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00:02
@AJHenderson I think you have done an excellent explanation there - I'm ust not sure the OP is using terminology correctly, as the question doesn't quite make sense. Nor do the follow up queries. I was really trying to figure out what was being asked.
00:27
@RoryAlsop yeah, I more or less ignored the word choice and just looked for a context the questions themselves made sense in
I'm guessing he's a music student looking at sound stuff and trying to figure it out in terms he understands, either that or it's a bad translator
either way, I'm still certainly a bit unsure if I'm answering the question being asked or not
 
10 hours later…
10:29
Thanks for the reply! But I'm referring to another concept :) I'm not talking abut "why I'm able to distinguish between piano and guitar". That's true: we are good at pattern recognition, and that's easy to filter out that the two spectrum are differents, thus different sound.
But what about the same sound (i.e. the same piano played in different environments, or taking my basic example with synth which have only 10 partials).
Every time I play it in different environments, timbre (spectrum) of each partial will change. So basically you will hear "different" sound. And in fact thats what we get
even if some properties of the sound won't change drastically
some will
so every time listen to music is "part of what we always get (and I think that's the main purpose of sound design: put elements that will be always recognized on each environments translation) and some that will change every time
If that's true, why using environments that will change that part (which is not under the control of artist, i.e. the color added by components, for example vinyl) will increase/decrease our pleasure on listening the tracK? if we focus to the important/foundamental things put by sound designer, why the "changing" part will affect the Whole listening? all should sound "the same" if brain filter out what is not part of the element of "track" that remain fixed on each environments
instead, if I play music on my €300 headphones I feel very well rather than listening to my speakers in badroom (I really don't like reflections), even if in both case my brain extrapolate the same "important" elements printed within the tracks by the artist
take the Rainbow example and a picture made by me, which I want to express colorated Rainbow. if than I see on a old tube tv or in a new LED television, I can get the same fixed objects (Rainbow, colors, position, and so on) plus some that depends by the environments (pixels definition, for example)
but I would prefer LED, because the different colors added by LED is more "linear". So environments change my perception of it, even if artist does nothing
So what't the purpose of making "stuff" if than later the perception (of some of the elements) will be alterad by enviroments?
the same is for timbre
let say I take my sound by 10 partials above
it has one sound
if environments A make change in partials such that those 10 partials make a different/bad sounding result, what's the point of my work if that will be changed?
of course it won't change drastically, but many colors during procession will be altered. if I won't play on many system, would be hard for my ear distinguish between fixed elements by artist and what's could be added by environments
Hope you better gets what I meant now?
My problem now is that every time I listen to somethings, I ask to me "this details is from artist or from environments"? And I'm losing the ability to get music hehe
Also, for example: take the picture of this sound.stackexchange.com/questions/40726/…
If I EQ the Whole sound (as an environemnts will do), I can hear this: an EQ. The same "component" with more/less high/mid/low
but if I single edit a partials, the "component" change
the same should apply when environments add colors (by harmonic distortion or noise), but in fact the "component" is still the same. How brain is able to "filter" color added by environments and my actual "component" sound? This is the "magic" I don't get maybe...
Is there a sort of "precision" within our brain? Such as if I change levels between just two fixed partials within a range I won't perceive differences? Maybe...
still doesn't explain why "component + color A" (i.e. digital reproduction) let feel me better than "component + color B" (i.e. vinyl) :) (of course, without carry about the fact that vinyl will be a different Mastering; let ignore at the moment...). I could do the same example with "color A = speaker 1" and color B = speaker 2"
11:20
you said "
the room and recording mechanism may add their own characteristics, but we can still recognize the pattern" how this could be possible, if the characteristics affect the "pattern" itself?. I think that if you are able to reply to me at this question, I'll got the whole point! For me it's pure "magic" ahhaha
 
5 hours later…
15:56
@paizza this doesn't make any sense to me. I think it is because your use of partials doesn't match anything I know
@paizza what do you mean here? It is often the case that your brain doesn't care.
If you listen to an orchestra in a large auditorium, playing a piece of music you will be able to tell what sounds are reflected, what sounds are reverberations, and the general tonal atmosphere of the room
But if it is recorded well, and played through a good set of speakers, it soundd feel exactly the same.
Through different speakers it will sound different, but you will still know the piece of music, you will still be able to tell it was in a large auditorium, and still pick out individual instruments, but you may also feel it has lost some depth or breadth, the frequency response may be off etc
16:30
The partials make up the sound (texture = timbre) you will hear, within your brain
different bunch of partials = another sound (talking just about partial, without time = envelope)
same bunch of partials but with different level (each) = another sound again
right? do you follow me?
if you don't follow feel free to tell me :) maybe I'm wrong. But for what I know, the "sum" of each partial within a signal (with each has its own amplitude) make the "timbre" of the sound
16:57
p.s. I'm discussing about "why" music can works (i.e. we are able to define "foundamental sound" over environments colors/reflections/reverberations). I'm not argue with "music doesn't works, shup up" hehe. Don't misinterpret me :)
17:31
@paizza I don't think we are using the same terminology at all. What do you mean by fundamental sound? Do you mean the root note (eg A) or the sound (eg a church organ)?
and how are you using the term "partials"
are you using them in the sense of related frequencies and harmonics, as in "all these partials add up to sound like a violin"
cool - okay, so that gives you the timbre. Now, what do you mean by pattern?
