Oh thanks. I was reading the Sorc post... is he right to say this though: "Extended spell lets you double the duration of a spell for 1 SP, and you can spend as many as you like to a maximum of 24 hours."
that's not my reading of ES, though would love it to be so....
"When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours."
or a spell from a different class...but yes, I'd definitely argue in favor of stacking that metamagic effect. If someone wants to spend 12 sorcery points to extend a 1 minute effect for a day, I say let them.
which do you think are the strongest Metamagic? It's a tricky because Empower and Heighten are the only ones that can increase damage per casting, but Subtle can be extremely useful (esp. if you like RPing, or when impaired in some way), and Twinned is basically a 'free' slot
Heck, Twinned lets you trade a 5th level slot for a 7th level one...
trying to figure out the odds of need to reroll more than 4 dice when rerolling 1s and 2s. Becuase if those odds are low, we can simply count them as al rerolled on 1s and 2s
and there are very few spells that have higher damage dice (the main ones I'm seeing are cantrips/L1 spells cast at higher levels... i.e., Witch Bolt is 1d12 per level)
@Khashir what we know though is that the odds of rolling <3 on all 8 dice is abysmally low. We know needing a reroll on more than 4 is really low. So we're assuming you need a reroll on up to 5. And we're counting the other 3 as definitely being higher than 2.
and then, if you give away your position (via firebolt, for example), once you move stealthily (say, half speed), they should no longer know your position