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5:08 AM
Now let's hope more people show up. Let's go internet spamming! (jk)
 
 
2 hours later…
6:41 AM
Public Beta - woohoo!
2
 
7:24 AM
0
Q: Bring your posts for editing

githubphagocyteEditing is an important part of getting questions and answers in the best condition they can be. If I see a post with some typos, or that could be worded more clearly, I edit it. However, there are two things slowing down this process of improving posts: People who are happy to edit won't notic...

 
8:15 AM
I'm still thinking about that tectonics question... there's got to be an easy experiment you can do... oil on a baloon? ice on a pond?
 
Started spreading the word a bit: giantitp.com/forums/…
5
 
So how often do sites not make it past private beta?
 
not a clue
generally I don't worry about what others do and just do the best I can :)
2
 
I just wondered. I do think we did great though, hopefully we can keep it up.
And you're getting start a lot more now, TimB
:D
hey hwalu
 
I've participated in one other beta "Gamification" and that didn't make it out of private
 
8:28 AM
gamification is back on the table, currently committed to it. Though I'm kinda doubtful
Your experience doens't make me anymore hopeful.
 
I committed to the Computer Graphics private beta and that didn't make it to public either
 
Yeah I'm following it again, when it was around last time I was thinking about implementing a game system, now I have and want to make it better. We'll see, it seems to have had quite a slow uptake. Last time it was dropped because of lack of experts, which is a shame given SE are pretty much THE experts!
There were loads of interesting questions about virtual currencies and farming reputation
 
0
Q: Time to spread the word

Tim BWe're in public beta, now we need to let people know that we are here. To get things started I've done a post for the GitP Worldbuilding forum: http://www.giantitp.com/forums/showthread.php?374474-Worldbuilding-Stack-Exchange I had a quick read of the forum rules there and it seems that post sh...

3
 
8:50 AM
Feeds is getting stars, is it happy?
 
Feeds has earned them :)
 
He's certainly very faithful.
Ok, from now on, I'm going to use ballon whale as the universal interjection for this site. Please don't be offended if I call you one, I have to try it out somewhere. ;)
3
 
@DonyorM This pleases me.
 
@BESW I'm glad.
Even if you are a balloon whale.
:D
 
Better a balloon whale than an owlephant.
2
 
8:56 AM
We need to make graphics for these.
 
The owlephant is a D&D monster with various iterations over time, from the imposing...
...to the uncanny:
 
I see, uhhh, the first is better I think.
 
Owlbears and owlephants are a running joke in RPG.SE chat, where such references are always relephant.
 
Does the balloon whale exist elsewhere too?
I don't have much table-top RPG experience
 
Although there are precedents for similar creatures--in Clarke's 2061 for example--our specific iteration is to the best of my knowledge unique.
 
8:59 AM
good, unique things are better
 
Although there is the Skywhale.
 
Yes, but I imagine that would be slightly different, cousins
it is slightly different.
 
Aye.
 
9:17 AM
0
Q: Imaginary chat tags

githubphagocyteNow that we are in public beta we are open for anyone to find us through search engines or links or browsing. With this in mind, and thinking about new users, I wanted to raise a discussion about the chat tags. I'm not familiar with tags in chat so I don't know their purpose. They don't seem to ...

 
9:34 AM
1
A: Imaginary chat tags

BESWNearly any tag that would be appropriate for a site-wide chat room would be far, far too broad and useless as an actual tag for questions on the site. We should not compromise the integrity of the main-site sorting system for the sake of the chat; the chat system is a tertiary function in the Sta...

 
9:48 AM
 
I see zero questions tagged tags
 
10:00 AM
Looks like the no one's lost permissions but they've been split out a bit
 
We've lost a few, for example me and you lost moderator tools
Not a big deal but they were kinda fun
reading chat help: "we hear there are some pretty amazing easter eggs in chat" O.o
 
@DonyorM Try putting "easter egg" in the chat search.
Aside from that, a few of the SE sites have easter eggs or bonus features in chats associated with them, like the dice client in RPG.SE chats.
 
10:31 AM
When new people come in asking questions we need to be very supportive/guide them towards good questions. We've had two weeks practice remember!
 
how is open beta goin?
 
10:48 AM
@Fulli Quiet so far, not surprising though. 'tis not like we had a horde clamoring at the door to come in.
 
 
2 hours later…
12:23 PM
My privs have got downgraded :( they doubled the requirements for everything
not that I was really using them for anything
 
Now I'm 20 points short of casting close votes. Hmm.
 