"Foundamental sound", well thats hard to define. In fact its what Im trying to define here. The "source" material?
Yes, thats "hard" to get
If that gives you the timbre
And each environments edit those partials, the timbre change
Or at least it should
ahh - well, not the way you think
Instead, im able to get the "foundamental sound" ( i.e. the main timbre) + plus color
How can it is possible if environments change the partials (i.e. the main pattern)
a violin sounds like a violin whether it is in a tiny room, or a huge hall or outside
They don't change the partials
17:59
Its like i can estrapolate original "pattern" from an edited pattern
That doesnt make sense
what environments do is add some delayed and phase shifted reflections, obviously, and potentially alter the balance of the tone (by accentuating or reducing tones)
try this example: you have a violin playing a note, and then you add a saxophone playing the same note: you hear a saxophone and a violin playing
it doesn't merge into one - they each have their own sound, and that isn't affected by the other one
if you look on a scope you can identify each one (especially if you use the time domain - use an FFT or similar)
Uhm Yes... The delayed version (reflections or both playing together) relate also to the envelope/time of timbre
@paizza it's not extrapolation. Your brain can easily pick out the different between a note and it's echo or reverb. And it's relatively easy for a computer to do the same
Where i can identify two different sources (violin + sax, or violin + reverb in huge room)
Yes
But what about speakers/audio component
For example, a speaker introduce color by its components
"in real time"
No delay
This color will alter partials... :O
speakers will have a specific response - but all that does is slightly modify the amplitude of the various frequencies that make up the sound.
It's not changing the frequencies themselves
18:11
Well, noise will be added
so you still have all the frequencies you would have had in a perfect response, but some may be slightly lower in amplitude or slightly higher
@paizza not necessarily
Exactly
If you lower/increase some of them
Timbre should change
Instead.. you are able to estrapolate original timbre + color
Take vinyl for example
@paizza of course
however if you have one with slight changes and you had not heard the original, you might not know
when you compare them it is obvious
but as @AJHenderson commented ages ago - to most people small amounts of colour don't matter
as you can see by the fact people buy ipods and beats headphones
both have provably terrible reproduction of sound, but both are incredibly successful
Thats the point :) on every system you should get different timbre every time
@paizza no
a CD player will sound the same every time
18:16
Not with different speakers
@paizza correct
but I fail to see what the question is
because it's not like the speaker changes things much
So, as producer: whats the meaning of making music if the texture ill define will be changed on every listening?
@paizza you make it to sound good on all likely media
Yes, good
all producers play it back through perfect speakers, headphones, small speakers, ear buds etc
and they master it to be the best on these
18:18
But not identical
no - but it doesn't need to be
Its like "on every listening" its a guess
@paizza no - absolutely not
every time I listen to a track it will be the same as the previous time
the "colour" my system adds is a known quantity
and I like it
But can you distinguish by the real One?
I.e. are you able to separate original and color?
@paizza Ahh - I see what you are getting at - no, there is no real one
even if you were there at the original recording, someone standing next to you would hear something different to you
18:23
Thats of course... Is aesthetic
@paizza you don't do that. If you listen on vinyl on a Linn system through Mordaunt-Short speakers, that's what it sounds like. If you listen on your ipod with ear buds, that is what it sounds like.
I talk about youself
I assume those who use ipods have never listened to music on a proper system, but they seem to cope
I just don't as I can't stand the poor quality
"that's what it sounds like"
What do you mean by this?
I think that could be the key
But I dont get it...
As producer, you make a unique product, right?
