> Wargs, also referred to as "Rubberducks", are people who are able to enter the minds of IDEs and control their actions.
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> Being a warg makes way for changes in the personality of the language and the IDE involved. In addition, a warg bond is easier if the Rubberducks already know and are close with the IDE. Usually wargs begin by entering the mind of the IDE in their dreams. If an IDE is killed while a warg is inside its mind, it is traumatic for the warg, and if a warg is killed while his or her conscience is inside the IDE, some of his or her conscience may remain in the IDE.