12:43 PM
At the same voting rates as the last two weeks, you should get the same privileges again within the next two weeks.
If you took less than two weeks to get them first time round, and voting rates increase with new users, it could take much less...
 
indeed
well, not likely in my case as I rep-cap a lot, but for a lot of people yeah
 
Well, I guess we now just have to wait for the site numbers to increase :-)
 
yeah, spread the word and hope it generates enough interest
I've already seen a few new questions posted today from people with 1 rep though - which is a good sign
2
as it means they are coming here fresh
 
Yes, althought the question about cat people and dog people influencing each other kind of many we want to laugh and point.
 
yeah, the examples...could be better...I guess the poster is going for humour
 
12:58 PM
Yeah, I'm trying to think of a way to salvage it... I get what the OP is talking about but...
 
or making a cutsey game
 
See my comment above "we need to be very supportive/guide them towards good questions. We've had two weeks practice remember!"
 
Well, the answer is pretty much like any other cultural influence.
 
leave it be, just don't upvote it - someone will answer and it will fall off the front page
 
Since at that level of technology I would assume that they could be compared to how instant media has transformed the world.
 
12:59 PM
editing questions should be refinement/clarification - not rewriting them completely
 
Having said that the solid core question one is good
 
Well, we know what the question is asking.
 
@Liath Yeah I agree, I liked the solid core one.
 
Jury's out on the one with the big hole
 
I've posted a commend requesting a definition of how the races interact with a reason why, and a smiley face :-)
 
1:04 PM
good comment
 
He is also new to SE in general.
got 21 points on german SE, thats about it
worldbuilding.stackexchange.com/questions/622/… Answer isn't good, but I don't want to make them feel bad.
 
it's a terrible answer
lets hope they improve it :)
 
I want to downvote it :-/
 
1:19 PM
I think we need to be careful about downvotes, lets give new members the chance to improve them first
That's not to say don't downvote me if I talk rubbish - but let's guide new users towards good answers rather than simply dismissing them :) Particularly people new to SE in general
 
I'm not going to down-vote their first answer, what do you take me for >.>
2
 
a big meanie
 
Stephen and his music world question on the other hand is someone @TimB and myself know, and is just being lazy.
VTC too broad :P
 
Pity - I want to know where that question is going!
 
If he decides to put some effort into it, it could be a good question.
It probably comes from his love of playing bards.
 
1:24 PM
Is it just me or does the chat link keep appearing and disappearing from the sidebar since we went into beta? :(
 
Just you I think, but I'll keep an eye on it
 
@Liath which link do you mean?
 
Its there in meta, but not in regualar.
 
There's a chat link in the Stack Exchange drop down box at the top left of the page, but I haven't seen a chat link in the right hand panel on main in any site for a while.
 
1:37 PM
I think it's in some questions but not the home page and not every question
@githubphagocyte the "X people chatting" control
The dogs and cats question has got a reasonable answer - could do with a summary "this is how it relates to your planets" but it's pretty good :)
 
It is better now that there is a description of the interactions, certainly.
 
@Mourdos It is a lot better IMO after the edit.
 
@Liath ah I see - you are talking about the chat side panel
 
@MichaelKjörling Yep. As I said about 2 seconds before :P
 
in that case it may be because you are also in another chat room
 
1:40 PM
And yes, especially with newcomers to SE, it's almost always better to leave a comment first and suggest some specific improvements they can make, then come back to it some time later and vote on it at that point.
 
yeah, answer is improving a lot
 
@Mourdos What do you take me for? ;)
 
I've held off on upvoting for now as it's still not great but they said they would come back to it again
 
@TimB Yes, if we know the poster intends to come back to it later it might be worthwhile to hold off voting. It's certainly worthwhile to hold off downvoting on a SE newcomer's first post on the site when they say they intend to come back and edit it later.
 
I really want an answer there that talks about more than one type of interaction, but I'm too lazy and not knowledgeable enough about it to talk about the effects of media and tourism upon a culture, nor about how a rigid hierarchical society (cats) and a fairly free and loose society (dogs) would interact. It could go so far as to cause rebellion or attempts at planetry enslavement.
 
1:42 PM
original was downvotable...it's now upgraded to novotable....hopefully next edit be upvotable
Surely dogs would be heirarchical and cats anarchistic?
2
 
And how instant communications can lead to a rapid exchange of ideas as opposed to simply rumor and such
I don't know, I kind of see cats running gladiatorial combat with the mice on the planet.
and sitting around on cushions as their slaves do all the work.
 
