I have the following enum:
public enum PartLayer implements IPartID // Tells the order in which the renderer draws the textures associated with each value.
{
BODY, // renders first
MASK, // renders second
WHEEL, // renders third
TIRE, // renders fourth
BODY_PART; // renders a...
@Marc-Andre Integrating SonarQube was a pain. It runs on the CL and uses Visual Studios underlying compiler but because I was using said compiler from the command line instead of from VS itself it was building the project on the wrong platform which lead to many many errors before I was able to track down the root problem
@SimonForsberg I hate when simple words get mangled by swapping letters. Here at work we have a reporting system called QlikView, everytime I get a call about it I struggle to remember how it's spelled
ClickView would have been just as good and much easier to spell
Test-driven development is really not that bad. One very good positive thing about it is that whenever you wonder what you were working on or what to fix next, you just run the tests and instantly you have something to work on.
@Marc-Andre I have plenty of things planned. I might work a bit on the frontend next to make sure that it can handle the new UTTT-ECS game
Then I might refactor the core-server so that it also uses more of an ECS approach
Then I might try to loosen the coupling between the server and Jackson, to make it possible to do more stuff also in frontend (pretty much, simulate a server locally)
At least the outage was fixed fairly quickly. There were issues with the proxy server(s) apparently. Reboot appears to have fixed the issue (imagine that).