public void Start()
{
_console.Log(LogLevel.Info, $"Starting server...");
var elapsed = TimedAction.Run(() =>
{
if (!_socketServer.IsListening)
{
_socketServer.Start();
_console.Log(LogLevel.Trace, $"Socket server started.");
_uptimeStopwatch.Restart();
_console.Log(LogLevel.Trace, $"Uptime stopwatch started.");
}
else