@BESW Artifacts, Mythology, Speechcraft (or whatever it's called); there's a lot you can do with spare skill points.
@BESW The Ranger spotlight talks a bit about modern weapons vs bows, but basically: Modern Weapons are higher damage, and don't require points in Strength for damage.
Just to be clear, I mean that they are higher damage independent of Strength than a character with maxed Str using a bow.
And let's face it, being able to ditch a stat is a big deal in Wiz8.
@BESW There's another possibility - a dedicated slinger might not go astray. You could potentially make that a Bard or something so they've got plenty of options.
@trogdor Actually, that would be awesome if you could do it. The Gadgeteer can make themselves useful just using a gadget every turn, and the Ranger's Profession bonus to Ranged Combat, combined with their ranged critical ability, would make the Omnigun better in their hands than it could ever be in the Gadgeteer's.
@Miniman it seems like an invisible bar is getting filled every time you cast something, and the higher level spell, and probably the harder it is to cast, the more the bar is filled
it probably depends on points in int and or piety, or any other possible governing ability stat
@trogdor Exactly! The question is why they do less. Is it because you're not in combat? Are those spells inherently worth less "skill XP"? Do they not count when you already have the buff? We just don't know :(
@trogdor Technically, I think int does change how quickly you gain points in close combat and crit.
does anyone put points into int for lizardman fighters, or do they not care about those faster points cause they have a pretty limited number of things to put points into anyway?
@trogdor Well, I'm not certain about the faster skill gain thing, and I'm definitely not sure how much difference it makes. I've never heard of anyone putting points into int on a lizardman fighter, but I'm sure someone's done it.
The problem is, in Wiz 8 even a 100% vanilla fighter needs Strength, Dexterity, and Speed at minimum.
it will definitely take time before I can get anything definitive out of it
hmm
actually, I could just make them both the same race, and then they start out with the same stats to start with, and one gets like, str and int, and the other gets str and vit or something
probably better than leaving any variable stats around
if the one with more int gets more skill ups then I may have hit something, if they both get the same either the int doesn't matter or vit actually does govern stat gain too
@BESW I was pretty sure they did, just trying to demonstrate how little we know about the system. For example, do they count for as much as successful attempts?
I just want to know if int works for every skill, and for that I think the system I am working out will figure it out rather quickly enough without me needing to lurk a forum XD
That's several of the conversations it's opening: the "opt-out" rather than "opt-in" attitude toward privacy, the complex relationship between public spaces and the people who don't feel safe in them, urbanising and marginalisition, and the old Weizenbaum caution about making consciously informed choices about our technology.
Right, but that's just a matter of time. I'm looking at Pokemon Go as an extreme example that's very very public, opening conversation space for a broader issue:
The default assumption in modern information politics is that your privacy is a privilege you must actively earn and invoke, rather than a right you can actively waive.
@Miniman Not on its own, sure. But it's providing a more commonly relateable context for the conversation.
Just like Black men have been speaking for decades about the experience of walking in public spaces and being assumed malicious and dangerous, but people who have heard that argument and not understood it are now (some of them, at least--I've seen tweets) able to personalise it as "Black men are afraid to play this game I and all my friends enjoy together, and that's awful."
Seems trivial and petty, but common empathy however trivial is an excellent start.
That's what I mean by "opening conversation space." Pokemon Go isn't doing anything new or different. It's just providing a common low-confrontation framework for talking about these things.
Because they like Pokemon and want to talk about Pokemon and are upset when Pokemon makes people feel bad, it's a backdoor into topics they'd avoid otherwise.
I can't dig it up now, but yesterday I saw a Tweet that actually said something very close to "If Black people are really so afraid to play this game, I must have been seriously underestimating what it's like for them."
People are re-tweeting Arlington National Cemetery's request for people to not hunt Pokemon between the veterans' gravestones.
Notions about public space are being challenged in ways that they've always been challenged, but now there's decades of pop culture weight attached to it.
The designers probably figured "We're using data provided by people moving through public spaces, to get people to move through public spaces, so there's no conflict."
But there's a big difference between a note on Google Maps about the best coffee shop, and a note about the grave of a war hero, which Pokemon Go cannot distinguish.
I know of one place in my hometown where a piece of live railroad industrial lead trackage actually sits on the right of way of the neighboring city street
the first time I heard about what it did, or what it was going to do, I immediately thought of the trouble people would put themselves in because they were going to the wrong places for it
in some ways, it'd be easier in say the UK where there's a stronger tradition of relying on physical (vs. legal) barriers to control access to land -- trespass by itself isn't as big a deal in the UK FWIR but they rely much more on fencing and such. (for example, the entire RR ROW in the UK is fenced off)
but the US has a strong tradition (especially the further west you get) of relying more on legal controls for land use as physical controls aren't as practical over the vast areas of land we have here
and the legal controls force you to pay way more attention than the physical controls
@BESW there are also issues with AR and what basically are unmapped unintentional hazards
even if you have people defining go/no-go zones for your AR thingamajig, the data needed for them isn't always easily consumable -- and it gets worse as soon as you try to machine-define even parts of that dataset
A lot of the current discussions, including this one, don't quite match up to the way the game actually works, and so appears to be fearmongering and concern trolling.
E.g., you only really need to pay close attention to the phone when a pokemon has popped up. The best way to catch it is to stop in place and deal with it. As long as people aren't being idiots and stopping in the middle of a road, there's little risk of anything happening.
There's also little to no reason to get into off-limits areas. There's not going to be extra secret pokemons there. At most, stuff like this is happening.
@Magician there are lots of places where it's inappropriate or even unsafe to stop/loiter but not obvious that that's the case -- and it's not specific to PoGo either -- these sorts of problems were bound to happen with a widespread AR application
Which is to say, there's a reason to go to a place with intersecting PoIs. But these aren't ripped from google maps. They're lifted from another AR game by the same company, Ingress. Which had been crowdsourcing PoIs for years, with some sort of review process to them. So it is not entirely.... machined.
@Shalvenay Care to name a few?
Yes, walking around staring at a screen is potentially unsafe. It's also not new. People already do that with facebook. I did it with actual books.
@Magician you'd be shocked as to how many people wouldn't recognize a grade crossing as an obvious "don't stop here" zone, despite how much work OLI's done to bang into people's thick skulls to behave responsibly around tracks. other issues ofc are societal security -- the "security status" if you will of a location varies with time, both over the short and the long term
(it's also hard to gauge, especially for a reviewer in an office many miles away)
there are ofc issues with cemetaries/grave sites, monuments, limited access locations (how do you take into account in an AR system a PoI that's only available on Tuesday afternoons?)
@trogdor Hobbits have a great spread for any non-caster profession; they dip a little under Humans in STR and INT, but are 5 or 10 points higher in DEX, SPD, and SEN, which they carved out from PIE.
Dwarves have DR, Dracons breath, faeries have race restrictions on items, Mook can use a few extra-big items, and everybody's got slightly different resistances.
I certainly would have preferred camping to just give you all things back, I can see at least 2 or 3 relatively minor things about the game that show it was a very specific design choice that it does not do that