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12:00 AM
RELOAD!
[banane-io/PDB] 1 commit. 20 additions. 1 deletion.
[rubberduck-vba/Rubberduck] 1 opened issue.
[Zomis/Games] 14 commits. 1 opened issue. 1 closed issue. 1 issue comment. 338 additions. 216 deletions.
[Minesweeper] Games Played: 166, Bombs Used: 124, Moves Performed: 24241, New Users: 17
[Zomis/Games/PR-113] build 16 Build failed.
 
@FreezePhoenix Why do you love pissing people off?
 
 
1 hour later…
1:41 AM
Yep. Plenty of potential clients for my humor.
 
2:05 AM
@brug I called someone a moron because they said "From what I understand <x> couldn't be worse if they tried."
 
what is <x>?
 
In this particular case, Optifine. A mod.
 
Was there criticism unwarranted?
 
Yes. The server owner even said so.
My takeaway is that the server owner is a good moderator. They opposed the criticism, and then dealt with a person who was being toxic to the criticism.
 
2:45 AM
@SimonForsberg you got the Factorio server going now that you’re on vacation?
 
 
5 hours later…
8:00 AM
@FreezePhoenix And what have we learned about this?
@IvenBach Nope, I haven't. I've been considering starting it but haven't yet.
 
 
1 hour later…
9:04 AM
I just realized that today it's exactly one month until Factorio 1.0 !
 
 
2 hours later…
11:22 AM
@SimonForsberg That ya'll admins take your jobs a wee bit too seriously sometimes, but in most cases, I do too and I should probably relax and stop insulting people.
 
@FreezePhoenix Stop insulting people sounds like an excellent idea!
 
I should also stop pointing out to them that they insulted themselves?
 
Be Nice. That's the most important rule to remember.
 
11:52 AM
@FreezePhoenix Honestly what does doing that give you?
Hey everyone have a nice day
You're already in vacations @SimonForsberg?
 
@Marc-Andre Yep, started vacations yesterday.
Oh, right, I forgot a week-summary!
@Duga Week 1764: Days old passed, 12345. Dates went to, one. Lunches with friends, two. Mexican brunches had with other friends, one. Dicey Dungeons played, quite a bit. Factorio servers considered starting, one. Factorio servers actually started, zero. Coding done, quite a bit. Current Covid-19 stats: 13113181 / 573288 / 7268022. Covid-19 in Sweden, 75826. Active Covid-19 cases worldwide: 5271871 (+529308 since last week).
 
12:07 PM
Have some well deserved vacations @SimonForsberg! (Sorry that I misssed it earlier)
 
Thanks @Marc-Andre
I hope the weather will improve though. Today: Rain!
 
12:30 PM
@SimonForsberg Rain is the perfect time to read next to a window enjoying the sound of rain
 
12:51 PM
@FreezePhoenix I let it slide before but I would also like to point out the way you attack people's intelligence is ableist and doesn't actually make you superior to anyone. calling someone a moron, rather than engaging in the flaws of their argument is de facto ad hominem.
Not every argument is worth engaging with and deconstructing. But when you use a persons' perceived unalterable character traits as an attack point (often disingenuously, too,) you are equating that quality with abhorrence. It's a false equivalency. Just like when people run around calling things gay or r*****ded as an insult.
@SimonForsberg Have a nice vacation. We can play Factorio when it's over!
Monking everyone.
 
@Marc-Andre Well apparently it's not the perfect time to do a massive refactoring. I have a big wall of code in front of me that doesn't compile.
I have a Lobby, I have invites, I have games, how hard and messy can it be to make them work together?
 
1:31 PM
@SimonForsberg I guess where it's hard and messy is to support all those games?
 
@Marc-Andre It's not supporting all those different game types that is hard at the moment. It's the server-internal work of dealing with invites, clients, games, database, ...
Previously I used an event-based approach but I've wanted to get rid of that for a while
 
@SimonForsberg And not using that approach is harder?
 
Not necessarily. It did take me a while to get the event-based approach in place in the beginning
But it does require a bit more organizing. It will lead to more work to get it to compile, but less exceptions in runtime
hopefully...
 
I'm starting to get motivation to work on PDB again!
3
So probably soon a wave of work on that for a while
 
2:04 PM
@Marc-Andre So definitely no Factorio server for you then.
 
@SimonForsberg Oh on the contrary, it seems when I'm starting to get motivated the less time I have for it the more it will grow and then boom explosion of work! So yeah Factorio for sure I miss it
 
I might spend parts of my vacation continuing on some Factorio mods
 
2:54 PM
0
Q: Client side authorization when retrieving from server

GrantI have an endpoint to retrieve the user's authorization based on Joseph Silber's Bouncer. I have a global can() function. It creates a unique key based on the authorization request and sets an object's property based on that key. can (ability, model = null, id = null) { const key = `${ability}_...

 
3:31 PM
@brug I did engage in their argument at the same time. Kinda. But I understand what you mean.
 
3:57 PM
hey
 
4:24 PM
> Remove game b062211c-77f4-4ed8-89f2-0f0c1a555794

Add assassination of Lotta in f6690a50-e892-43ee-b412-75a96eeefd0f
Add assassination of Zomis in c4ffbccd-2425-4633-9aa5-36d391568c14
> Added notes in #87 to fix this. The issue itself is solved.
> Added notes in #87 to fix replays. The issue itself is solved.
 
@skiwi How aer you ?
 
5:10 PM
@Marc-Andre Good, what about you?
 
@skiwi Fine thanks!
 
 
3 hours later…
8:39 PM
[Zomis/Games] GustaMagik pushed commit 99a6d029 to century-spice-road: added last of backend changes
[Zomis/Games] GustaMagik pushed commit 561877fd to century-spice-road: Merge branch 'century-spice-road' of github.com:Zomis/Server2 into century-spice-road
 
9:08 PM
Damn just found an image
Six years ago
 
lol. Yup.
I still have Cardshifter to implement in Server2, but I am pretty sure it will be a good fit!
Crap, now I just called it Server2 again.
That picture also reminds me of how much @Phrancis is missed.
 
Yeah :(
 
9:31 PM
[Zomis/Games] Zomis pushed commit 982b5198 to century-spice-road: Fix SpiceRoad mergeWith import
[Zomis/Games] Zomis pushed commit 75005257 to century-spice-road: Spice Road: Fix acquire parameter
> There is a bug in the game ending condition at the moment that makes the game (almost) never end.
 
 
2 hours later…
11:30 PM
@skiwi I spy D3.
 

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