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00:59
A question I'm kind of curious about - what's the farthest anyone's gotten through HotDQ? For example, my group is up to (but hasn't started) episode 3.
I haven't started it yet. I've got about 4ish more sessions with the guys here in the starter yet
and I haven't quite figured out who I'm running it for IRL
I just realised why I wanted to know this.
I completely want to geek out over some of the awesome shit coming later in the campaign, but everyone I know who plays D&D5 is like 'no spoilers'.
I'm not planning to ever play it at this point :)
though perhaps for the good of others, we should open a new room for it

 HotDQ discussion (warning spoilers!)

Horde of the Dragon Queen discussion
@waxeagle lol @ Hot Dairy Queen
I can't type that acronym without thinking it
01:12
@waxeagle Yeah, once @BESW did it to me that was it. If anyone says it to one of my players I'll be pissed.
@Miniman lol
01:33
@waxeagle I have enough trouble getting those crazies to take things seriously.
that can be a challenge, it's actually part of the reason I'm planning to put together a new group for this
02:04
[bemused]
 
1 hour later…
03:20
1
Q: Are cantrips spells?

MinimanThere are a number of class features that provide benefits to 'spells'. For example, the Eldritch Knight's attacks can give an enemy disadvantage on saving throws from the EK's spells. Do cantrips count as spells for the purposes of such features? Obviously, in previous editions when cantrips w...

03:30
@Miniman about 90% of the time, I can recall the rule or something close to it from memory, usually write answer, and edit in a rules cite if it's an easy one. Sometimes my answer will change slightly, I usually get the crux of it from memory but miss a pertinent detail or two
@waxeagle You just gave me the ideal to go with my bond (loves D&D5e) and my flaw (hasn't properly learned the rules yet).
:) I have flaw: "spends way to much time at work doing things that aren't work"
darn, missed out on the badge script by 2 tonight :(. Only need 1 more for silver
@waxeagle Quick accept should get you there?
no, I need another question to answer
this is the silver tag badge script :)
I can't help you there.
03:36
I've got plenty of score, need to get to 80 answers
at this rate I'll be way past the score for the gold by the time I get to 200 answers...
@waxeagle That just goes to show your answers are good quality :)
@Miniman I do try
My average score on 5e answers is over 8
@waxeagle Yeah, and 3 of my 6 questions were top answered by you.
not too surprising, I've answered just under a third of all of the 5e questions on site :)
I just remembered another question I meant to ask. It's not exactly difficult, but if you're looking for another answer to give...
03:43
@Miniman lol, I'm heading to bed as soon as I finish listening to the metal version of Let it Go that BESW just posted
@waxeagle Yeah, turns out it's already been asked and answered anyway.
heh :) mission accomplished
(that's the goal here, have your questions answered before you ask them)
@waxeagle Yep, that's why I haven't asked much since my initial burst onto the SE scene.
about 90% of the time I have a work related question, someone on SO has already asked and answered it and I'm set
(or I figure out that I'm asking the wrong question and find the right one)
@waxeagle Yeah, I haven't bothered joining SO. It's only let me down for questions so obscure I don't think they'd be worth asking. RPG it's still fairly doable to find new questions.
03:49
(just a note, voting is super rare on SO, and your assn bonus affords you that priv, I highly recommend getting an acct just to upvote posts you find helpful)
 
3 hours later…
06:22
To be fair, that should perhaps be its own question (and may already be one): are casters still stronger than fighters in 5e?
2
@Lord_Gareth Well, yes, but that question would have been too general, and a lot of the answers would have said how much more powerful full casters are. This is not something I was interested in.
@Miniman Part of his point in asking that - part of any beef with the monk's power level - is that you can evaluate whether a class is any good all you like, but it doesn't have magic so it sucks and a single magic user in the party can probably solve the encounter, turn to the {martial class of choice}, and go "Oh, you're still here"
@Magician I'd +1 that. Although it sort of already exists.
16
Q: Is the old "Linear Fighters Quadratic Wizards" problem still around in 5e Basic?

