a card that could beat a card of the other player
and whoever plays first loses
right, but NAP's cards are more responsive
If both pass, and don't play anything, NAP has the opportunity to untap and draw a win card
after both creatures die to combat
well, from NAP's perspective, murder beats fog and trample beats protection
Well, yes, as long as they're responding
the double pass doesn't exactly nullify murder as an option though
the attacker will still be blocked but the defender will have lost their creature
Once it goes to declare blockers, Murder no longer allows the attacking creature to directly damage the defending player. It removes it as a win option
01:54
only for the turn
And then, we're back to the situation where NAP has the opportunity to untap and do something
sure
but in order for the double pass
both players have to decide to pass
It's in NAP's interest to pass
either way (AP first or NAP first), the AP has the chance to act
If AP passes
01:55
but in that case, if priority worked with NAP first, NAP would pass
because then NAP could respond to AP acting, or get the desired double pass
the point is not that the outcome would be different if NAP had priority (though I did that case). The point is that it's in AP's interest to act in the declare attackers step with insufficient information because they have priority
but i don't think it's the priority that matters
it's in AP's interest to act in the declare attackers step because waiting till the declare blockers step removes one of their options
meanwhile, NAP is sitting there holding reactions and consequently wants to use them as late as possible
And because they can't let NAP take an action first without losing that option
AP doesn't know what NAP has in their hand.
but how does that interact with AP needing to act first?
we have to assume something about what AP knows
either AP knows the full situation, in which case he doesn't act because any action would get countered
AP knows one of the responses (lets say it was revealed by a tutor), in which case he thinks playing one of his two cards is safe and doesn't need to wait
AP knows about neither of the responses, in which case what he chose to do would depend a lot on his play style
or AP knows about the possibility of the responses, in which case we have to construct a rather complicated probability model
I'm talking about the case where AP doesn't know. That's the simplest model for hidden information. In that case there is a best move: Murder
02:03
Sure
but in that case, NAP's best move would be to pass during the declare attackers step
(if NAP went first)
(obviously respond to murder with protection)
so if NAP goes first, NAP passes
then AP plays murder
NAP responds with pro black
if AP goes first, AP plays murder
NAP responds with pro black
same course of events
I'll revise my earlier statement: the important thing here is that AP has to make a choice because the priority rules don't let them wait around for NAP to do something; they force AP to be proactive with incomplete information
Let's simplify the example
AP: 2/2 trample w/ Giant Growth in hand
NAP: 2/2 w/ Lightning Bolt in hand
AP has attacked, NAP has blocked
it's declare blockers
2 life vs 2 life
nope
jk
lightning bolt to the head
OK, I can agree that priority is entirely irrelevant in that case, because NAP could have Bolted 5 steps ago
Or 10, more realistically
use Electrostatic Bolt
can only target creatures
if AP is first to go
your claim is that they would use growth for the win
(or at least try to)
of course
02:11
and be foiled by bolt in response
but if NAP were first to go, they would try to use bolt for the win and be foiled by growth
it's a compelling application of the priority rules
but surprisingly hard to create a situation where it happens
Actually, let's look at a recently active question that illustrates the simplest example
2
Q: If both players are killed at the same time, do they both die?

Richmond FangI play Magic: The Gathering and I just had a really strange game with my opponent. We were both about to die (both sides with 2 life) when we both set down instants that damaged each other (at the same time). I played the red instant Shock, and she played the red instant Staggershock. It was my t...

Effectively, each player has low life and can cast Lightning Bolt.
02:15
unlikely situation
why wouldn't the player that drew bolt first use it right away?
I was wondering about that myself
It is possible, though
Skyscribing, i presume
Player 1 has 3 life and Lightning Bolt. Player 2 has 4 life, activates Yawgmoth's Bargin once, draws a Lightning Bolt
Or that
we're still in "rare and bizarre situations" territory
@Zags remember, in aggregate, rare situations happen all the time
02:18
yea, but basically in all of this situations, whoever jumps first loses
in order for priority to matter, we need to have both players equally eager to jump
and even so, if someone decides to skip priority, no one else would complain
ex. if NAP erroneously said, "Ha ha, I lightning bolt you for the win"
AP would not be like "You can't do that yet; I haven't passed priority"
This is the point where I point out the choice asymmetry created by priority rules, and then we restart this conversation from an earlier point.
So, I think I'm going to be done
You've made your point, and I've made mine
And I have other things to do
it's interesting to think about
i'm not sure if I have a solid formalism for it yet

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