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12:07 AM
REFRESH!
[Minesweeper] 93 Games Played. 48 Bombs Used. 11574 Moves Performed. 15 New Users
[Rubberduck] 2 Synchronizations
[Zomis/Games] 123 additions. 60 deletions. 7 commits
[MDoerner/AdventOfCode2022] 784 additions. 54 deletions. 1 commits
 
 
1 hour later…
1:25 AM
huzzah!
lol it doesn't keep up with adding a Module1, but it will
 
 
3 hours later…
4:41 AM
user image
3
pushed
 
 
8 hours later…
12:18 PM
A duckie white board for working out my code logic!
 
12:53 PM
We'll see if it stays when the client area is a Dragablz panel =)
Figured out the right-alignment of the buttons
And status bar hides the code pane stuff when no tab is open
So next step is the LoadCommand
 
1:07 PM
It has to stay! Please dad... can we keep it? Pleeeeease.....
Please... I promise I'll feed him and water him and take him for walks twice a day!
 
 
3 hours later…
4:08 PM
tab looks funny, but it opens!
2
 
 
3 hours later…
7:34 PM
 
 
3 hours later…
10:26 PM
Tonight I want to strengthen what's there, make it all work smoothly. Hopefully that means an editor shell that correctly synchronizes both ways with the VBE, tabs that can close (with a button that's actually in the tab heading 😅), and I want the attributes sections collapsible (module and proc), and maybe syntax-highlighted.
 
 
1 hour later…
11:52 PM
[rubberduck-vba/Rubberduck] 1679 stars vs. [decalage2/oletools] 2279 stars
 

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