ok, Elemental Adept is only good if you expect to meet people with resistance to your chosen damage type...because treating 1s as 2s just isn't a great feature.
and really, you can fix resistance by grabbing a second and even third damage type and moving on.
Since the cha mostly only affects your AC and spell DC...You're probably OK letting them go a bit
I think one of those thing about ability increases, is since you're usually only going up by about 10% over the life of your character, it's not as essential to do them
right, in 4e, if you didn't start at 18 or 20...you were going to run 5-10% behind the whole game. And depending on how MAD you were, maybe worse than that over the long haul.
But in 5e, everything is more centered distribution wise, and yeah, you might have trouble hitting that tarrasque if you're not at 20...but you were going to have a hard time anyways
the big place you want to make sure you keep up is in damage, and since a sorcy isn't adding stat to damage most of the time, delaying CHA increases isn't a big deal.
no, worth examining, so we have 3 types of casters with L1 access...I guess you have to ask yourself how common are wizards in your world, and how much general knowledge of arcana would an average, smart, or very intelligent being have.
Nice! Hadn't paid much attention to the skills part of teh block
excellent, there you go
Arcana check with those DCs sounds reasonable
(hmm, speaking of the tarrasque... it's a huge pain in the ass for casters... ranged spell attacks don't affect it, it has adv vs anything with a save... so, melee is the only 'efficient' way of dealing dmg... scary)
Here's the thing with a tarrasque. It actually shouldn't be a combat monster. Giving it stats is a genuine mistake. It's a campaign device, and should remain such. Basically the final confrontation shouldn't be the PCs vs the Tarrasque, it should be the PCs mobilizing the world, or continent's resources to defeat the monster before it consume the entire planet
you build a whole 1-20 campaign around it. Giving it stats is basically an exercise in theoretical extremes.
I saw a tongue-in-cheek post about the terrasque when it's 5e stat block was shown. It said that since the terrasque lacks a ranged attack and it doesn't have it's crazy regeneration that all you need to theoretically kill it would be a flying mount, a +1 bow and a lot of arrows and time.
@Miniman the main issue is that if, for any reason, it manages to make it to one of the party members who doesn't have high int, they're probably going to die.
and then become puppets.
sure, it might be pretty easy to kill, but there may also be other threatening enemies in the room and the players can make bad rolls or bad tactical decisions.
and yeah, you've hit the nail on the head there: if you're a class that doesn't care so much about INT, there is a CR2 creature that, most of the time, will kill you.
> The target must succeed on a DC 12 Intelligence saving throw against this magic or take 11 (2d10) psychic damage. Also on a failure, roll 3d6: If the total equals or exceeds the target’s Intelligence score, that score is reduced to 0. The target is stunned until it regains at least one point of Intelligence. - Intellect Devourer