22:12
@Green basically the question's planned title is "how to safely decompress hammerspace", and the question is "given that the objects inside of the hammerspace must be returned to the general vicinity when the pocket dimension collapses (due to the death or destruction of its source), how can it do this without being able to apply weaponizable explosive pressure to a confined space?
Long story short: I need to establish rules for what happens to the stuff inside a pocket dimension when it collapses to both guarantee none of the matter gets stuck there and permanently obliterated, and to also guarantee you can't force enough stuff out into a confined space that you create a massive bomb.
Because either one of those things being an exploitable side effect of hammerspace could be absolutely catastrophic.
@AndyD273 just gonna @ you too since you're always a huge help!