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4:23 AM
@James, I know machining isn't blacksmiting but bear with me. I really enjoyed this guy's mix of metalworking and WB.
Especially around 8:20 to 9:00.
 
 
3 hours later…
7:07 AM
1
Q: Is it okay to post here to promote a different StackExchange site?

RichSSince this site has so many questions about military topics, I would like to post an invitation here asking people to join an proposed StackExchange for military technology and military culture. http://area51.stackexchange.com/proposals/99463/militaria Is it okay to post an invitation here even...

 
 
8 hours later…
3:30 PM
hey there @Bellerophon
 
Greetings @Shalvenay.
 
how're things going?
 
Pretty good, just finishing of an RPG I've been making so I can send it to a friend for testing tomorrow.
 
3:52 PM
ah, what sort of setting?
 
It will have a high fantasy type setting. Currently it's all set in one city because it takes me ages to make new areas and I can't be bothered to make any until we have checked it all works.
 
4:06 PM
ah
 
 
2 hours later…
5:38 PM
posted on April 02, 2017 by Jasper McChesney

Photo Jaime Cantero Dole (CC BY-SA 4.0)We can say that superficially, the stock fantasy world is defined by non-industrial technology and social systems; usually borrowing vaguely from the medieval period. Monsters and magic can’t be left out either, with allusions to fairy tales as well as Greek myth. And overall, there is something about fantasy that is very Western, with allusions to an idy

 
 
1 hour later…
6:45 PM
hey there @Mithrandir24601
 
6:58 PM
Rytsas @Shalvenay!
How're things going?
 
alright here, as for you?
 
Good, thanks :) I've just had a solid day of martial arts (my legs will kill me tomorrow), so I've now got the oven on for some food :)
 
ah. having a chuckle at Jasper's latest Universe Factory post, mostly because my Orcs are more herdsfolk than hunter (I had a quasi-random encounter scene in an aborted campaign that consisted of the party running into an Orc family driving a herd of sheep down the road)
also...I wonder what a dragon would think if he or she suddenly found themselves on an airport ramp
 
Farming. Orcs??
:o
Such a novel idea
 
@Mithrandir24601 actually, I tend to think of them as semi-settled to nomadic herdsfolk (somewhat like open-range cowfolk in the American West or the Mongols of the Asian steppes)
 
7:08 PM
Hmm... 'What is this weirdly solid piece of ground? I wonder what happens if I burn it?' [burns concrete] 'Ohhh, look it's melting :) '
Huh... Mongols seems to make sense I suppose... (I know nothing about America :P )
[gasps] I just found a way to mess with the font :)
 
which also happens to conveniently explain why they're a culture that prizes physical/combat prowess and honor -- you don't have niceties like guards or courts out on the range when stuff's trying to eat, steal, etal your livelihood out from under you)
 
Yeah, this could work - let the orcs be the good guys for change
 
yet, there still is friction between the orcs and the elves -- let the range wars commence!
@Mithrandir24601 well, asphaltic concrete -- PCC just spalls when you try to burn it, unless you have something nasty like ClF3 at your disposal
(also -- that dragon better not have a Jet Taxi moment...!)
 
7:28 PM
But it's a dragon :( Is 'a jet taxi moment' where it's behind a plane that's taking off?
 
@Mithrandir24601 or otherwise running its engines at high thrust -- it may be a blast, but jet blast is not fun to get caught in!
 
Yeah... Even a dragon wouldn't like that...
Would be horrendous to be in that
 
 
1 hour later…
8:42 PM
Anyone knows if medieval war crossbows really did have flatter trajectory, or it's something made up recently for purpose of fake distinction in computer games?
 
9:20 PM
@Mithrandir24601 -- sidenote: is it correct to say that within a first order, the time it takes to get in range to strike with a melee weapon plus the time it takes to actually strike with that weapon is constant? or how does that vary with the reach of the weapon in practice?
 
9:37 PM
@Miech I think they did but I'm not certain.
 
10:14 PM
It is exaggerated in games.
But it is there in real life.
 
hey there @Bellerophon
 
Hi.
 
since I must have missed Mithrandir, oops...am I correct on my statement above that within a first order, the time it takes to get in range to strike with a melee weapon plus the time it takes to actually strike with the weapon is constant given a constant starting distance, but different weapons?
 
Sorry @Shalvenay I've just got back to looking at this and am writing an answer now
(although I don't mind other people answering...)
 
oh :) np
 
10:21 PM
No, it's may be true if you use a constant material to get the weight ratio accurate but consider the range of a staff (high) and the speed you can move with one (moderate) compared to a sword with a lower range but a similar movement speed.
Or a knife versus a whip for another example.
Both the weapons with a longer range have a similar striking time to the shorter range weapon.
 
@Shalvenay It's a bit.. complicated to talk about in terms of maths, but I would say that, at a very basic level, there are three basic attack ranges that are within a single attack range: grappling - attack time is essentially 0 (because that's pretty much what you're doing :P ), close range strike attack time is small because it's weapon movement only - you're in range of attacking the enemy without having to actually move - this would vary between weapons. Also, this distance varies
 
yeah -- I'm trying to figure out just how wrong the commonly-used abstractions of combat time are, if you will
 
Finally, can only attack within a step - you need to make a step to attack from here - this time should be roughly constant for similarly sized weapons, as the step is the slowest part of the attack
 
so you have grappling = 0, close = weapon time, and step = step time + epsilon
 
(however, as a longer weapon is, well, longer, the distance in this one varies for different weapons, so if you need to make 2 steps for a smaller weapon, it's going to be slower than for 1 step with a larger weapon)
 
10:25 PM
@Mithrandir24601 nods
 
Well, to make it worse there's also things like a jabbing attack with a spear could be at least as fast as attacking with a knife...
 
yeah...
 
So 'weapon time' for close is more dependent on the attack you're performing with that weapon
But apart from that... More or less... At a basic level :P
To make that a bit more clearer - the distance would be more dependent on the weapon than the attack time
And the attack time depends on the distance
More or less as per what you've got written above
 
OK, makes sense then
(not that I have any love for weapon speed or similar notions -- playing casters in AD&D disabused me of that, as speed factor init goes all sorts of haywire for casting because of the deadlock-like issue it creates between where you get shoved in the turn order and deciding what to cast)
 
yeah... It's one of those things that's intrinsically relativistic in a weird sense - there's things like time of attack and distance, which are heavily interlinked
 
10:57 PM
come to think of it...how does one wield a two-handed hammer effectively? (I'm having a bit of trouble visualizing how such a weapon would be used)
 
11:08 PM
I've never used a warhammer and I can only find one source (in Latin, obviously :P), so can't say for sure, but I'd generally go with 'reasonably similar to a longsword'
Except it's a good bit shorter, so everything would have to be scaled down to size...
 
kinda makes sense
 
Then add this bit to it : youtu.be/otCfAuuG92g?t=7m30s
So maybe: attack like a sword, defend like a staff maybe??
(by the way I did some staff-work today. It was unbelievably fun :D )
 
@Mithrandir24601 yeah, I was thinking something like that
 

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