@Liath I see a list of other chat rooms I'm in just below the avatars on the right. If I exit the other chat rooms then the list disappears. If I then refresh the chat page the link to other available chat rooms reappears.
 
Good answer in underground castles... experienced SE user though
 
hmm, I wonder if the area 51 thing has a daily graph option
rather than just showing the averages
 
1:53 PM
@TimB Dogs aren't as strictly hieraical as wolves (to the extent that you can say that wolves are -- it's like saying a human family is hierarical because parents have the final say over their childen), but on the other hand dogs are neotonal wolves.
 
@MichaelKjörling True, however they are considerably more so than cats
Not sure what you mean by neotonal tho
 
yeah, dogs are basically wolves frozen in puppy state
 
thus, not hierarchical?
 
well they are, humans are pack leaders they are puppies. Puppies do what pack leaders say
they form heriarchy amongst themselves too
 
2:05 PM
Ha!
 
but a world of puppies would be fairly flat, hierarchical wise
 
You've obviously not met my sister's beagle!
 
I can see a world of cats being a very tall structure
 
poor training trumps genetics ;)
 
Dogs are totally hierarchical. My family has three and there is a pecking order. Who gets to eat first, who has first dibs on treats and water. Its pretty obvious in a house with more than one dog.
 
2:06 PM
@Mourdos Feral dogs don't generally form packs the way wolves do.
 
@Vulcronos Yep, very much so
 
I was more thinking because they wouldn't care about being in charge
rather than because it was a pack
 
I'm not really in a place where I can dig up references, but basically, feral dogs form acquaintances, wolves form packs. There is a marked difference between the two.
 
Having grown up in neighbourhoods with feral dogs, there is definitely a pecking order, but not necessarily the strict leader/minion dynamic probably implied by "pack." It's more like a street gang, really. And sometimes they adopt a wild pig as a member of the group.
 
Within a wolf pack the structure resembles a human family more than a human workplace, with the parents fairly naturally at the "top".
 
2:09 PM
I now have an image of the democratic council of the dog world standing in front of the great kennel hall to welcome the queen of the cats in her cushioned carriage, who is wrinkling her nose as she absentmindedly scratches a half dead slave to watch him squirm.
 
A pack is a family group.
 
@Mourdos Lol. Nice.
 
This sounds like it could make a decent question on Pets rather than Worldbuilding, though ;)
Of course, in the context of the question, dogs and cats were probably just used to exemplify rather different cultures and species :)
 
indeed
 
@TimB I think they were surprised how much harder a hound was to train than a rabbit!
 
2:20 PM
There are some good new questions out there. Public beta is going to be fun. Wish I had time to answer some stuff now.
But there are also the standard balloon whales that just haven't read the faq and just ask a completely open ended question. But then again, it can be hard to ask good questions on this site.
 
yep
I'm going to start holding off for a while to let other people reply then I'll just fill in anything that I notice isn't covered
 
Mmm. I have concerns about the site's ability to fit into the SE ethos, but it's a much better fit than scifi.se (due to being about actionable practices), and that monstrosity got through.
 
lol
I think we need to worry more about the WB ethos and what works for this site than worry too much about the SE ethos (obviously learning from what has gone before - just not being ruled by it)
 
SE actually seems to be pretty flex. From what the community managers have said, if you can get something to work well, then they'll let it go. But if it doesn't work (turns into Yahoo answers or has no activity), they will just close it down.
 
0
Q: Solving the difficulties of a world based on harmonics

Stephen Ritterbush If you were to do a plane or world where music interacts with everything and instruments are essentially able to influence reality based on how they are played, what would be the practical difficulties? Where might such a world fall apart, and what would you suggest as caveats to prevent that ...

its been edited
much more specific now
I started a re-open vote
 
2:28 PM
The issue, as I see it, is that the SE system is designed to support a fairly specific paradigm. While redefining the context of the paradigm is often successful, speculative and brainstorming type topics often aren't just a matter of re-framing.
 
We seem to be doing fairly well over here so far
 
The only way Worldbuilding can really succeed, I suspect, is to crack down hard on "research" and "speculation" questions which don't provide an actionable context.
2
 
Here's hoping the high meta activity is maintained in public beta
 
yep. I expect we'll see a frequent cycle of closing questions, they get edited then re-opened
 
Otherwise we run into the "anything is on topic if I'm building a world related to it" problem. By requiring actionable contexts, we re-define those questions so worldbuilding experts are better suited to answer them than, say, biologists or historians.
 
