> Run-in with the Lovecraftian creature
When they reach the lab, there’s some kind of aetheric device in the corner that’s active and probably shouldn’t be making noises like that. It lights up the lab in an eerie glow.
Through it, they see… something pale and tentacley and horrifying. I tell the Cleric he recognises it. He can suggest what it is.
The thing reaches through and touches someone, and they mutate. (They choose how.)