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00:23
@skiwi Don't know. Depends on what target filter you used.
@skiwi Being moddable and knowing how to mod it are two very different things.
@bazola I can think of a way, but it would require making yet another massive GUI.
@skiwi First step: Make it moddable. Second step: Make it easy to mod. As you say, you have not seen another moddable TCG. Me neither. I think many people have no clue at how difficult it is to make what we are making here.
@skiwi here
> Not sure why, but for some reason the thread that is posting to chat can suddenly die.

`com.skiwi.githubhooksechatservice.chatbot.StackExchangeChatBot.drainMessagesQueue` is no longer run, which means that no thread is doing the actual posting to chat.
 
12 hours later…
12:24
hey
how are you?
was it your birthday yesterday? :o
Not mine, no.
A friend's.
who's name is also Simon
Ah....
that explains the confusion when reading your FB update, LOL
I gotta take it easy today... being kinda sick
13:00
On a positive note @SimonAndréForsberg, I managed to get it working such that you can inject into all events
I was thinking though, is it okay if I implement a full HS game in the Cardshifter repo?
We're not using artwork yet, so that should all be fine
@skiwi sure it is
I'm excited to really see it playable
13:27
@SimonAndréForsberg Can the AI's play a HSGame out of the box?
@skiwi probably not.
Like, not play at all, or just be very dumb?
there's an AI-related issue about being possible for each mod to specify it's own AI
depends on how you make the mod. Either they will play very dumb (worst case: End turn always, best case: play cards randomly, possibly even attack quite randomly) or they will crash totally. Or perhaps they will just play a random action all the time.
Hmmm, ok
not sure if I'll get to that today
13:50
> Added an encouragement for asking right out, see #53
 
2 hours later…
15:31
oh come on
I broke the real HS
The AI doesn't do anything anymore, and is not subject to the 90 second timeout
That frozen 2/6 is a minion you get at the start of this challenge, I copied it with faceless manipulator and then everything broke down
Even concede didn't work anymore
@skiwi wow I can't believe you broke HS!
@skiwi I have also had that happened to me under other circumstances. I think it can be a server connection problem, or a bug.
@skiwi getting HS to work in Cardshifter is not the simplests of tasks, and adding somewhat good AIs is not easy either. I don't really expect you to get to that today.
@SimonAndréForsberg I don't know if I can start on it today
I hope I'll be okay again tomorrow
 
3 hours later…
18:59
> There is a first preview available at Vogel612/javabot@e207772
> It might be inconcievably simpler to just add a command for that, and dump the whole Interaction concept, because of the sheer complexity of human language.
 
2 hours later…
21:20
> @Phrancis check this merge request! I'll wait for you before merging to master to see if you understand the changes!
21:36
@Marc-Andre Does everything work good?
I love how the page content is ... self-contained? :D
 
1 hour later…
22:56
@Phrancis yeah everything is working fine! I don't quite remember if I've tested all single pages
@Marc-Andre Go ahead and merge it
23:48
> Merge pull request #45 from Cardshifter/template-cleanup

Template cleanup
[Cardshifter/cardshifter.github.io] marcandregirard deleted branch template-cleanup
@Phrancis done
RELOAD!
[Cardshifter/cardshifter.github.io] 1 commit. 1 issue comment.
[retailcoder/Rubberduck] 14 commits. 4 opened issues. 9 closed issues. 12 issue comments.
[Vincentyification/JavaBot‌​] 2 issue comments.
[Vogel612/JavaBot] 1 commit.

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