@paizza Yes, but the interpretation of that product is down to each listener's environment and likes/dislikes etc
18:41
@paizza trying to get the best sound in any environment. This is very similar to the question of why we do a lot of photo work in ICC calibrated environments when most people are going to look at it on their completely out of spec 70% sRGB monitor anyway
but at the end of the day, we produce for an intended environment and can choose our intended environment based on many factors (either closely resembling the average expected environment, or based on an idealized environment if we want the best possible experience, but knowing it will suffer for the average)
when it comes to real fine tuning, it is a judgement call
and there is a segment that say "screw it, it doesn't matter since it will be all over the map for final consumption"
I know plenty of photographers that don't bother with color calibration because they know 99.9% of people viewing it aren't going to benefit from the color calibration anyway
personally, I ICC everything, but I like the accuracy of ICC control
@paizza I can relate to this problem too. I can't go to the vast majority of concerts. I can't switch off the sound guy part of my brain and get frustrated. It's also why I listen to music primarily with either headphones I know very well or environments I know very well
then it isn't hard to separate out the impact of each with enough experience
@paizza a room doesn't impact the pattern of the sound you are listening to, it adds it's own patterns to it
the initial sound waves are still there, but other waves are produced by the room that may constructively or destructively interfere
if you know how the environment impacts sounds, you can effectively cancel them out of what you are perceiving. It isn't that I stop hearing them, but I know a particular resonant frequency for example, or a particular reverb, is the result of the room reflections and not the original sound
@RoryAlsop pretty sure he means harmonics
but I could be wrong on that
@paizza ah, ok, I see, I was close
@paizza but speakers also have a particular frequency response curve. They reproduce sounds with a consistent and recognizable impact (to a trained ear). My SE535's are actually somewhat non-ideal for mixing as they have an overly powerful bass range because of the dual sub drivers, but they were the replacement that shure sent me when I had to send in my E5s for replacement
but it doesn't matter that much because I learned how the bass response works on them and can account for the difference in reproduction
because I know how they color the sound
would it be less work if they were neutral, sure, but it isn't that hard to work around with experience
@paizza the amount of noise and signal inaccuracy should be fairly minor on good speakers, but yes, some amount of alteration occurs from when the speaker is unable to reverse quick enough and either applies too much or too little pressure to match the wave being fed in to it
yay inertia
but it's a pretty tiny impact
that is normally just percieved as a loss of clarity or definition
not really so much "noise" unless it's very violently over extending (for example playing a square wave through a speaker)
@RoryAlsop funny story on that, first time I tried a pair of the top end beats headphones, I thought the demo unit was broken
@paizza I think maybe you are getting either lost in the level of impact or lost in the level of control you are looking for. Art is never a tightly controlled medium. Even in something like sculpture, each person's impression of the same physical piece is going to be different
art isn't engineering
even in a live environment with no sound reinforcement, each person will hear differently based on where they are
when you are producing a work, you try to make it so that it will be the best it can be for the intended audience
that may be a highly controlled museum environment where you can exert extreme control and precision, or it may be targeted at mass consumption through beats headphones where you are trying to make sure it still sounds ok on those while sounding decent (even if not as good as it could) on a high end system
the better the mix, the better it can balance the broad variety of playback possibilities to allow it to sound good for as many people as possible in as many situations as possible
it isn't so much "magic" as it is understanding what the most common kinds of environments are and how they'll (broadly) impact the sound
for example, you can safely assume the vast majority of listeners will have poor dynamics, overdriven bass, likely a fairly noisy dac and probably tinny speakers despite the overdriven bass
which is a big part of why so much music is overcompressed and we have the whole loudness war thing
because they are trying to squeeze the important elements in to the range that will play back on everything
and that's a very small space
some would argue that hurts the quality of music production overall, some would argue it makes it more accessible to people
there isn't a right or wrong answer, just one of many choices in the process of producing art
but the "magic" sounds like it is the fact that music isn't a specific set of frequencies being played back, but rather a collection of sound that elicits emotion in people
the exact details of the frequencies precise strength to each other don't really matter
yes, they have an impact, but the key is capturing what makes people feel good about their music
and that's the art side of it
19:22
I dont argue about art, thats not argumentable. Anyone get what they want
And thats ok
But it must take the same from my production
Its like a dress inside a shop with neon light or if i see it under the sun
The "color" differ
But i am able to see "over" and catch lots of "fixed" things
Not sure if this is applyable to music (and texture in general)
yes, but you do your best to make your dress so it will still look good in either situation. You might design it to be a sun dress, but you have to realize people will also wear it inside
done well, the impact of the different lighting won't make the dress not look good, even if it might not look as good as I designed it to look in ideal circumances
19:58
Good or bad, it will be different
So in some circustances, imprevedible
Thats im "afraid" of
Make x, listen y
Even if yes
It doesnt make differences since the important stuff are behind color
Thats why "music works" i think
Also it would be a Total mess
Like "which partial my texture" got is more important then absolute amp value of them. Average amp values matter even more i guess
So basically, its up to you select and manage significant "patterns" (that can alive and stay on the major environments) and accept the fact that some other "patterns" will always change
20:46
I'm hoping it is just the language barrier, but it's really not about "significant patterns" staying, and other patterns always changing. I think what will help you is trying it:
Make a piece of music and tweak it until it sounds perfect in headphones
Then play it through a set of reference monitors - it may sound pretty bad
But do it the other way and make it sound perfect for the reference monitors first, then look at what you need to change to make it sound good on headphones or a home hi-fi. And keep note of those changes
You'll end up using a combination of them so it sounds best on most systems.
And it really doesn't matter. If people want better sound they'll buy better kit, and then they'll buy the mastered version of your music
Even now you can buy songs in low quality mp3, high quality mp3 and lossless. Most buy the cheap mp3, so you don't need to try and market perfect sound to them.
And they may not notice the difference. Those who want better will pay.

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