wireguard is a good one... it's troublesome to configure the first time, routing was a mess when it first came out (and I don't know if that changed), but it's light and works fine
I use wireshark on my phone every time I got out of home
hi @MechMK1. Just dropping by for a rapid question since I know you are interested in this topic. This is something that came up while chatting in another room.
Do you by chance know if there even was any actual case of a gatcha game that was proved to use some "AI" based rigging? Meaning an automatic system that rigs luck for whales players to make them spend more.
We recently adopted a new management methodology that says there are no roles on the team (a "cross-functional" team where "all team members are developers") and everyone should we doing everything so we now have UX designers and QA engineers trying to ship code with some copy paste and online co...
@SPArcheon Well, I don't know any concrete cases, sorry. Sometimes FGO feels that way though. I rarely spend money on it, and when I do, I always seem to get 5* cards
@ThoriumBR oh my current setup is mostly documented on my blog
problem is the next build is going to use netplan (easier to replicate from scratch if the race issue between netplan and dnsmasq dosen't crop up still) - but the whole thing is kinda compartmentalised
I can see where this stupid company policy comes from. A friend is working with a similar policy: in their team, everyone has the same job. The purpose is to train faster the new members (qualified developers) in the specifics of the job (language, frameworks, process, etc.).
I can imagine a stupid higher-up reading on a blog post on LinkedIn that this works well and decides to apply it to the whole company...
> From what I have access to, there is definitely a mechanism in place that can change the set of rates each individual player is pulling from based on some remote value. It is probably implemented to handle step-up mechanics, but could be used either way.
now, the fact that the CLIENT would send the server a "pull frequency variable" that is used to rig the odds against you (the more you spend, the less luck you have and so you sped more" seems utterly stupid....
yet consider that there is a case with actual proof of a company getting caught because the 10 item multi was not random but taken from an array of available 10 item sets so only some combinations were possible (they didn't even scramble the order!)
@MechMK1 I know I know. Alleged that user was a dataminer, yet obviously that is no proof. Anyway I didn't want to claim that happened, I just listed that as a sample or what was in my mind.
Basically, a system that use some sort of "learning" to get targeted users to spend more.
Just from my experience with FGO (I started playing a month ago) : 1st time I do a 10x summon (on an event), I get a 5* servant, making me believe that it can happen. All the other ones I did (also on events) and I got nothing of interest, as if to bait me to spend a bit of money to be able to try my luck again.
Also on the "bit of money": what are those prices? There's no way I'll spend that much for a tiny hope of getting a virtual card. I can spend as much on Steam to get a full game of better quality.
@SPArcheon Yeah, I know about wales. But there's no mid tier. I'm not against spending a bit of money for a game that I enjoy. Having a small tier for low value tokens and a wales tier for higher value tokens would intuitively seam smarter.
Pretending that she hugs me every night is the only form of physical affection I have
I don't know what's so different between me and other people that they deserve to receive love from someone and I don't, but at least I have a pillow, which I can pretend to be a person who loves me.
@MechMK1 Its because everything we ever talk about is depressing. love, politics and security are all depressing topics if you really understand them. Well, maybe not exactly depressing, but pretty gloomy.