Mourdos(This question is a comparison to 3.x, though things might have been different in 4e) In 3.5e there is a large power and capability gap between fighters and wizards that fighters couldn't hope to close, even in their nominal area of excellence. Is this problem still around?

I really, really dislike the fact that there are multiple questions about 5e which can be phrased as "is X still a problem?", but only if we forget about 4e's existence, as X was a solved problem there.
@Magician I think the key factor there is that some people (myself included if I was being honest) choose to forget 4e.
06:25
@Magician 4e is the odd member of the family that many people didn't like. One might argue that the backlash against 4e is part of why there's a 5e that claims to throw back to 'classic' D&D
@Lord_Gareth Not claims to, my anti-5e friend.
Oh, absolutely. If only they'd not throw away the good things about it.
You know, the days of unbalanced monster encounters, stealth caster dominance and GM fiat being the writ law of the land
@Lord_Gareth Sorry, you object to GM fiat?
...at which point we might be kicked out from here and into the appropriate room, again.
06:27
(Room update: we are still talking about RPGs in Not A Bar)
@Magician Yes, that. :)
@Magician Can you even be kicked out of Not A Bar?
So, 5e, huh. What's the deal with it?
@Miniman As a concept? No. As 5e's version of making non-caster classes play 'Mother May I?' to get narrative power and then bragging it up like it's a feature and not a quality inherent to a social roleplaying experience? Yes I object.
@Magician Voting to close (too general) :P
Rule 0 is an assumption, not a feature
You do not get to freaking brag about it.
Nor do you get to claim it's a fix to system problems
06:28
19 messages moved from Not a bar, but plays one on TV
@Miniman For some reason I'm picturing a merger between a US/multinational car company, and an Italian one... "GM Fiat"
5
1 message moved from Not a bar, but plays one on TV
1 message moved from Not a bar, but plays one on TV
@Magician 4e did have a ton of really good innovations, and it always amuses me to see how many of them were parallel-invented by Legend's design team - such as consistent keywording, for example
@Lord_Gareth Such a useful feature. In one of the previewed 5e monsters, a paragraph of rules text is given to what parses to "5 ongoing fire damage, save ends".
@Magician Legend is downright obsessive about it. If you see a phrase in [brackets], it has a glossary definition that never changes. There is no, "[Burning], except..." in Legend. They instead have abilities that trigger based on those conditions.
Such as, "[Burning] creatures within X squares of you may not put themselves out"
06:35
@Magician The developer of Dominion once made a comment on rules complexity in card games: the possible number of cards is proportionate to the size of the rules box on the card multiplied by the complexity of the rules.
This encourages games like Dominion and Magic to have keywords to describe things, because they absolutely need them.
I recall, in the late days of 3.5, reading through the Spell Compendium and being horrified at about 4 different spells that all do essentially the same thing, set their targets on fire, but in entirely different ways. There's no need for that.
It would be helpful for RPG authors to consider themselves to need them too, so that they can explain in five words and a number what it would otherwise take a paragraph to describe. And when it takes a paragraph to describe a very common effect, there's going to be slight variances each time that effect is described, leading to confusion and odd exceptions.
@doppelgreener Aye, having keywords offloads cognitive load to learning how they work once. You don't need to then parse rules text each time looking for subtle differences, and wonder if the subtle differences were meant to be there at all, or if it's an outdated phrasing or designer's mistake.
Someone leaves out a sentence and accidentally creates fire damage that can't be healed, or put out by water, or etc.
TL;DR 5e failed to learn the keyword lesson
Failed to offer meaningful narrative power to non-casters
06:39
@doppelgreener Point me to that spell please.
And touts GM fiat as some kind of all-fixing feature, which as got to be the saddest case of the Oberoni Fallacy I have ever seen
@Lord_Gareth Hit me with a new term, what's the Oberoni Fallacy?
@Miniman The base fallacious statement is, "X is a solvable, and is thus not a problem." It is held to be fallacious because requiring a solution makes it inherently a problem. It gets brought up in discussions about RPG systems because of the statement that often gets made along the lines of, "Rule X is easily houseruled, so it's not an issue." Yes it is. It's an issue with the base system.
A lot of the defenses brought up to justify 3.PF are full of Oberoni
@Lord_Gareth Ah, not rpg specific.
@Miniman It was, once. It was birthed in RPG discussions and then became more general.
06:42
More colloquially known as "the second-easiest way to bait Gareth."
It got applied to videogames when people started claiming that problems that were easily modded out were not problems
@BESW The first being Paizo?
@Miniman That exact case hasn't happened to my knowledge, it was hyperbole. For a concrete example, consider Medusa's Petrifying Gaze, which is not a gaze attack and appears to be entirely its own thing. It does not require gazing nor eye contact.
@doppelgreener I was kidding. (Although if you ever find it, seriously, point me to it.)
@doppelgreener - That's actually a victim of SRD convention, MM1 explicitly states that it's a gaze attack, info for that found here: d20srd.org/srd/specialAbilities.htm#gazeAttacks
06:44
@Miniman I am sure our community will dig out such examples for you. - watch this space
Gaze attacks are essentially avoidable auras
In 3.PF, anyway
@Lord_Gareth Oh good (sort of)