2:31 PM
I think one of the keys for a question to be on topic is that something has to be different than the real world. Otherwise it should just go on one of the entirely factual sites
 
(I'm well aware that by this criterion, the only question I've asked so far should be closed.)
 
@Vulcronos I disagree. Plenty of good questions do not have anything different from the real world
 
@TimB You beat me to it
 
@TimB What sort of questions are you thinking of?
 
I think it's difficult to use "the real world" in such an exclusion. Does that mean Earth, or the current laws of physics, or our galaxy...?
 
2:33 PM
21
Q: How quickly and accurately did news travel in rural medieval Europe?

Monica CellioI'd like to have a realistic idea of how, and how accurately, ordinary people in a rural low-tech setting should expect to hear news from outside their own communities, and it seems that looking to our own world's history might be helpful. In medieval Europe, if you didn't personally travel (whi...

 
17
Q: What would a planet spinning fast enough to allow geostationary orbit near the surface look like?

Florian PelletFrom an answer to a previous question of mine: A planet spinning fast enough to allow geostationary orbit near the surface would result in odd side effects. Any object at rest on the equator would be moving at speed near to orbital speed. It would have weight but much less than similar objec...

 
3
Q: Life on an Earth-like planet with solid core?

GaspardMongeHow big a difference does the Earth's liquid outer core and mantle make for the evolution of complex life? If all of Earth's parameters would be the same, but it had a solid interior just like Mars, would we still have an atmosphere, liquid water, and a moon? How much weaker would our magnetic ...

 
Hahaha.
 
Aye, it's not about the world being different but about the building of the world. Which is a subtle nuance but an important one: even if I'm designing a totally contemporary, realistic, true-to-life setting for my game, I'm going to be making design choices which support the kind of story I want to tell: that's worldbuilding.
5
 
2
Q: Would there be any reason to bore a tunnel entirely through a world?

Toby AllenI am looking to have a Tunnel drilled through a world and deal with the physics of What happens in the centre of a planet, what happens with the heat at the core and whether it is faster to travel through a planet. However I'm interested in a reason for doing this? Obviously with any form of su...

etc
 
2:34 PM
The act of worldbuilding has meta-level purpose behind it.
 
@BESW That sums it up really well.
 
The "why am I making this world?" element --the actionable context-- is what lets us separates good answers from bad, what makes a question more than a request for idle armchair thought experiments.
2
 
We appear to have 31 new users since going public. They won't all become active users but it's nice to see...
3
 
That makes sense
 
@githubphagocyte Thanks. The relationship between worldbuilding, storytelling, and purpose, is something very closely connected to many parts of my life (role-playing games, graphic design work, religion, education and training), so... I think about it a lot.
Speaking of RPGs, I've got another session of the Wild West mining town game in the morning so I should go to bed.
 
2:47 PM
Sleep is a great place for world building...
 
(The town rabbi is going to have a vision in which he walks the sephirot. I'm eager to see how it turns out.)
 
goodnight
 
ttfn
 
[waves]
 
What do people think about worldbuilding.stackexchange.com/questions/625/… after the edit?
 
2:55 PM
I think it's much better now, there's enough to build on
I started both the close and the reopen votes :)
underground defences and tunnel through the world have both had over 500 views...
2
 
Nice!
 
edited your question Liath, trying to make the title clearer
2
 
Thanks for the new title @TimB, much better
 
3:33 PM
Who's going wild with the stars?
2
 
Dunno :)
We have 2 questions with over 600 views
if they keep going up at this rate I'm going to start a meta post sweepstake for which breaks 1000 first
 
:-)
 
post a question, with a "for-fun" tag, everyone entering posts a guess for total views on both questions at a certain date and places a 50 rep bounty on the question...at that time the winner gets awarded all the placed rep
 
Hi rep sweepstakes
 
xD
 
3:43 PM
It's a massive subversion of the bounty system :D
 
I have 400 Amazon EC2 instances that say my answer will be correct. ;)
 
lol
400? seems excessive
 
600 + 400 = 1000
If they each run for under a minute the cost would be insignificant
 
ahh
I realized that that doesn't give enough options anyway, that's why I changed it to guess the combined total number of views
 
Yeah
Anyway, I have been thinking of a question and wanted to run it by you all to see if it was worth asking.
I am working on a fantasy world where I tie each race to a particular aspect of the world. In my case, I am struggling to find a classic fantasy race to tie to water. Purely aquatic species such as mermaids are not allowed. Is asking for race suggestions on topic?
 
