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10:44
@NotThatGuy

> A more directly analogy would be that you work together on a project, you do your part really well, only to be told someone else in the group aced their part of the work because they drew a pretty picture

doesn't really make sense. Yes, sometimes you put a lot of effort but your colleague hacks the system and achieves a better result with less time and effort. That's life. There are different approaches to life and all they have pros and cons. Do you expect to live in a synthetic perfect world?
 
3 hours later…
13:44
@akostadinov "That's life" - So? Why take the bad parts of real life with you into your ideal synthetic fantasy world? "Do you expect to live in a synthetic perfect world" - you understand the difference between RPGs and real life... right? Real life is the thing that just is the way it is and you just gotta make the best of it. RPGs are the things which you build and can freely change for the purpose of having as much "fun" as possible. You know "fun"?
 
3 hours later…
16:48
@NotThatGuy
Why is it bad to hack life. This is what's interesting for me. I say "hack" in a good sense (what was the original meaning of the word). Not to cause harm to others but to make from the impossible situation possible. Or figure out ways to do things much easier and quicker than how they were previously done.

And education is exactly this. We get educated so we can use the laws of nature to our and other's advantage, create tools and so on.

In your perfect world, instead of inventing a tractor, should everybody manually plow the earth?
> having as much "fun" as possible

If you forbid any clever approach because of some synthetic rules that make little to no sense, that would be the opposite of fun for me.
17:47
@akostadinov You said "That's life", as if that's a bad thing you just unavoidably have to live with. My point is that you don't have to live with it, in an RPG. If you just wanted to say it's a thing you like, that's fine. Not everyone does like it. I already pointed out that different appraoches appeal to different people.
Also, if I wanted to play a more open-ended thing where any solution could work, I probably wouldn't want that in D&D, with it's rigid combat system. Those things don't work well together.
 
1 hour later…
18:57
@NotThatGuy,

I was mostly disagreeing with your analogy that is not quiet right. Better analogy would be that you worked a lot on your part, but the other colleague figured out a way his part wasn't truly needed or could be substituted easily with another existing part which as a side effect saves a lot of other resources like QA and maintenance costs. I was very proud of myself once at my job when I convinced everybody to drop an option, because of big effort saved and even positive consequences for us if we do so? (another good example https://www.buzzmaven.com/old-engineer-hammer-2/)
 
3 hours later…
22:13
@akostadinov Saving other people "work" is not necessarily a good thing. I would hope someone playing RPGs don't consider combat to be "work". More likely, you'd be "saving" them fun, but then again, fun is subjective, so what might be stripping one person of fun might be replacing it with more fun if it were someone else.

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