Anyway @Miniman, that's what I'm talking about. During the previews and then again through the basic rulesets, 5e leans on the GM, placing an expectation of power in their hands kinda died with 2e and is now rising, lich-like, from the tomb of lazy and crappy design
Meanwhile, the rest of the world has moved on to the very reasonable idea that the GM is a specialized kind of player
@Magician yes precisely
And does not have 'power' in that sense.
06:47
formal keywording is a wonderful and enjoyable thing to write and use.
so is having a writing convention.
but i have mentioned that bit before.
And honestly that kind of power is bad not just because of abuse, but because of pressure on the GM
I've been in that chair back in the dark days of 2e
It is not pleasant
@Lord_Gareth Looking at the creature’s image (such as in a mirror or as part of an illusion) does not subject the viewer to a gaze attack. So, can you cover a creature with an illusion of itself, to disable its gaze attack?
@Adeptus This probably belongs in another room.
@Lord_Gareth which is funny when you consider games like Skyrim, which at first glance are brimming with life and playability. Except then you actually track down the specific people playing them, and it turns out a large portion of the players have modded the game to the point it's not recognisably the game they first purchased anymore.
@Lord_Gareth Back to General Chat?
06:50
@doppelgreener Indeed. This kinda also relates to the frequent discussion around here that it's better to find a system that does what you want rather than try to make System X fit HoleA
@Adeptus Sure
@Adeptus Behold, the Pilgrims of RPG Discussion. Where our conversation wanders, so shall we.
And how D&D lies about what it is and does.
Which 5e does as well.
It continues the fine tradition of the brand being compulsively dishonest about itself
@Lord_Gareth Very much this. Too much of 5e is entirely in the hands of the GM with zero guidelines or reasons to choose either way. Up to class features!
@Magician Indeed. And there's bad information just...all around. I've read those damn goblins, those things are murder machines that punch well above their CR by combining stealth and extra actions.
And 5e's idea of a CR-appropriate encounter is vastly and inexplicably rigged to outscale PCs of that level
CR definition has changed, though (I believe). It's now "if you're below this creature's CR, it's likely to one-shot you".
06:55
@Magician If you're at it's CR it's likely to devour your shattered corpse too.
See: extra-action goblins
See: CR 1 wizard has casting well above CR 1
@Lord_Gareth [clears throat] Did you notice the Tarrasque is now land-bound and has no regeneration?
@doppelgreener Big T was always land-bound. That's part of why Big T is an unfunny joke.
@Lord_Gareth Actually that's true.
13th Age's Tarrasque explicitly leaps as high as it has to.
@Magician showed me... yes, that
06:57
@Lord_Gareth Incidentally, I've gotta say again that the Starter Set is not representative. (Insert irony here).
Which is a beautiful mental image
Tarrasque arching gracefully through the air to swat you out of it and/or devour you.
@Miniman If their "starter set", intended as introduction to and advertisement for their game, is not representative of their game, that is a problem
Because it means that in addition to lying to you, they are now cheating you
But by all means, tell me how the bonus content that I have to shell money out for rebalances the encounters
What happens to turn this from horrible design into something worth playing?
@Lord_Gareth Having inspired @Lord_Gareth to new heights of the raeg, I must now beat a hasty retreat to 'time to go home from work.'
@Miniman You can delay my unending fury but you cannot escape it. The echoes of my hate reverberate off of the walls of the pitiful material universe, which quivers in terror.
[Sighs] I expected more participation from him while he was present. I am now sad.
I revved up for a debate and got nothing
Nothiiiiing
@Lord_Gareth well, he might have had his skull obliterated by the force of it
07:06
@doppelgreener I barely covered any points he hadn't previously denied! With backup, even
@waxeagle contests several of the above, esp. re: monster scaling
Though I must say I do not comprehend the stance that we need time to understand the math
It's like, dude
This is math. Walk the equations through, requires only as much time as needed to calculate.
@Lord_Gareth i suppose it is some kind of math, but it is the kind of math where a player can also say "I cast Almighty Explosion centered on myself."
@doppelgreener Stupid people are not a factor worth calculating into game balance.
well, that upsets the math in terms of beating the invisible guy sooner, but... at the cost of... death... unless you happen to also be immune to fire damage.
@doppelgreener The immune combo is the kind of thing you can factor. I've sat back to watch Rule of Cool do balance math for Legend and create deliberate combos
It's doable
@Lord_Gareth alright then :D
i totally concede it's easy enough to go: "this goblin probably won't be seen in this round. it will deal something like this much damage this round, this much damage on the next round, the wizard will die the one after that."
and i suppose if you pick up those combos, you can also reason what the wizard will do?
07:11
@doppelgreener I wish I was permitted to save logs for their Manyspell Magus discussion, the feat that lets you convert high-circle spells into multiple low-circle ones.
It was art in motion
Well, art and swearing, lots and lots of swearing.
You test a system by trying to break it.
Make a bunch of characters, come up with a bunch of test cases, make characters to specifically cheese the test cases, see what happens.
@Magician You also run raw numbers to death
Like, there's a ton of calculating done in my design work to make sure scaling & stacking stay within a certain range of normal values for level, both vs. other PCs and vs. stock bestiary monsters
At least in part because PC classes can be antagonists too
But that's a 3.PF thing
Not necessarily true for all RPGs
 