3:57 PM
Hmmm
Just use Nereids and be done with it :)
the question's borderline, might be worth starting a meta discussion. I can see arguments both ways
 
@TimB What do you think makes it borderline?
 
4:42 PM
hello world builders!
 
5:09 PM
@Vulcronos The question seems to be suited to either mythology (if old world) or RPG (if using a specific game system) stack exchange. I think on balance it probably is on topic but something feels a bit off and I can't put my finger on what
Wow...887 views....are we on the "hot topics" page or something?
 
@TimB I am creating my own fantasy world and trying to pick and choose what races to include. Dwarves are obviously earth. Just struggling with water. There isn't a specific gaming system I am using and I don't care about myths. I want to see if there is a race that modern readers would associate with water before creating my own.
 
That makes sense
post it, see what happens :)
 
@TimB Will do.
 
 
1 hour later…
6:20 PM
borderline questions are exactly what we need...
 
@githubphagocyte Yeah, I thought of this question after your magnetic shield one then we went public before I had time to nail it down :p
 
@Vulcronos now that we're public we can still test the borders - that process will be going on even after we graduate to a full site.
 
@githubphagocyte True. It was just annoying.
 
Will you still post the question?
My first thought was pirates...
I know that's not really a species/race but it's what came to mind
 
Yes
It is my plan
I am just at work now
When I get some down time it will go up.
 
6:30 PM
I think specifying whether you want them to be associated with deep ocean, surface ocean, or just water generally (rivers/rain) will help make it narrow enough.
 
I am
I specifically want them to be a combo of surface ocean/rivers. They control the element of water still live on land.
Because my idea is they are the trading faction of my world
 
Ah that makes sense
 
They use their water affinity to monopolize ocean going trade
 
7:18 PM
0
Q: The first few things to note down about an imaginary culture

Neil SlaterWhen I want to populate a fantasy world with different regions and their cultures, I have problems knowing where to start. Recently I used a quick-and-dirty technique that I could call "cultural mash-up". I note down that a particular area is a (-n unlikely) mix of e.g. renaissance Italy and me...

hmm, on topic - maybe too broad?
but he's asking for starting points not the world-on-a-stick
so maybe not too broad eitheR?
 
7:44 PM
I think asking for a framework and key points to focus on when creating a culture is just barely not too broad.
 
It sounds like seeking advice on how to do the work, rather than asking for the creative work to be done by us, so that sounds on topic to me. As for too broad I don't know. I'd like to see this accepted - it doesn't suggest a string of other questions that would be too broad if we allow this one. Seems like a useful reference question to have on the site.
 
 
3 hours later…
10:32 PM
And it's on 1k views already....
 
10:44 PM
Dang
No rep farming
BTW, just posted my question from earlier:
http://worldbuilding.stackexchange.com/questions/667/what-fantasy-race-has-an-affinity-for-water
We will see if I kept it on topic/not too broad.
Its actually my first question on any stack exchange site :p
 
11:08 PM
I've reached my daily vote limit :o
 
You overachiever
 
I hit the rep cap about 10 hours ago :p
 
If only I had that issue :)
 
3 answers got me 200 rep
210 actually if it wasn't capped
so my other 2 or 3 answers/questions got me nothing today
it happens :)
 
Nice. Glad to see someone else enjoying the site as well.
 
11:22 PM
I mostly answer for the sake of answering, reputation is a by product
some really interesting questions here
 
There are.
On my question I saw you upvote ivy_lnxy answer
While I don't think we need to close it for links only
I thought we might ask him to give more descriptive link titles
The name of the race is yours
 
honestly I think he's fine in this case (and I did the same in my answer)
oh I see what you mean
hmm, yeah
 
But in addition to copywrite concerns:
an invitation for downvotes

more from star wars
aren't very descriptive
 
this is very true
 
Even if your link goes down I can search for sirens
 
11:24 PM
mine still have the name of the thing even if you remove the link
 
I can't search for an invitation for downvotes
 
his falls at the link only hurdle cos if you remove the markup it's meaningless
 
Yeah
 
very good point
left a comment
 
Thanks
 
11:27 PM
right, bedtime
goodnight
 
Night
 

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