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12:00 AM
RELOAD!
[Cardshifter/HTML-Client] 1 commit. 31 additions. 24 deletions.
[rubberduck-vba/Rubberduck] 2 opened issues. 6 issue comments.
[Zomis/Server2] 11 commits. 57 additions. 38 deletions.
 
 
9 hours later…
9:18 AM
@Marc-Andre Good! Seems to work from work as well :)
@Phrancis That's a good question...
Dealing with conflicts probably. Sometimes when an OP gets an answer and he's not happy about it, there can be a bit of comments that can sometimes be... problematic.
 
 
3 hours later…
12:47 PM
Hey everyone :)
 
1:26 PM
Version 0.16.32 released https://forums.factorio.com/58890
 
2:26 PM
Hey!
 
Hey @Phrancis
 
 
1 hour later…
3:43 PM
posted on March 20, 2018 by CommitStrip

 
 
1 hour later…
4:45 PM
hey
 
5:09 PM
Hey how are you @skiwi ?
in The 2nd Monitor, Nov 21 '13 at 1:35, by Simon André Forsberg
@rolfl Remember that you don't have to write a complete review of the code. If you find one particular thing to address in your answer, I might stumble upon the question a couple of hours later, and then @retailcoder comes and comments about something else, and so on...
 
Usual tired after work, the place where my wisdom tooth used to be seems to be healing well, you?
 
I like that it was already set in your mind to be collective about reviews
The SO is on sick leave for 2 weeks for anxiety and things related to that. So we're dealing with that
 
5:49 PM
hey @Phrancis
 
yo
 
6:09 PM
@Marc-Andre Looking through the trash the history, are we?
 
I looked at the pinned message of the first rolfl message and I read a bit around it :)
 
6:44 PM
Oh wow I just see 2013
 
7:21 PM
@SimonForsberg This may be interesting to you, I decoded one of my blueprints: pastebin.com/u7za3i69
It's a fairly big one though
 
@skiwi It's all pure JSON data that has been Base64 encoded?
Or aha, is this the zlib deflation you were talking about?
So it's JSON data that has been compressed with zlib?
and then Base64-encoded?
 
> A blueprint string is a json representation of the blueprint, encoded using base 64 with the version byte in front (0 in vanilla 0.15) and then compressed with zlib deflate. So to get the json representation of a blueprint from a blueprint string, skip the first byte, base64 decode the string, and finally decompress using zlib deflate.
I didn't know zlib deflate compressed this much
For some reason coordinates are always half numbers though
Or well not always actually
Maybe it's to indicate the middle of an object, I don't know
 
That reason is that most entities are placed in the center of a tile, so + 0.5
 
Oh wait you should know a fair bit because of modding ;)
 
Yup ^^
When are you going to create your own Factorio mod?
 
7:29 PM
Not exactly sure if I understand the circuit_id at every connection, and whether it is really neccessary
 
Funny how the lamp is called small-lamp
 
 
3 hours later…
10:59 PM
[Zomis/Server2] Zomis pushed commit e2cdb7e9 to master: Jenkinsfile: Add localtime volume to match host server time
[Zomis/Server2] Zomis pushed commit 83612143 to master: Change EventHandler to return Unit (void)
[Zomis/Server2] Zomis pushed commit 70e721b2 to master: Add ClientJsonMessage event
[Zomis/Server2] Zomis pushed commit d220381c to master: Cleanup commented code in WebSocket server
[Zomis/Server2] Zomis pushed commit 0c262741 to master: Add GameSystem with several game-related events
[Zomis/Server2] Zomis pushed commit 45aa7514 to master: Add SimpleMatchMakingSystem to allow players playing against each other
[Zomis/Server2] Zomis pushed commit da0f6036 to master: Add Connect4 game implementation to make players actually able to play
[Zomis/Server2] Zomis pushed commit 1358629f to master: Log exceptions in EventSystem (only a matter of time...)
[Zomis/Server2] Zomis pushed commit 35592788 to master: Add Demo (must be stepped through in debugger currently)
[Zomis/Server2] Zomis pushed commit be7601f9 to master: Add "documentation" (or rather, some notes with json examples)
 
^^ This should have been more commits
 
[Zomis/Server2] build for commit be7601f9 on master: This commit cannot be built
BUILD FAILURE!
 
Build failed. Stupid lightbulb.
docker: Error response from daemon: driver failed programming external connectivity on endpoint gifted_archimedes (531f1d1f8f75d2236617e220271e092ad7e25bfa6c9ac28c7b8628514c68518c): Bind for 192.168.0.110:8082 failed: port is already allocated.
+ docker ps -q --filter ancestor=gamesserver2
2e48c9972fb4
[Pipeline] echo
Result from docker ps: 'null'
Something's not right here...
Manually stopped the docker container, now let's see what happens...
 
[Zomis/Server2] build for commit be7601f9 on master: This commit looks good
 
It's green!
My timezone trick didn't work but oh well, it works to play Connect4 at least!
 
11:12 PM
Nice!
 
11:45 PM
200_success vs. rolfl: 29631 diff. Year: +2073. Quarter: +2073. Month: +622. Week: -8. Day: -30.
200_success vs. janos: 27000 diff. Year: +1463. Quarter: +1463. Month: +577. Week: +11. Day: -30.
 

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