« first day (1017 days earlier)      last day (80 days later) » 

12:32
@quartata What do you mean by cheating in a P2P game
@El'endiaStarman 0/10 polling, don't - Chat.SE only uses it as a backup for when websockets fail/aren't supported
@PhiNotPi 5/10 not high enough, this is PPCG :P (I don't think it's that hard, plus it'll give me something else to do)
Also halp anyone is there anything we can in HTML5/canvas
12:54
@ASCII-only we could do it if we had a couple more people who were interested
13:47
@ASCII-only Hmm. I guess I'll look into websockets, then.
@ASCII-only Cheating in a peer to peer game is super easy. Usually there is no real way to validate anything you send
If it's centralized that's a little better but then if you're the host you can really cheat
Wait, are websockets peer-to-peer?

« first day (1017 days earlier)      last day (80 days later) »