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kleinfreund
11:55
@Simon Extra div on the side is no problem. Maybe switch it to the top/bottom on mobile views.
Simon André Forsberg
Yes, good idea
kleinfreund
Since it's additional information, it's
secondary
. Should bet after the game board on mobile (e.g. bottom)
For the 16x16 thing, removing the spacing is no trouble, adding it is. :p
Simon André Forsberg
haha
And should
<image>
elements be used then instead of buttons?
kleinfreund
I'll create a second version of the view and upload it as well.
- no gaps
- images instead of buttons
- extra div
Simon André Forsberg
Nice!
kleinfreund
11:59
Oh, that's probably not what we want.
Simon André Forsberg
It's not?
kleinfreund
You mean images as in [o], [x], [_]?
Hmm, this is actually a good question. Usually, things like these are considered layout, thus one uses
background-image
. But in this case, it's
actual content
. We can use images there indeed.
Simon André Forsberg
Well, for the other project the images will not be for TTT. For TTT I think the buttons can still be used.
kleinfreund
It's convention to use images for content. Logos, photography, diagrams, etc. For layout stuff (arrows, symbols, etc.) one should use bg images.
What will the images represent then?
Simon André Forsberg
And for games?
I'll see if I can find a picture
kleinfreund
12:01
It depends.
Simon André Forsberg
Minesweeper :D
kleinfreund
ahh, cool. So we don't actually need the extra layer we had at TTTU (area).
Hm.. It's a bit tricky.
Simon André Forsberg
Yes, that's correct.
kleinfreund
I'm not sure if these
game elements
are content or layout.
Simon André Forsberg
me neither
kleinfreund
12:04
content would probably only be something like "mine", etc.
The visual representation of that is layout then?
Simon André Forsberg
technically, what other content is there except the game elements?
kleinfreund
Yep, I think it's content, too.
Simon André Forsberg
If the game elements is not the content here, then what is?
kleinfreund
Okay, let's just use images.
Simon André Forsberg
I do need one thing though, when putting the cursor over one field, I'd like there to be an image above the field, but I think that's possible
kleinfreund
12:05
Maybe you/we let it be reviewed and some wise person tells us we were wrong.
Simon André Forsberg
Yeah :)
kleinfreund
What kind of image?
Simon André Forsberg
A selector, to show that "if you click here then something will happen"
kleinfreund
That doesn't even have to be an image. Setting a border/box-shadow on hover will do this.
Simon André Forsberg
lol, that's true
kleinfreund
12:08
And
this
is layout indeed. :p
Simon André Forsberg
I'm so used to using images so I forget about the stuff that CSS brings
yup, this is layout.
kleinfreund
That's why I am here, right?
Simon André Forsberg
Yep!
kleinfreund
I have a friend grabbing a coffee with me in a few minutes. I come back to you after. :)
Btw, have you already seen my site in English?
Simon André Forsberg
Yes, I took a look at it yesterday. It looked good!
kleinfreund
12:10
Oh, you might replace the pinned link. I changed the paths a while ago:
kleinfreund.de/assets/tttu
6 hours later…
kleinfreund
17:54
@Simon, We have a regular 16x16 field. We do 00-00 to 15-15 then, right?
Okay, I did the markup for the Minesweeper board. Now doing the CSS.
@Simon I see if I can come up with some fancy CSS3 box-shadows to make the view. ;)
Simon André Forsberg
@kleinfreund Yes, 00-00 to 15-15 for a 16x16. But you don't need to put an id on each field if you don't want to (I guess it will save you some time)
Oh, box-shadows. Like it :)
kleinfreund
Nevermind, Just done that.
Simon André Forsberg
lol
kleinfreund
It's not too hard to do it this time.
Plus Sublime Text has some nice features to help me there.
Select something like
00"
and hit Ctrl-D will select the next occurance of `00"´.
kleinfreund
18:30
Meanwhile, I do YAGVFS
a.k.a
Yet Another Game View For Simon
Was supposed to go to the 2nd Minitor. I failed.
2 hours later…
kleinfreund
20:56
kleinfreund.de/assets/minesweeper.html
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