4 hours later…
11:41
0
Q: How best to include a 4-5 year old in a D&D 5e game

Matt ThrowerMy eldest daughter is nine, the same age I was when I got into the hobby. With the new edition of D&D out, it seems like too much of a fun co-incidence to give her her first taste of role playing with the starter set. I have no doubt that if I give her a pregen character, run the game and take c...

12:05
0
Q: Warlock spell slots

AndrásWarlocks have only 5th level spell slots, but a spell list up until 9th level. What is the reason for that? How can they cast 9th level spells?

@StackExchange lol up to 3 of those now
@Lord_Gareth I've done enough math with 5e at this point to believe it's more carefully balanced than people give it credit for being. I'd be happy to walk through the starter adventure from a straight up skirmish math perspective. (I've done the first encounter twice from specific POVs).
12:26
@Lord_Gareth CR isn't level, in fact CR 1 is effectively 4th level for a PC
(looking at the Evil Mage in the starter he has 5hd, but otherwise is equivalent to a 4th level PC wiz)
(and the 5th HD makes up for the fact that PCs at L1 max their first HD)
 
5 hours later…
17:32
@waxeagle Does the game bother telling anyone this? Because as far as I'm aware, a CR X encounter is supposed to be appropriate for level X Pcs. Which it is not.
17:52
@Lord_Gareth A CR 1 creature is supposed to be a moderate challenge for a party of 4 PCs. That's the guidance
A L1 PC, based on some NPCs we've seen so far would have a CR of about 1/4, that makes sense to me.
what I know, my 3 L2 PCs surprised a CR 1 wiz and dropped him before he got an action off
(note that monster construction/math rules aren't out yet, we have some very basic encounter construction guidance in the DM part of BD&D, but we don't have much in the way of that stuff yet)

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